Turn 117More testing is needed.
You try more words:
[Pot:5]
You being being circled by assorted bones, ranging from small ones to full skulls. They rotate around you, never touching you. When you extend your arms, they bones keep the same distance from them. It seems that they will obstruct you from interacting with elements from the outside, but will likely prevent said elements from outside from reaching you. Maybe.
-Bone aura:
1/2 chance to reduce strength of successful attacks by 2
Three uses left
[Pot:3]
You hear the chord of an electric guitar.
[Pot:3]
You can see a small bone materializing in front of you and falling to the ground. You can't really reach it without having the rest of your aura collide with it.
[Pot:5]
Now a big femur appears. You can't reach this one either.
Hey, looks like you are a bonemancer of some kind.
Okey-doky [endless] poky.
PM
[Bigf01t spd:3]
[endless spd:3]
spd tie:
[Bigf01t spd:1]
[endless spd:3]
Endless begins by quickly casting a spell:
[Pot:5]
He flashes with light, and finds himself in his fleshy form again. And with flesh, comes pain, the mace strike upon his chest being a little bit too much for a normal body to handle:
[End:3
-1=2]
And he passes out from the pain, just before the magic can react. It still does so on its own, making endlessblaze's chest flash, and transforming it into... What? A pair of diamond wings? Seriously? And no chest to accompany them? Instead of a chest, now endlessblaze has a pair of diamond wings which join in the center, the point in which both fleshy legs and fleshy head are attached to it. Overall, had he not fell unconscious, he would have looked like a bodiless dwarf who had somehow sprouted crystalline wings.
Bigf01t shrugs. At least he can easily kill this guy:
[Str:6
+1=7]
And a swift mace strike to the head does the job. A white smoke line comes from enldess' chest and gets into Bigf01t's body, as a green spectral version of endless' face is absorbed by the morningstar, covered in gore.
endlessblaze is dead! Bigf01t gains a stat point!PM
The Flimsy Wizard keeps doing science!
[Pot:2
+1=3]
A shard of steel appears and plummets downwards.
[Pot:3
+1=4]
Now a chunk of steel appears, and falls unnaturally fast downwards.
[Pot:1
+1=2]
You get a little bit of a red powder and a metallic shard.
For some reason, you have the sensation that you already scienced this.
PM
You use your focused magic potential to turn yourself into something hopefully awesome:
[Pot:4
+1+1=6]
You flash with light, and you are briefly back at human form. Your leg hurts a lot, and the wide slash left by the DoomKnight is bleeding. You don't suffer this much, though, as you quickly flash with light, and find yourself back in a form you are too familiar with by this time. Derm, on the other hand, watches you quite amazed.
What he can see is a reptilian, enveloped in a translucent golden form, but below it, it is submerged in an ocean of swirling shadows. Some of them occasionally extend from the main body of the beast, materializing as terrifying faces, whose opened mouths and eyes hold nothing but a evil red glow inside. The back of the creature sports different sized spears pointing towards the ceiling, each and single one of them with a platinum skull embedded on the edge, some of them opened, some closed, some ones even appear to be laughing, the shadows playing with them from time to time. The upper face of the dragon is covered in a huge platinum mask, its width spanning twice that of the head, and decorated with a basic pattern composed of straight lines arranged so that they look like a big, scary face, with triangular carvings for the eyes. Platinum feathers decorate the top of the mask, and they seem thin and flexible enough to move and accompany the movements of the Dragon's head. The bottom of the face is not covered by the mask, but some thin platinum threads appear to be joining together the jaws like if them had been sewn shut, but they are loose enough that the mouth can normally open, close, and bite. A pair of skulls fastened to the dragon ears through chains serve as terrifying pendants. The repulsive energy gives the figure an eerie glow, which combined with the darkness gives the impression that one is facing a nightmarish God. And the looks of the God seems to imply that he demands sacrifices. Living sacrifices.
The only thing that makes it less impotent is the fact that he is still somewhat small.
Wound in leg has been fixed!
You are now a small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 6/6][Enveloping darkness 6 (Random)]Well. that happened. You two don' goofed.
Seeing as neither you nor Robert hear any sound coming form the Magma Room, you decide to check the Greenhouse Room.
"When a problem comes along..."
Before the cream sits out too long...
*Broken robot noises* Aaaah noo why? You're mean. Help please!*Broken robot noises*
[Robert spd:1
+1-1=1]
[Derm spd:6
-1+1=6]
[Thrakor spd:3
-2=1]
[TNI spd:4
-1-2-1=0]
While Robert ponders whether it would be wise to use his breath weapon (after all, he doesn't know if it would be able to pierce his energy veil, or if it does, if the veil will be destroyed), Derm rushes to aid... that guy who got quite the beating.
