Turn 113*Upon hearing the cacophony of screams and death*
"Congratulations to [Robert/]that fellow! It seems Iron-thunder-pants, who I can only assume was that Timothy/barbarian fellow from before, has met his match! I feel credit where credit is due is in order."
((Not sure if my character and Robert ever RP-talked so name omitted above, but good kill, and a great finisher!))
MOAR SCIENCE! NOT LIKE I HAVE ANYTHING BETTER TO DO!
Moar science, like if there was another option!
[Pot:4
+1=5]
A chunk of flesh appears in front of you. You don't notice anything odd about it, excluding a strong pull that it is exerting towards you. With you being bigger than it is, it is the flesh which is moved towards you, and not the opposite, resulting in having a wet and squishy chunk of meat stuck to one of your legs. It is quite disgusting.
[Pot:5
+1=6]
A big blob of whiskey appears and falls to the ground, where it disperses. Some of it hits you, and your newfound disgusting friend. Now you have a booze-smelling wet and squishy flesh ball stuck to one leg.
[Pot:4
+1=5]
Now a line appears. It draws a desk, which vanishes shortly after.
[Pot:2
+1=3]
Nothing happens!
This was a bit of disgusting science.
Sad broken robot tries to fix itself.
Totally not Igor tries to fix himself, even if he has to burn most of his magic reserves to do so:
[Pot:5
-1+2=6]
You try to look at your head, then realize that it is not working, but it is too late. A big chunk of the wall you have been actually seeing while trying to turn your eyes and watch your head from inside begins to glow. Not only that, but your diamond gauntlets glow too! And the glow is intense! But nothing happens, because the magic didn't have any actual order to perform.
Oh, well, you burned your magic reserves for nothing.
Wizards in spaaaaaaaaaaaaaace!
Sphess science!
[Pot:5]
A golden line appears and draws a pair of claws, sharp claws.
[Pot:3
+1=4]
A chunk of gold appears and falls towards the floor. A pity that gold is no currency here.
[Pot:2]
Nothing happens. Wait, what? Why nothing? Damn.
"Sounds fun...... But first...."
science!
Ignoring the magma imps which recently scared you and have recently got inside the magma moat again, you ready yourself to do science:
[Pot:3
+1=4]
A golden line appears and draws a desk.
[Pot:
+1=5]
Nothing happens. Oh, bummer.
PM
PM
[Flimsy spd:2
-1-1=0]
[Doris spd:3
-1=2]
The woman-headed lion looks at the only person in the Arcane Room: the Flimsy Wizard. It seems that the lion has something in mind:
[Doris pot:2
-1=1]
[Doris will:6
-1=5]
One of her forepaws flashes with light, and becomes a burning mass of fire! A pity that she can't feel it any-more. Not only that, but the thing doesn't seem to be able to burn forever, although it seems to be fueled by something beneath it.
Left back paw is made of inert pitch-fueled fire!
It can burn, but you can't use it for much.
-1 dex in human form, chance of applying penalty is halved in lion form due to having double the legs.
The Wizard, not really knowing what this girl? Animal? thing? tried to do, just does some science of his own.
[Pot:5
+1=6]
A golden line appears and draws a pair of wings. They don't look really different from normal, feathery wings.
[Pot:2
+1=3]
A little piece of diamond appears and falls in front of you. You examine it, and as you touch it you suddenly feel some kind of force being shot out of it. Hmm.
[Pot:4
+1=5]
A golden line appears, and draws a horse.
[Pot:1
+1=2]
Another line. This one does nothing. How interesting!
Make with the focusing Pot.
PM
Derm leaves the Greenhouse Room to congratulate the great Robert for his victory. Upon arrival, he finds the staircase to the Challenge mode, coming from the middle of the room towards the ceiling. The lifeless body of the DoomKnight is lying by it, motionless. Both Derm and Robert greet each other, and proceed to inspect the body.
So far, the body has:
-A full set of black iron plate armour, excluding one of the greaves which was melted by the acid. The gauntlets are made of silver.
-The Soulbreaker: demonic axe with diamond edge, with the forces of the damned kept inside.
