Turn 107(Sorry about the wait), PM
You need something better than that ugly, disproportionately big silver rapier. You have the feeling that this would be better:
[Pot:1
+1=2]
A golden line appears and wiggles! Okay, you did that wrong this time.
Wil: 1-1
Darn it, dice.
Attempt to keep my mind clear as I pick up the boomerang.
Actually, no. I have a better idea.
You have a better idea, one which consists in trying again!
[Pot:1
+1=2]
A golden line appears, and then tries to draw something, only succeeding in bending slightly.
Okay, maybe you are out of luck.
I'd imagine a large part of the enjoyment is schadenfreude from player mistakes and misassumptions.
"I'd like to turn myself into steel while standing on this bridge!!"
Says: TARGET_SELF and FIRE_FORWARD
So Derm, are you making your crossbow? I'll spit out some arrows this turn anyway.
I'm going to change the bolt recipe somewhat because of the potentially volatile nature of "explode", no need to all accidentally injure ourselves before it's time!
HARDER! BETTER! FASTER! MORE LETHAL!
Time to make some badass weaponry:
[Pot:2
+1=3]
A golden line appears, and then splits into three smaller ones. Each of them draws a crossbow bolt. With a flash on light, each of them materializes into, well, some badass looking thing. Its shaft is made from steel, but it has a crystal tip, filled with some of that green acid.
Damn, you are going to be the envy of all those murderous fuckers here.
3 steel shaft bolts with acid filled crystal tips added to inventory
"This Space Magic! doesn't always do what I expect..."
Take two
Okay, lets see if this does work:
[Pot:3]
A golden line appears and draws a small chest-piece attached to a helmet. With a flash of light, it materializes into iron. Unfortunately, it is too small for you to wear.
Okay, so there's still a thing in the lake that can give points when it dies.
Revision: Aim at the lake in general.
You have a sudden revelation, and you will make most of it. You face the lake and say your words:
[Pot:4
+1=5]
[Dex:6
+1+1=7]
A raging inferno, perfectly contained in a sphere, materializes in front of you and flies in the direction of the lake. It collied against the wall, spilling hot magma and and causing the fire to disperse. The vine statue over the point of impact got its legs carbonized instantly, and the dispersing fire caught the rest of it. Many droplets of magma fell into the pool of water, causing steam to come out of it.
Immediately, an arm, twice as thick as those of the Doomknight erupted from the pool and shoved a wave of water into it, and the fire was extinguished. Shortly after, the arm was joined by another, and both of them pulled the rest of their body out of the water. It was a huge humanoid, made of stone, but covered in vines in many places. Its head was human-like, but bald, with a big brow above the creature's eyes. It moved slowly, but with determination.
[?? Will:5
+2=7]
The creature growled, emitting a sound like that of a stone avalanche, and then motioned towards the floor with one arm and made a grasping, then yanking motion. A huge chunk of stone was pulled by it, lifting into the air. With the other arm, it pointed at the many plants in the room, and yanked some of them from the distance. With a series of complex movements the creature combined the floating materials into a long, but still thick object, a staff made of stone and plants compressed into wood, with thickened stone at its extremes. With the thing still in the air, the creature motioned and the staff fell into one of his hands, then the creature hit the floor with it, causing many cracks and a loud noise.
Then the creature stood there, staring at Derm, awaiting for him to do something. His furrowed head was the only thing indicating how angry it was.
Optional boss unlocked: The Garden KeeperI sent in my fixed version of last turn actions, tomcost.
I say, science chum who couldn't be mistaken for an Igor at all, what say we go have a look-see at whatever's making all that riotous noise?"
"Maybe we should deal with the steel lion you summoned first. Unless you want to be "the dinner lady" in a completely different way."
I personally blame the mysterious young chap who handed out that spell, but I agree that that's very much a bad kitty.
[Lion spd:5
+1=6]
[TNI spd:4
-1-1=2]
[Doris spd:5
-1=4]
Without giving neither Not Igor nor Doris time to react, the metal lion jumped at Not Igor!
[Lion dex:3
+1=4]
[TNI dex:5
-1-1=3]
[Str:6
-1=5]
And the lion latches in his left arm! And even worse, it shakes it violently, the little wretch slowly tearing away the metal man's arm.
