Turn 108Again.
You feel that this is getting repetitive:
[Pot:5
+1=6]
[Will:3
-1=2]
Now a big boomerang appears in front of you, and is fired in a random direction. It collides against the wall, evading the crystal pyramids acting as arcane batteries, and then falls to the ground, still crackling with electricity. You notice that you have no further control over it, no matter how hard you use your scarce willpower to manipulate it. Maybe you should find an actual way to control stuff with your will, rather than just applying a force in the desired direction at the creation of the element.
FOR SCIENCE!
You put on your mad scientist glasses and do some crazy science:
[Pot:4
+1=5]
A golden line appears, then splits into five different lines. Each of them draws a crossbow bolt, with the bow of a crossbow attached to each of them. With a flash of light, they materialize into steel, with a little octariney line acting as an explosive bowstring for those little bolt-crossbows. You also note various carvings, like that of circuitry, around said bolts, and each of them shows more of an octariney glow lying underneath the bolt-crossbows (because, obviously, they are not crossbow-bolts, that would be an utterly confusing way to call them). Overall these little things look cool, but quite impractical. Not to mention that they are not self-sustaining crossbows from the future, like you had planned. Maybe you should do more science, until you find a means to make an object spit another magically.
PM
Well, time for that crossbow you have always dreamed of!
[Pot:5
+1=6]
A thick, golden line appears, then begins to draw an amazing contraption: a huge crossbow, lined with gears and mechanisms tied to a crank, all designed to help the user to charge it by just using it. The crank allows to load the crossbow in an efficient and comfortable manner, while still managing to keep all that progress made from that strenuous effort that is to load a crossbow. With a flash of light, it materializes into iron, with shiny silver decorating its outside, giving it a fashionable look.
-Iron/silver steampunk crossbow:
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn.
PM
Trying again!
[Pot:1]
[Will:1]
You notice that you did something wrong, even more wrong than last time. Both your arms begin to glow oddly and unpredictably, flickering like a malfunctioning light bulb. Then, they flash with light, and you don't feel the any-more. In their place, there are diamond rapiers, one for each arm lost. You can't feel them, meaning that they are not part of your body. But, for some reason, they are still attached to you.
-Arms are inert diamond rapiers:
[Piercing weapon]-2 to wresling.
The Space Wizard! looked at what just entered.
"He did it!"
With a point at Derm, he bolted.
NOPE off down the southern hallway. Also try that same spell again.
You quickly go through the SE hallway, going past an angry metal cat, then through the Magma Room, going past a confused guy with two diamond rapiers for arms. Ha! and some dare to call you crazy here. Anyway, you arrive to the Southern Hallway, and you try to create that thing again:
[Pot:5]
A golden line now draws a standard-sized chest piece, joined to a standard-sized helmet. With a flash of light, it materializes into solid steel. You try it on:
-Steel Helmet and chest armor:
[Smooth surface]PM
PM
[TNI spd:1] ((Plus many maluses, you lose a turn))
[Doris spd:4
-1=3]
[Lion spd:1
+1=2]
Doris unleashes a hopefully offensive spell at the metal lion:
[Doris pot:6
-1=5]
[Doris dex:1
+1=2]
[Lion dex:5
+1=6]
She tries to fix her sight upon the cat, but it quickly jumps away, and she ends up looking at the floor in the exact moment the spell activates. A patch of it begins to glow, and suddenly it flashes with light, revealing a that a stone head with a cone of the aforementioned material acting as a sort of hat, now occupy a hole in the ground. Well, fuck, that failed.
An odd noise comes from the ceiling, and everybody turns their heads to the hole in it:
[?? dex:5
+2=7]
[Lion dex:6
+1-1=6]
A figure quickly falls from the ceiling over the animal, which, despite being pretty nimble, got hit in a paw, which instantly exploded in an octariney mesh of colors and heat.
The figure had its fall quite safe because it actually slowed as it reached the floor, inertia losing its momentum, apparently by the creature's desire. It was a silverish humanoid, clad in glowing, geometrical tattoos, wearing nothing but some golden bands across his body. Its face was elongated and alien, lacking a nose altogether. Two glowing silver eyes stared not at the metal lion, but at the two people staring perplexed at him. The metal lion pulled back, scared of the creature.
The humanoid pulled both his hands from the ground, where there are two holes now. A pair of crystal gauntlets covered its hands, and two short but thick beams of arcane energy came out of the gauntlets as blades, ready to stab anybody at hands reach. They looked slightly transparent, like if weakened, for some reason.