-Eight skulls, which vibrate upon touch. It may be dangerous to manipulate these.
-And, finally, a list of words!
Upon examination, the list of words appears to be in a pretty good state. There are no missing missing words or anything. Derm uses the opportunity to see what the hell did the badly ripped sections actually said:
-The first section says "
Safe to test"
-The second section says "
Test with caution"
-The third section simply states "
Danger"
-And the fourth one was already known, as it was the Appendix.
And upon seeing the back of the list, some hastily scrawled words could be seen:
G-117 Coturor!!
Y-339 Rean
R-279 Iumumne
A-459 Niartis
A-597
PeemntiliHmmm.
Upon making sure that they had examined everything, both Derm and Robert did their thing.
Robert, on one hand, decided to focus his inner energies:
ROOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRR
Derm, on the other hand, tried some words (although not from the new ones):
[Pot:1
+1=2]
A small piece of wood appears, not really useful for anything.
[Pot:4
+1=5]
A golden line appears and draws a bird.
[Pot:3
+1=4]
Another golden line, this time drawing a nunchaku.
[Pot:5
+1=6]
Now a big, two-handed morningstar is drawn.
[Pot:6
+1=7]
A pile of bones appears in front of you.
Well, now you can do more science! Or maybe give the Challenge mode a shot. Who knows?
It is worth noting that the portal in the Portal Room is now back at its usual blue and purple colors.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5
Status effects:Transformation status:Human. Ordinary human.
Inventory:-Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
Location:Greenhouse Room. West entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:0
Dex:3
Spd:3
Wil:3
End:3
Pot:3
Pol:5 (1)
Status effects:-Right front leg:
[Mauled]Transformation status: Small porcelain dragon with silver core
[Small][Naturally sharp]Inventory:Location:Grand Room. Center.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:Left arm:
[Broken]-Torso:
Lacks a chunk! Maluses persist even if the bleeding stops.
[Bleeding I]Transformation status: Very small head.
-Head
[Very small]Inventory:Location:Arcane Room. South entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats: +4
Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:3
Pol:5
Status effects:Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards:
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
-Iron/silver steampunk crossbow: [6/6]
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn.
3 Steel shaft bolts with acid filled crystal tips
6 acid/miasma/darkness filled glass crossbow bolts.
Location: Greenhouse Room. South entrance.
Name:Doris the Dinner Lady
Appearance:A saintly old dear, still in those weird mob cap things dinner ladies wear, and an apron
Stats:Str:
Dex:3
Spd:
Wil:
End:3
Pot:
Pol:3
Status effects:Transformation status: human headed steel lion!
[Smooth surface][Naturally sharp]Does not apply to head.
-Left back paw is made of inert pitch-fueled fire!
It can burn, but you can't use it for much.
-1 dex in human form, chance of applying penalty is halved in lion form due to having double the legs.
Inventory:Location: Arcane Room. East entrance.
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:1
Pot:1
Pol:7
Status effects:Head:
[Mauled]Left arm:
[Mauled]Transformation status:Clanking steel man
[Smooth surface][Yields]Right leg is inert leather: Most of it is absent!
-1 to dodging and acrobatic actions
-1 to speed.
Inventory:-Big diamond gloves:
[Heavy][Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-Steampunk steel/electric axe:
[Hacking weapon][Shocking 3/4]It can be charged again with the crank! (counts as a physical action for the turn)
Location:Greenhouse Room. South entrance.
Name: endlessblaze
Description: a human with black hair and red eyes he can be a little dramatic at times.
Background: an adequate swords man and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
Stats:Str: 0
Dex: 1
Spd: 1
End: 0
Wil: 2
Pot: 2
Pol: 3
Status effects:Transformation status: Diamond man whose arms are inert diamond rapiers
[Crystaline structure][Piercing weapon]-2 to wresling.
Inventory:Location: Magma Room. Center
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3
Status effects:Transformation status:Inventory:-Steel Helmet and chest armor:
[Smooth surface]-Big steampunk biometal gloves:
[Has an edge][Soft]-Big steel-biometal greaves:
[Smooth surface][Soft]-Futuristic steel boots:
[Smooth surface]Location: Southern Hallway. South entrance.