Turn 109pm I hope this works!
You are ready to fix your arms. And then you realize that you have not enough magic mojo to do it.
((You can put another action here, but you only have 3 pool))
PM
You focus your inner magic capabilities in the best style you know: screaming like if someone had stepped over your toe:
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
PM
You first attempt to charge your crossbow:
[Str:5
-1-1=4]
And you are near it! You still have some work to do.
Meanwhile, you do science:
[Pot:2
+1=3]
A golden line appears, and draws a kind of round object, but it is hollow for some reason. It vanishes. You ponder about what it could be.
[Pot:1
+1=2]
Another golden line, which this time just wiggles.
[Pot:6
+1=7]
A thick line appears, and draws a pair of leg-guards, one that could fit a horse better than you.
[Pot:5
+1=6]
A huge chunk of concrete appears and falls to the ground.
Bigf01t hasn't given you the bolts yet.
"Now we're talking! Not quite Space Armor! but it'll do for a budding Space Wizard! like myself!"
Let's make some Space Accessories! to go with it.
Speshh acceshoriesh!
[Pot:6
+1=7]
A thick line appears, and then begins to draw something: a big pair of gloves, that's clear, but they appear somewhat mechanic in nature: unnecessary cogs and useless little levers decorate its sides, but as an addition, the fingertips look... sharpened. With a flash of light, they materialize into biometal. They are mostly soft, excluding for the pseudo-contraptions that decorate it, which are more rigid, and the fingertips, which are sharp. They look nice overall, like the gloves a mad scientist would use. Maybe the gloves of a mutated mad scientist, if you take into consideration the sharp fingertips, that look like claws.
-Big steampunk biometal gloves:
[Has an edge][Soft]TURN IT ON IT'S HEAD!
More inventions! You have transcended science, and so now you are a creator! Everybody will bow before your inventions. Or something. You just hope it works.
[Pot:5
+1=6]
A thick golden line appears, and then it divides into 6 different lines. Each of them draws a bolt-crossbow, just as before. With a flash of light, they materialize into steel, with crystal heads.
Well, as least you can experiment with them. You touch one, and a little toadstool materializes in front of it, much like if you had magically summoned it yourself.
Hmm. What other things could be done by these bolt-crossbows?
PM
PM
[TNI spd:4
-1-1=2]
[Doris spd:1
-1=0]
[Zealot spd:3
+1=4]
The Zealot briefly considers something, but then decides to charge at Not Igor, with the intent of piercing his head with arcane beams of doom.
[Zealot dex:2
+2-1=3]
[Not Igor dex:1
-1-1=-1]
The Zealot does a spinning-jump and slashes at Not Igor with both of his arcane beams, the first one tearing most of his mouth and the second one getting his nose, which evaporated in an explosion of arcane energy, much like his front teeth. Not Igor reeled, but he could observe how the arcane beams were now just barely visible specks of energy.
Not Igor's head is now:
[Mauled]Nevertheless, he decided to grab the axe with his nice diamond gloves:
-Steampunk steel/electric axe:
[Hacking weapon][Shocking 1/4]It can be charged again with the crank! (counts as a physical action for the turn)
Now, time to destroy that filthy zealot guy. Not Igor looks at him:
[TNI pot:5
-1=4]
[TNI dex:5
-1=4]
[Zealot dex:4
+2=6]
He tries to look at the Zealot, but the bastard jumps away. When the spell triggers, it is a patch of the floor that gets affected, and it appears into a semi-transparent black substance, that instantly begins to pull everything towards it!
[Zealot str:4
-1=3]
[TNI str:6
-1=5]
Not Igor pulls an astounding amount of strength from who knows where to remain in place, but the Zealot is slowly pulled towards it, until the strange matter swallows his feet! As the matter disappears, silvery liquid flows from his wound.
Not Igor tries a second time!
[TNI pot:4
-1=3]
[TNI dex:4
-1=3]
[Zealot dex:5
+2-1-1=5]
But he fails again at transforming his foe, instead, another patch of floor receives the transformation:
[Zealot str:3
-1=2]
[TNI str:2
-1=1]
This time, though, Not Igor doesn't manage to hold his place, and is slowly pulled towards the anomaly! The Zealot is also pulled, his footless-leg getting even deeper, now losing all matter until slightly above the knee. Not Igor, grasping his precious axe with all he can, lets instead part of his inert leather leg sink into the matter-destroying hole, which consumes it until knee-height, too, at which point the transparent dark matter has totally destroyed itself against the rest of the normal matter that got in contact with it.
But Not Igor keeps trying!
[Pot:4
-1=3]
[TNI dex:2
-1=1]
[Zealot dex:3
+2-1-1=3]
Again, Not Igor misses, now he has to stand the pulling force again!
[Zealot str:5
-1=4]
[TNI str:5
-1=4]
This time though, both of them manage to avoid the void. Not having alternatives, Not Igor runs towards the Greenhouse Room. Oddly enough, the Zealot doesn't attempt to follow him.
Doris thought about entering the room with the intent of casting a spell, only to find how she had spent most of her magic mojo before. The rest allowed her to fully recover her energies, though.
PM
[♪]"Well, as you wish..." The Knight says, as he begins to prepare to strike.
Robert, meanwhile, focuses his power:
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5
Status effects:-Right leg:
[Heavily mauled]Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]Silver-biometal gloves:
[Soft][Smooth surface]3 Steel shaft bolts with acid filled crystal tips
Location:Greenhouse Room. West entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +11
Str:0
Dex:3
Spd:3
Wil:3
End:3
Pot:3
Pol:5
Status effects:Transformation status: Small person
[Small][Light]Inventory:Location:Grand Room. Center.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:Left arm:
[Broken]-Torso:
Lacks a chunk! Maluses persist even if the bleeding stops.
[Bleeding I]Transformation status: Very small head.
-Head
[Very small]Inventory:Location:Arcane Room. South entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4
Status effects:Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards:
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
-Iron/silver steampunk crossbow: [4/6]
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn.
Location: Greenhouse Room. North entrance.
Name:Doris the Dinner Lady
Appearance:A saintly old dear, still in those weird mob cap things dinner ladies wear, and an apron
Stats:
Str:
Dex:3
Spd:
Wil:
End:3
Pot:
Pol:3
Status effects:
Transformation status:
Inventory:
Location: Greenhouse Room. South entrance.
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:1
Pot:1
Pol:7 (2)
Status effects:Head:
[Mauled]Left arm:
[Mauled]Transformation status:Clanking steel man
[Smooth surface][Yields]Right leg is inert leather: Most of it is absent!
-1 to dodging and acrobatic actions
-1 to speed.
Inventory:-Big diamond gloves:
[Heavy][Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-Steampunk steel/electric axe:
[Hacking weapon][Shocking 1/4]It can be charged again with the crank! (counts as a physical action for the turn)
Location:Greenhouse Room. South entrance.
Name: endlessblaze
Description: a human with black hair and red eyes he can be a little dramatic at times.
Background: an adequate swords man and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
Stats:Str: 0
Dex: 1
Spd: 1
End: 0
Wil: 2
Pot: 2
Pol: 3
Status effects:Transformation status: Arms are inert diamond rapiers
[Piercing weapon]-2 to wresling.
Inventory:Location: Magma Room. Center
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3
Status effects:Transformation status:Inventory:-Steel Helmet and chest armor:
[Smooth surface]-Big steampunk biometal gloves:
[Has an edge][Soft]Location: Southern Hallway. South entrance.