The creature finally spoke:
This is what you are doing, AT corporation? Farming for souls? You can't, you couldn't, escape the inevitable! We will conquer you all. YOU WILL ALL FALL UNDER OUR CONTROL! AND WE SHALL BEGIN BY TURNING THIS PETTY GAME OF YOU AGAINST YOURSELVES. ALL THESE SOULS SHALL BE OURS!SECRET BOSS UNLEASHED: The Zealot ((see GM's comments))
Doris decides to run the hell away to the Greenhouse Room, leaving Not Igor alone with the creature.
Fortunately for Not Igor, most of the pitch has flown out of himself and he can move better now. He is still flammable, though.
The metal lion suddenly flashed with light, and became a boulder, the magic transformation having expired.
[♪]PM
[DM ?? spd:5]
[Robert spd:2
+1+1=4]
The possessed Knight continues with his reckless onslaught, first by shouting some high-pitched gibberish which is obviously a spell of some kind:
[DM ?? pot:3]
[Robert str:6
-1-1=4]
[DM ?? str:5
+2=7]
A small ball of a semi-transparent substance appeared and begun to pull everything towards it, but both combatants manage to resist it. The Knight continued, this time with his hellish blade:
[DM ?? dex:3
+1-1-1=2]
[Robert dex:5
+1+1=7]
A brutish swing was easily avoided by Robert, who in turn kept trying to suck away the Knight's soul:
[Robert pot:1
+1=2]
But he didn't manage to create anything but some moaning in front of him. The Knight suddenly grabbed his ow head, and the runes across his body begun to slowly go away just as some painful grunts came from him.
"W-What? What happened?"He stared at Robert for a brief time, then turned around, looking for that floating head.
"Guide! Relate what happened!"Robert heard inside his head, maybe just like the Doomknight himself:
"Timothy was possessed by the opposed force codename "Inertia". Repeated failed melee attacks and magic attacks from Timothy followed, as well as failed magic attacks from Robert."The Knight turned to Robert:
"Why did you do that? Why the hell did you mess with the opposing forces? You didn't achieve anything!"And, just before Robert could speak, he flashed with light, and suddenly found himself back in human form. In a short, human form.
Oh, crap.
"Okay... Let's pretend this never happened, and prepare for fight again, shall we?"
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5
Status effects:-Right leg:
[Heavily mauled]Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]Silver-biometal gloves:
[Soft][Smooth surface]3 Steel shaft bolts with acid filled crystal tips
Location:Greenhouse Room. West entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +11
Str:0
Dex:3
Spd:3
Wil:3
End:3
Pot:3
Pol:5 (1)
Status effects:Transformation status: Small person
[Small][Light]Inventory:Location:Grand Room. Center.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:Left arm:
[Broken]-Torso:
Lacks a chunk! Maluses persist even if the bleeding stops.
[Bleeding I]Transformation status: Very small head.
-Head
[Very small]Inventory:Location:Arcane Room. South entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4
Status effects:Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards:
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
-Iron/silver steampunk crossbow:
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn.
Location: Greenhouse Room. North entrance.
Name:Doris the Dinner Lady
Appearance:A saintly old dear, still in those weird mob cap things dinner ladies wear, and an apron
Stats:
Str:
Dex:3
Spd:
Wil:
End:3
Pot:
Pol:3 (1)
Status effects:
Transformation status:
Inventory:
Location: Greenhouse Room. South entrance.
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:1
Pot:1
Pol:7
Status effects:Left arm:
[Mauled]Transformation status:Clanking steel man
[Smooth surface][Yields]Right leg is inert leather:
-1 to dodging and acrobatic actions
-1 to speed.
Inventory:-Big diamond gloves:
[Heavy][Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
Location:SE hallway. Center
Name: endlessblaze
Description: a human with black hair and red eyes he can be a little dramatic at times.
Background: an adequate swords man and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
Stats:Str: 0
Dex: 1
Spd: 1
End: 0
Wil: 2
Pot: 2
Pol: 3
Status effects:Transformation status: Arms are inert diamond rapiers
[Piercing weapon]-2 to wresling.
Inventory:Location: Magma Room. Center
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3
Status effects:Transformation status:Inventory:-Steel Helmet and chest armor:
[Smooth surface]Location: Southern Hallway. South entrance.
GM's commentsSo, the Zealot was a hidden boss that would appear once someone decided to make a hole at the ceiling. It is hostile and now that he has been unleashed, you can't go back. He is not very powerful, though, but it makes the most out of its limited power. Fear him!
Inspiration: Starcraft's Zealots.