Turn 114STOP! SCIENCE TIME!
MOAR, MOAR SCIENCE!
[Pot:4
+1=5]
Another chunk of flesh appears. Upon touch... you are startled, a flurry of sensations overcoming you. You touch it again, this time more prepared, and you feel, feel as if you could sense other things outside of you, but also your perception of yourself has been increased somehow. You can feel how every single muscle of your body is either relaxed or tensed, you can feel the smallest of the changes, you can even feel the disgusting whisky-soaked chunk of flesh attached to your leg as if it were your own, yet, you can't feel it touching the air. It appears that this perception is limited, yet is still useful. You can vaguely sense more fleshy forms away from you, but the more distance there is between them and you, the vaguer they become. Marvelled by this discovery, you experiment. You order the boozy chunk of flesh to move away, and...
[Will:5]
...surprisingly, it does, you own will manifesting as an impenetrable barrier, one that can exert pressure at will, and in different places simultaneously, to mimic the effects of your hands, your body at work, without the direct need for physical contact. The boozy chunk of flesh flies far enough to not bother you any more with its attraction towards you. This is good, really good. You are able to bend matter itself to your will, move it, displace it as you wish. You now realize it, you have been given...
... The gift of Control.
Control flesh chunk:
You may roll will to manipulate flesh. Results are considered as if you had cast a spell and rolled for potency. Aiming and the like is still done via dexterity. You can only perform one will action per turn. Does not consume pool.
[Pot:5
+1=6]
Another chunk of flesh appears, and you can feel it with both your sight and your newly acquired senses. You touch it, and notice that suddenly your hand seems smoother, the uncomfortable sensation of having carried your mace all this time has disappeared. This is only getting better.
[Pot:1
+1=2]
Unfortunately, you only get interference here.
Still, this was a wonderful magic session.
SIENCE!
You do some small science:
[Pot:6]
You suddenly find yourself in a stadium, the people are cheering, jumping like crazy, like if the world was coming to an end, and they had decided to spent their last minutes of life partying as hard as humanly possible. You look to your sides, only to find some guy playing a bass, wearing a flashy ans surreal outfit, his skin painted black and white. Other, similar people are standing near you, each of the with an instrument: battery, electric guitar, a microphone upon yourself. The crowd cheers for you, who have just noticed that you are the very reason why they came to this place. Your hands are holding a guitar too. You lift one of them, the one holding the pick, towards the sky, the crowd goes crazy, and you shout, extending your unnaturally long tongue. Then the pick goes down, the first chord being played, and the song starting...
You then wake up, realizing that this was just a vision.
*Broken robot screams*
You focus your inner energy, broken robot style:
CLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANK
The Space Wizard! is slacking today.
But you cut the slack! Space science!
[Pot:1
+1=2]
You get a golden line. Only that.
[Pot:4
+1=5]
Another golden line, this one drawing a perfect rendition of a dwarf.
[Pot:3
+1=4]
Now a human is drawn.
Hmmmmmm.
I think I sent a thing.
Juicy science! Derm leaves the room just as you start with your experiments:
[Pot:3
+1+1=5]
A blob of vanilla-favoured ice-cream appears and falls to the ground! Yummy!
[Pot:2
+1=3]
You get an small chunk of a really heavy silvery metal.
[Pot:6
+1=7]
You look at the wall, and it begins to glow, then suddenly flashes with light. For a split second, you don't feel anything...
[End:3
+2=5]
MAKE IT STOP, STAAAPH! A loud, ear-piercing sound comes from the newly formed hole in the wall, gnawing at your mind, piercing your dragon ears. You cant think properly, you only know that that thing has to be destroyed, somehow.
[Sonic resonance]"Oh lookie! Idiots!"
PM
PM
[Derm spd:4
+1-1=4]
[Flimsy spd:6
-1-1=4]
[Doris spd:4
-1=3]
Before anything happens in the Arcane Room, Derm arrives and casts a spell:
[Derm pot:1
+1=2]
There is a faint glow at the feet of the human-headed lion. Oh, well, better go with plan B:
[Derm pot:2
+1=3]
A small cone of a semi-transparent black substance replaces the floor beneath Doris and begins to extend towards her! But at the same time it is pulling
everything in its direction.