Now the arm is
[Mauled]Doris tries to help and attempts to cast a spell:
[Pot:5
-1=4]
She looks at the ceiling above the lion (but also above Not Igor), and it begins to glow. With a flash of light, it transforms into a black gooey substance that begins to drip from it, just over the two:
[TNI dex:1
-1-1-2=-3]
[Lion dex:6
+1-2=5]
And Not Igor gets a nice bath of pitch, as the lion sees it coming and releases him.
Not Igor is bathed in pitch! -1 to both speed and dexterity, because it is sticky. Try to not get near fire.
But Not Igor tries to make a good use of this temporary situation and casts a spell:
[Pot:6]
A thick line appears, and draws a big pair of gauntlets. With a flash of light, they materialize into diamond! Not Igor quickly puts his sticky hands inside the gloves. Had they no been so spacious, they could have stuck within the gloves.
-Big diamond gloves:
[Heavy][Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
The fact that he is covered by flammable pitch makes him think twice about doing anything electricity-related. Mainly because some nasty spark may cause a flame to erupt.
And, to make things worse, something was heard from the hole in the ceiling (despite nobody being able to see anything but darkness in there):
ARCANE TECH CORPORATION! YOU WILL PAY FOR YOUR SINS! THOSE WHO DEAL WITH WHAT THEY SHOULDN'T, SHALL MEET OUT ETERNAL RAGE!Well, fuck. Maybe it would be a nice time to run away.
PM
[♪][Robert spd:3
+1+1=5]
[DM?? spd:4]
Robert, again, tries to unleash more magic upon the possessed Knight:
[Robert pot:2
+1=3]
[Robert will:2
+1=3]
[DM?? will:5]
And some green, wailing skulls appear in front of Robert, but the Doomknight just rushes through them, like if they were nothing!
When he almost was over Robert, a high-pitched whisper came from him:
[DM?? Pot:2]
Robert felt a little bit of a pulling force, but the Knight just continued his onslaught:
[DM?? dex:5
+1-1-1=4]
[Robert dex:4
+1+1=6]
But fortunately for Robert, he manager to evade the swing from the monstrous axe.
The runes across the Knight's bodies have not disappeared yet.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5
Status effects:-Right leg:
[Heavily mauled]Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]Silver-biometal gloves:
[Soft][Smooth surface]3 Steel shaft bolts with acid filled crystal tips
Location:Greenhouse Room. West entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +11
Str:0
Dex:3
Spd:3
Wil:3
End:3
Pot:3
Pol:5 (2)
Status effects:Transformation status: Small porcelain repulsive energy drake!
[Small][Light][Naturally sharp][Repulsive energy 2/3]Can't have inventory nor grab stuff.
Inventory:No inverntory!
Location:Grand Room. Center.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:Left arm:
[Broken]-Torso:
Lacks a chunk! Maluses persist even if the bleeding stops.
[Bleeding I]Transformation status: Very small head.
-Head
[Very small]Inventory:Location:Arcane Room. South entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4
Status effects:Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards:
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
Location: Greenhouse Room. North entrance.
Name:Doris the Dinner Lady
Appearance:A saintly old dear, still in those weird mob cap things dinner ladies wear, and an apron
Stats:
Str:
Dex:3
Spd:
Wil:
End:3
Pot:
Pol:3
Status effects:
Transformation status:
Inventory:
Location: SE hallway. Center
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:1
Pot:1
Pol:7 (6)
Status effects:Left arm:
[Mauled]Transformation status:Clanking steel man
[Smooth surface][Yields]Right leg is inert leather:
-1 to dodging and acrobatic actions
-1 to speed.
Inventory:-Big diamond gloves:
[Heavy][Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
Location:SE hallway. Center
Name: endlessblaze
Description: a human with black hair and red eyes he can be a little dramatic at times.
Background: an adequate swords man and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
Stats:Str: 0
Dex: 1
Spd: 1
End: 0
Wil: 2
Pot: 2
Pol: 3
Status effects:Transformation status:Inventory:-Big Silver Rapier:
[Minor piercing][Very Heavy]Location: Magma Room. Center
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats:
Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3
Status effects:
Transformation status:
Inventory:
Location: Greenhouse Room. Center