He enter the room and finds both him and the Sphess Wzhaaarrd fighting. It is going to be complicated to aim at one in particular, but, well, he has to do something:
[Derm pot:5
+1=6]
[Derm dex:1] ((The roll is because of the wrestling and the target in movement))
But, unfortunately, the confusion of the whip guy and the robot guy wrestling makes the spell end up on the wrong target:
[Thrakor will:4]
The Sphess Whizard instinctively tries to resist the magical energies trying to transform him, but Derm's power provides to be too much, and so Thrakor begins to glow. The magic doesn't ask permission, and it transforms him into a dragon. But not any dragon. Made of silver, the beast has a refined and smooth surface, with a kind of tank on its back, filled with a green mess of swirling souls. The tank connects to the jaw of the beast, and Thrakor feels that he could actually siphon souls from that place just by moving some muscles. His armor has somewhat adapted to his new body, but it is uncomfortable.
Thrakor has been temporarily transformed into a futuristic silver dragon that shoots ectoplasm!
[Heavy][Naturally sharp][Yields][Smooth surface]Okay, this was definitely not what Derm wanted.
Not Igor uses this opportunity to get rid of the whip. Unfortunately, by this time it has caused more damage to his chest.
Chest is now
[Slightly mauled]But he still tries to hit Thrakor with his axe:
[TNI dex:6
-1-1=4]
[Thrakor dex:1
-1=0]
[TNI str:5
-1=4]
[Thrakor end:1]
And the electric axe finds purchase in Thrakor's right front leg, where the axe leaves quite the mark, and also electrocutes the poor Thrakor.
Right front leg (right arm) is now
[Mauled]. Thrakor is still under the effects of paralysis.
Jeez, this fight got weird all of a sudden. This is made worse when the imposing figure of Robert pokes his head into the room.
The Magician Formerly Known As Bucky appears in the Arcane Room. He is glad that he still has his trenchcoats.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +7
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (2)
Status effects:Transformation status:Human with special chest:
-Biometal chest that controls steel and flesh:
[Soft]You can control flesh and steel!
Inventory:-Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-6 Pot Repair flesh chunk:
You may rub it against a damaged flesh part, healing it for a total of 6 damage. Doing this requires spending the physical action for the turn.
-Diamond-destroying necrosteel dagger.
[Has an edge][Piercing weapon][Light][Unholy:3]Deals one acid damage to diamond on contact.
Location:Magma Room. East entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 6/6]Enveloping darkness 6 (Random)Inventory:Location:Greenhouse Room. West entrance.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:Left arm:
[Broken]-Torso:
Lacks a chunk! Maluses persist even if the bleeding stops.
[Bleeding I]Transformation status: Very small head.
-Head
[Very small]Inventory:Location:Grand Room. North entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats: +4
Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:3
Pol:5
Status effects:Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards:
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
-Iron/silver steampunk crossbow: [0/6]
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn.
3 Steel shaft bolts with acid filled crystal tips
6 acid/miasma/darkness filled glass crossbow bolts.
Location: Greenhouse Room. West entrance.
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:1
Pot:1
Pol:7
Status effects:Torso:
[Slightly mauled]Head:
[Mauled]Transformation status:Clanking steel man
[Smooth surface][Yields]Right leg is inert leather: Most of it is absent!
-1 to dodging and acrobatic actions
-1 to speed.
Left arm is inert biometal head:
-1 to wrestling.
Inventory:-Big diamond glove:
[Heavy][Crystaline structure]You receive no damage in your hands until it breaks. Blunt damage just goes through.
-Steampunk steel/electric axe:
[Hacking weapon][Shocking 0/4]It can be charged again with the crank! (counts as a physical action for the turn)
Location:Greenhouse Room. South entrance.
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3
Status effects:Right arm (or right front leg):
[Mauled]Transformation status: futuristic ectoplasm-shooting silver dragon
[Heavy][Naturally sharp][Yields][Smooth surface]Inventory: Can't grab stuff
-Steel Helmet and chest armor:
[Smooth surface]-Big steampunk biometal gloves:
[Has an edge][Soft]-Big steel-biometal greaves:
[Smooth surface][Soft]-Futuristic steel boots:
[Smooth surface]-Steel-destroying whip: (on floor)
Minor cutting: does half damage as cutting.
Successful attacks create a grapple, if the enemy breaks free, he keeps the whip, still around the affected limb.
Each turn it is in contact with steel, it deals one acid damage.
Location: Greenhouse Room. South entrance.
Name: Ali
Appearance: On the taller side, with light green robes.
Stats:
Str: 0
Dex: 1
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 7
Status effects:
-Bone aura:
1/2 chance to reduce strength of successful attacks by 2
Three uses left
Transformation status:
Inventory:
Location: Portal Room. Center.
Name: Whizzard The Magician Formerly Known As Bucky
Appearance: Dare you enter my magical realm? Formerly appeared to be a man in a large brown trenchcoat. If one were to remove the trench coat, you would find another trenchcoat, of a different color. This seems to continue into infinity.
Stats:
Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 3
Pol: 3
Status effects:
Transformation status:
Inventory:
Location: Arcane Room. Center.