Turn 118PM
After a sudden insight, you decide to test some specific things:
[Pot:5]
The bones around you disappear, and are instead replaced by a swirling mass of crimson fluid, some times becoming thicker, other times extending until it becomes but a thin film around you, but never touching you. At least you can see somewhat through it.
You now have a blood aura around you. It does nothing in particular.
[Pot:3]
A ball of strawberry flavoured ice-cream appears and falls to the ground! A pity that you can't reach it without the blood tainting it first.
[Pot:5]
As you were casually resting your arms downwards, the floor begun to emit a golden glow, which lasted a brief time.
[Pot:5]
You get a vision of a huge pyramid, made from sloped terraces. An immense crowd is gathered around it, awaiting expectantly. On the tallest point of the pyramid, a flat stone table holding a tied prisoner acts as the center of a sinister ritual. A priest wearing the skin of a jaguar and a wicked, serrated blade made of obsidian chunks, is chanting in an unknown tongue. The stone walls are carved with decorations of men dying, ancient beings in their glory, and odd prophecies. As the chant reaches its climax, the priest lifts his dagger, and it is sunk in the prisoners chest. His screams are soon replaced by choking sounds as blood fills his lungs, and then the sound of broken bones ensues as the dagger begins to carve an opening on the center of his chest. By the time a hole has been made, the prisoner has already gone silent, and the jaguar priest forcefully removes the sternum, grabbing the hearth of the victim with his free hand. He walks towards the edge of the upper terrace of the pyramid, and the crowd begins to cheer. He shouts something in his tongue, lifting both the bloody dagger and the heart at the same time, only to squeeze the heart, blood dripping into his mouth. And the crowd goes insane with joy.
The vision ends here. That was troubling.
[Pot:2]
A golden line appears, but does nothing before disappearing. Oops.
PM
You focus your inner energies with your little head:
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
PM
Ex-Bucky has an idea! And it is badass! He's gotta try it out!
[Pot:6
+1=7]
He begins to glow with an intense light, and the magic is so powerful it becomes uncontrollable! He suddenly flashes, and finds himself standing in four paws, which are... sinking? What the fuck? And as more time passes, he finds that not only they sink, but he loses sensitivity in those points in contact with the stone floor. Not only that, but the same seems to be holding true for the rest of his surface. Moving your head around, he sees that he is now a bear, made from a semi.transparent black substance.
You have become a "Black hole" bear!
[Gas structure]-Negative matter: contact with normal matter nullifies the existence of both it and your matter, on a 1 for 1 basis. People on the same room with you have to roll for strength against your current potency to avoid being sucked.
-Current potency is 6/7
PM
You move to the Greenhouse Room to watch the fight. And also you do magic:
[Pot:1
+1=2]
You feel some brief glow coming from your body. But you didn't manage to cast the spell the right way and you also didn't have all the required magic mojo. Huh, that makes you reconsider your actions.
But you can do so while you watch the fight!
PM
PM
[Derm spd:1
+1=2]
[Thrakor spd:1
-2-1=-2] ((No turn for you))
As the poor Sphess-dwagon-Wizhard is having problems with his new body, Derm does some magic:
[Derm pot:5
+1=6]
A chunk of steel appears. Derm ignores this as he prepares another spell, but Not Igor seems to be happy about this. For some reason currently unbeknown to Thrakor.
[Derm pot:3
+1=4]
A blob of a green liquid encircled by electricity is formed in front of Derm!
[Derm dex:5
+1+2=8]
[Derm end:2]
[Thrakor dex:2
-1-1=0]
[Thrkaor end:4
-1=3]
The electricity travels at the speed of moving electrons, and so both Derm and Thrakor suffer its effects even before the blob of acid begins to move. Unfortunately for Derm, he was not expecting this and suffered from it more than his adversary. When the blob finally was launched forwards, Thrakor barely managed to turn around, trying to evade it. A little portion of the acid scratched his head, where his helmet received it and most of it dissolved in response to the fiery liquid. The blob continued its trajectory, though, and before Thrakor could finally get away from it, his right back leg was impacted, the acid dissolving both his boot and leg armor there, but there was enough acid to put some scratches on him too.
But Derm is not over with it, he recharges his crossbow:
[Derm str:6
-1=5]
And he almost completes the recharge process.
And, to make things worse, Thrakor flashed with light, only to find that he was again a simple humanoid. One that now lacked a helmet, with his right leg somewhat burned and without armor, and had an arm which made him feel a lot of pain.
To summarize the changes:
Derm has
[Paralysis]Thrakor has
[Slight paralysis]Thrakor has lost his right leg armor and boot.
