Turn 123I think accidentally blowing yourself up is a worse death. But that's just me.
Anyways, continue my war against the wordlist!
Science! I... must...do Science!
[Pot:6]
The nothingness is shot towards your left. The hell did you just sense?
[Pot:5]
The nothingness is disturbed in that place where the previous nothingness had been fired into, as you were considering, in academic terms, what the fuck had just happened.
[Pot:1]
You have the feeling that something happened. Or maybe it didn't. Or maybe it happened in another plane of existence. Or maybe what you would call another plane of existence is just a part of this existence, which can't be interacted with by the means you know of. Or maybe you are getting distracted by all this metaphysical bullshit.
[Pot:6]
The nothingness is disturbed near the floor below you, as your arms were casually extended towards it.
[Pot:3]
You instinctively spit something, only to notice that you actually didn't spit anything. Oddly enough, you had the sensation that you were going to spit something. Maybe you spat part of the nothingness? This is going to give you a headache.
[Pot:2]
You get a drop of some dark liquid. Well, at least you got something that is
corporeal.
[Pot:3]
You get a golden line, one that draws something with four legs, but not wide enough to be an animal you know. It vanishes before you can guess what it was.
And that, sir, is what you get after messing with the incomprehensible forces of magic.
"um... I signed up for this? Whoops. I thought the fighter tournament... NO MATTER! ME GOOD WIZARD! maybe."
Since there is a notable lack of public words, I'm going public. Say Osrumnti(G-111) and Rebusdiiu(G-104).
You say two separate words:
[Pot:4]
You get a small pile of dirt. Wooo, magic!
[Pot:2]
You get a golden line, a golden line that moves... somewhat. Wooo, pretty lines!
And that your introduction to magic. Have fun not killing yourself.
Forgot to post my turn anyway
TURN!
As the fight continues, you do more of your own, sweet stuff:
[Pot:6
+1=7]
A thick line appears, and begins the drawing of an elongated object. It has a handle, composed of what seems to be a screaming demon, an opened teethy mouth letting a serpent-like tongue out. It extends forwards, ending up in a sharp tip. The demonic head also has a neck, a neck that looks maybe too thin to be one, but comfortable to grasp, with a spiky ball, a pommel, at the extreme. A couple curved horns come from the head, turning towards where the neck-hilt is, making a cool and maybe even useful hand-guard. With a flash of light, it materializes into steel, with the souls of the damned pouring through the hellish mouth.
Demonic unholy steel rapier:
[Piercing weapon][Unholy:7]PM
The tribal fiend does his own thing:
[Pot:3
+1+1=5]
A golden line appears, and draws a sheep. With a flash of light, it materializes into cardboard. How uninteresting. The sheep spends a few moments examining itself, for some reason.
[Pot:4
+1=5]
A golden line appears, and draws what looks like the sleeve of a sweater. With a flash of light, it materializes into... flesh, and falls with a wet sound towards the floor. Damn, the thing is made of muscles or something. You still touch it, no matter how disgusting it is, and find that your outer shell of repulsive energy is preventing your from accessing to the powers you are sure it has.
Just a minor setback for the Space Wizard!
"YOU'VE GOT NO FLESH, YOU DAFT NUTTER!"
These two guys keep yelling at each other, just before resuming the fight:
[Thrakor spd:2
-3=-1] ((Turn lost))
[Derm spd:6
+1=7]
Derm tries to make Thrakor meet mischievous... water! Wait, that's not badass. Maybe just smart, but definitely not badass.
[Derm pot:1
+1=2]
And a drop of water appears and falls over the perplexed Thrakor, evaporating in the process with a humorous sound. That was pathetic. Really.
Derm goes back into the pool afterwards.
PM
Considering how all these guys seems to be currently less threatening than the cardboard sheep, you focus your inner energies right where you are:
ROOOOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRR
PM
You keep on auto-science mode:
[Pot:6]
You get a vision. Drums, a dance, frenetic chanting. It starts with you seeing through a fire, a multitude of forms, humanoid they seem, erratically moving, a strange dance consisting of jumps and irregularly paced movements. Your point of view moves upwards, and you can clearly see now that the figures are men and women going around a bonfire, their faces painted in a fashion resembling basic, but intimidating shapes. Some bones are hanging from the hair of those who use it long, and they move and collide as their owners move around. Far away, a glimpse of a dark jungle, a labyrinth of green matter can be seen. Your silent contemplation is interrupted by a scream. You quickly look down, as you are floating over the bonfire, and the first thing you see is the screaming face of a person, the fires eating away his flesh...
The vision ends. That was not nice. At all.
[Pot:5]
Now you are sitting in a room. Smashed bottles lying around, a guitar by your side. It is somewhat relaxing. You are interrupted by groupies, which seemed to have been all the time around you. They are like playing with you, their fascination with you materializing in glee. Yet everything, even their faces, seems fuzzy, your vision getting somewhat distorted with odd colors...
The vision then ends. Damn, that was odd.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +8
Str:2
Dex:2
Spd:1
Wil:2
End:1
Pot:3
Pol:5
Status effects:Transformation status: Steel-controlling Ghost Rider
[Smooth surface][Yields]You can control steel!
Inventory:-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-6 Pot Repair flesh chunk:
You may rub it against a damaged flesh part, healing it for a total of 6 damage. Doing this requires spending the physical action for the turn.
-Demonic unholy steel rapier:
[Piercing weapon][Unholy:7]Location:Greenhouse Room. South entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 6/6]Enveloping darkness 6 (Random)Inventory:Location:NE Hallway. South entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats: +4
Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (1)
Status effects:Crystalline nails on arms and chest.
Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards: Not currently worn
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
-Iron/silver steampunk crossbow: [0/6]
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn.
2 Steel shaft bolts with acid filled crystal tips
3 acid/miasma/darkness filled glass crossbow bolts.
Location: Greenhouse Room. East Side. In shallow water.
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:1
Pot:1
Pol:7
Status effects:Transformation status: Big biometal drake
[Big][Yields][Soft][Naturally sharp]Inventory: Can't grab stuff
-Big diamond glove:
[Heavy][Crystaline structure]You receive no damage in your hands until it breaks. Blunt damage just goes through.
Location:Greenhouse Room. South entrance.
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3
Status effects:Transformation status: Magma Man which lacks legs:
[Gooey structure][Energy based:7/7] Damage is calculated through dex-based exposure.
-2 to dex and speed for lacking legs!
You are permanently
[On ground]Inventory:-Steel chest armor:
[Smooth surface]-Big steel greaves (only left leg):
[Smooth surface]-Futuristic steel boots (only left foot):
[Smooth surface]Location: Greenhouse Room. North entrance.
Name: Ali
Appearance: On the taller side, with light green robes.
Stats:
Str: 0
Dex: 1
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 7
Status effects:
-Blood aura
Transformation status:
Inventory:
Location: Portal Room. Center.
Name: ATHATH
Appearance: Generic dude until specified
Stats:
Str: 0
Dex: 0
Spd: 0
Wil: 6
End: 0
Pot: 1
Pol: 2
Status effects:
Transformation status:
Inventory:
Location: Magma Room. Center.
Name: Cranky the Tanky
Appearance: A tall man, very bulky with fiery red hair. His fists glow with blood.
Stats:
Str: 1
Dex: 1
Spd: 0
Wil: 1
End: 3
Pot: 1
Pol: 2
Status Effects:
Transformation Status:
Inventory:
Location: Grand Room. Center.