[Doris str:4
-1=3]
[Derm str:4
-1=3]
[Flimsy str:3
-1=2]
But the tiny amount of strength only manages to pull the Flimsy Wizard towards it, and even then, he didn't get close enough to be swallowed.
But didn't have enough, and now attempts to fire his crossbow at Doris!
[Derm dex:1
+1=2]
[Doris dex:3
+1=4]
But the shot goes wide.
Meanwhile, the Wizard postpones his science as Doris attempts another spell:
[Doris pot:1
-1=0]
[Doris will:5
-1-1=3]
Both of Doris' front legs flash with light, and then they both transform into inert fire! Just as before, they seem to be fueled by something.
Front legs are inert pitch-fueled fire!
-1 to dodging and speed in lion form, -2 to wrestling in human form.
Okay, this is going from bad to worse here.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5
Status effects:Transformation status:Human. Ordinary human.
Inventory:-Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-Control flesh chunk:
You may roll will to manipulate flesh. Results are considered as if you had cast a spell and rolled for potency. Aiming and the like is still done via dexterity. You can only perform one will action per turn. Does not consume pool.
Location:Greenhouse Room. West entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6
Status effects:[Sonic resonance]-Right front leg:
[Mauled]Transformation status: Small porcelain dragon with silver core
[Small][Naturally sharp]Inventory:Location:Grand Room. Center.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:Left arm:
[Broken]-Torso:
Lacks a chunk! Maluses persist even if the bleeding stops.
[Bleeding I]Transformation status: Very small head.
-Head
[Very small]Inventory:Location:Arcane Room. East entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats: +4
Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (1)
Status effects:Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards:
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
-Iron/silver steampunk crossbow: [0/6]
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn.
3 Steel shaft bolts with acid filled crystal tips
5 acid/miasma/darkness filled glass crossbow bolts.
Location: Greenhouse Room. South entrance.
Name:Doris the Dinner Lady
Appearance:A saintly old dear, still in those weird mob cap things dinner ladies wear, and an apron
Stats:Str:
Dex:3
Spd:
Wil:
End:3
Pot:
Pol:3
Status effects:Transformation status: human headed steel lion!
[Smooth surface][Naturally sharp]Does not apply to head.
-Left back paw is made of inert pitch-fueled fire!
It can burn, but you can't use it for much.
-1 dex in human form, chance of applying penalty is halved in lion form due to having double the legs.
-Front legs are inert pitch-fueled fire!
-1 to dodging and speed in lion form, -2 to wrestling in human form.
Inventory:Location: Arcane Room. East entrance.
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:1
Pot:1
Pol:7
Status effects:Head:
[Mauled]Left arm:
[Mauled]Transformation status:Clanking steel man
[Smooth surface][Yields]Right leg is inert leather: Most of it is absent!
-1 to dodging and acrobatic actions
-1 to speed.
Inventory:-Big diamond gloves:
[Heavy][Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-Steampunk steel/electric axe:
[Hacking weapon][Shocking 3/4]It can be charged again with the crank! (counts as a physical action for the turn)
Location:Greenhouse Room. South entrance.
Name: endlessblaze
Description: a human with black hair and red eyes he can be a little dramatic at times.
Background: an adequate swords man and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
Stats:Str: 0
Dex: 1
Spd: 1
End: 0
Wil: 2
Pot: 2
Pol: 3
Status effects:Transformation status: Diamond man whose arms are inert diamond rapiers
[Crystaline structure][Piercing weapon]-2 to wresling.
Inventory:Location: Magma Room. Center
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3
Status effects:Transformation status:Inventory:-Steel Helmet and chest armor:
[Smooth surface]-Big steampunk biometal gloves:
[Has an edge][Soft]-Big steel-biometal greaves:
[Smooth surface][Soft]-Futuristic steel boots:
[Smooth surface]Location: Southern Hallway. South entrance.