Thrakor has lost his helmet, only his chest armor remains.
Thrakor's right leg has
[Bleeding I] and
[Minor burns]Thrakor's right arm has
[Pain II]PM
Oh, shiny mass! You hug the piece of metal the Derm created for you and attempt to cast a spell!
[Pot:1
+2=3]
Both you and the chunk of metal glow, and with a flash of light, you feel yourself... whole! Yes, you are whole! Although you are now a human being with parts of metal instead of flesh, and the metal is still inert, but who cares, you are a whole person! A pity that your former missing limbs are inert steel too. Fortunately for you, the other pieces of inter material (like the leather and the biometal head) have fallen and are not attached to your body any more!
See character sheet for details.
And he charges his axe:
[Str:2
-1=1]
But he barely does anything.
PM
The tribal god opens his mouth, the tiny platinum threads loosely sewing it together are long enough to allow it to fully open.
A roar, accompanied by varied devilish daughters, fills the Greenhouse Room. Everybody has a chill run through their spines.
You are reaching the point where you feel that you need shadow demons playing bongo drums or something behind you to emphasize your level of badassery.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +7
Str:2
Dex:2
Spd:1
Wil:2
End:1
Pot:3
Pol:5
Status effects:Transformation status:Human with special chest:
-Biometal chest that controls steel and flesh:
[Soft]You can control flesh and steel!
Inventory:-Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-6 Pot Repair flesh chunk:
You may rub it against a damaged flesh part, healing it for a total of 6 damage. Doing this requires spending the physical action for the turn.
-Diamond-destroying necrosteel dagger.
[Has an edge][Piercing weapon][Light][Unholy:3]Deals one acid damage to diamond on contact.
Location:Greenhouse Room. South entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 6/6]Enveloping darkness 6 (Random)Inventory:Location:Greenhouse Room. West entrance.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:Left arm:
[Broken]-Torso:
Lacks a chunk! Maluses persist even if the bleeding stops.
[Bleeding I]Transformation status: Very small head.
-Head
[Very small]Inventory:Location:Grand Room. North entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats: +4
Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (2)
Status effects:[Paralysis]Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards:
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
-Iron/silver steampunk crossbow: [5/6]
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn.
3 Steel shaft bolts with acid filled crystal tips
6 acid/miasma/darkness filled glass crossbow bolts.
Location: Greenhouse Room. West entrance.
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:1
Pot:1
Pol:7
Status effects:Transformation status: Human with metal parts
Head has 1/2chance to trigger
[Smooth surface] upon attacks
Right leg is inert steel:
-1 to dodging and acrobatic actions
-1 to speed.
Left arm is inert steel:
-1 to wrestling.
Inventory:-Big diamond glove:
[Heavy][Crystaline structure]You receive no damage in your hands until it breaks. Blunt damage just goes through.
-Steampunk steel/electric axe:
[Hacking weapon][Shocking 1/4]It can be charged again with the crank! (counts as a physical action for the turn)
Location:Greenhouse Room. South entrance.
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3
Status effects:[Slight paralysis]Right arm:
[Pain II]Right leg:
[Bleeding I] [Minor burns]Transformation status: None!
Inventory:-Steel chest armor:
[Smooth surface]-Big steampunk biometal gloves:
[Has an edge][Soft]-Big steel-biometal greaves (only left leg):
[Smooth surface][Soft]-Futuristic steel boots (only left foot):
[Smooth surface]-Steel-destroying whip: (on floor)
Minor cutting: does half damage as cutting.
Successful attacks create a grapple, if the enemy breaks free, he keeps the whip, still around the affected limb.
Each turn it is in contact with steel, it deals one acid damage.
Location: Greenhouse Room. South entrance.
Name: Ali
Appearance: On the taller side, with light green robes.
Stats:
Str: 0
Dex: 1
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 7
Status effects:
-Blood aura
Transformation status:
Inventory:
Location: Portal Room. Center.
Name: Whizzard The Magician Formerly Known As Bucky
Appearance: Dare you enter my magical realm? Formerly appeared to be a man in a large brown trenchcoat. If one were to remove the trench coat, you would find another trenchcoat, of a different color. This seems to continue into infinity.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 3
Pol: 3
Status effects:Transformation status: "Black hole" bear.
[Gas structure]-Negative matter: contact with normal matter nullifies the existence of both it and your matter, on a 1 for 1 basis. People on the same room with you have to roll for strength against your current potency to avoid being sucked.
-Current potency is 6/7
Inventory:Location: Arcane Room. Center.