Turn 105Ohhhh....a perplixicon....let's try.....
Anamnteibu
Rebusdiiu
Osrumnti
All as seprate spells
You briefly consider setting a magma forge in this room, but you don't have iron, nor any idea about how to make a forge like that. Well, at least you can say some of these words:
[Pot:1]
An ethereal golden line appears, and begins to twist and twitch oddly, erratically, until it has made a knot out of itself. It vanishes afterwards.
[Pot:4]
Another golden line appears, this time it makes a drawing, that of a perfect sphere. Like the other one, it vanishes afterwards.
[Pot:3]
A bunch of dirt materializes in front of you and falls to the ground.
Well, maybe this magic stuff will eventually become useful?
The Space Wizard! looked around. "Nice place, though not Space! themed enough. That statue could have a Space! logo on it."
Space Wizard! does as Space Wizard! does
You are a Wizard, Thrakor! This means that you have to read bullshit from those papers and hope that it bends the rules of thermodynamics, action and reaction, and eventually the fabrics of the universe!
Let's see:
[Pot:4]
A golden line appears and draws a genderless torso. Hmm.
[Pot:2]
Nothing happens!
[Pot:2]
You get some black dust that disperses as it falls to the ground.
Okay, maybe you can't break the fabrics of the universe yet.
WOo! Moar Wizard!
Bigf00t yells from the hallway:
"Yo! I hear someone shouting 'Space' and 'Wizard'. This I have to see!"
Hobble my way into the lovely Greenroom, and bust out some SCIENCE!
You get into the Greenhouse Room. There is a guy who has a big SPACE! tattoo on his chest. Yeah, normal people, like all of those who have appeared in this arena. Well, you gotta do magic, so you do that:
[Pot:5
+1=6]
You get a big blob of pitch. It falls to the ground, slowly sliding afterwards.
[Pot:3
+1=4]
A golden line appears and draws a hatchet.
[Pot:5
+1=6]
A thick line appears now, drawing a badass (but terribly unwieldy and big) scythe.
[Pot:6
+1=7]
Another thick line, this time drawing a pickaxe more fit for a small giant rather than for you.
[Pot:4
+1=5]
Now a sickle is drawn out of a normal-sized line.
It seems that you hit the tools department here.
PM
PM
This odd couple decide to do science together, and so TNI begins:
[Pot:2]
A golden line appears, and moves! It tries to do something, and fails miserably at that.
[Pot:3]
Another golden line, this time drawing something that seems like a flat surface with a handle? You don't know what it is. You suck at magical drawing.
[Pot:3]
You get a chunk of steel the size of your fist.
[Pot:2]
Now you get a shard of a rusted-red thing.
[Pot:1]
Another line appears, but this time does something! It twists and vibrates until it has reduced itself into a twisted knot.
[Pot:4]
You get a chunk of diamond! You are so rich you can't even leave this place and sell it!
[Pot:4]
A transparent crystal appears.
Well, you still suck at magic drawing.
Now it is Doris' turn to do magic:
[Pot:6
-1=5]
[Dex:5
+1=6]
Fire bursts in front of you! Fortunately, you jump back fast enough to get out of it in one single non-burned piece.
[Pot:3
-1=2]
You get a golden line that wiggles before disappearing.
[Pot:5
-1=4]
Another golden line appears, and draws a monkey! It doesn't move, so it not not funny.
PM
You go towards the Greenhouse Room. There, you find both Bigf01t and some guy, totally sane, just with a big SPACE! tattoo on his chest. You also notice that for some reason there is now a vine statue over the pool. That's a nice detail. Anyway, you have to do more science:
[Pot:2
+1=3]
You briefly think that you saw a glow somewhere in the room, but you are not sure.
And then you notice that you exhausted your magic mojo killing that lizard just a moment ago. ((You had just one pool))
PM
You are left alone in the Arcane Room. Not that the occasional sparks of arcane energy and the entities retrieving the charged crystal batteries bother you. No, not at all. You have to do science, and that you will do.
Unexpectedly, though, your head flashes and becomes fleshy again. Well, you guess that the spell was not permanent. ((This should have happened in the previous turn, but I forgot))
[Pot:4
+1+1=6]
A big blob of beer appears and falls to the ground soaking your feet. Now you smell like a drunk!
[Pot:6
+1=7]
A thick golden line appears and draws a big desk.
[Pot:6
+1=7]
Nothing happens!
[Pot:1
+1=2]
You get a golden line which dances for you!
[Pot:4
+1=5]
Now another golden line appears, and draws a boomerang!
[Pot:1
+1=2]
You get another dancing line!
As the only response from Robert's part was a grin (or what seemed like one, diamond dragons are not the most expressive beings), the Doomknight just said:
"Fine! I shall kill you quickly, then! It may have been a mistake to give you time to prepare" and proceeded towards the Grand Room, with Robert following closely behind.
The Doomknight, before anything happened, shouted in a deep voice which echoed in the Arena:
"I CLAIM THE GRAND ROOM! ANY INTERLOPERS WILL FACE THE HALLSPAWN. THEY ARE EAGER TO DISMEMBER YOU, SO DON'T TEMPT FATE!PM
Upon arrival, Robert stayed on the Northern side, while the Doomknight proceeded towards the Southern side. While the Doomknight stretched his limbs and warmed up, Robert used his preparation time to cast a spell:
[Pot:2
+1=3]
Robert flashes with light, and finds himself in human form, although quite smaller than how he originally arrived to the arena. The Doomknight laughs at his puny form. The magic does not wait, though, and thus Robert is immediately transformed into another kind of dragon. This one has a white porcelain body, but with a somewhat transparent covering, of a kind of golden substance that seems to be pushing everything away from it. What could have been sharp claws are now covered in that thing, which makes them rather (or maybe totally) ineffective.
Porcelain repulsive energy drake!
[Small][Light][Naturally sharp][Repulsive energy 3/3]((I'd like to point out that this is the effect of the repulsive energy
as a layer. Raw energy items just work as damage absorbers))
The Doomknight just looks at Robert, puzzled.
"I don't get it. Why the porcelain? ARE YOU MOCKING ME? BECAUSE IT WLL BE EASIER FOR ME TO CRUSH YOU!"He then stays examining his opponent with determination, as he gets prepared to strike.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5
Status effects:-Right leg:
[Heavily mauled]Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]Silver-biometal gloves:
[Soft][Smooth surface]Location:Greenhouse Room. West entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +11
Str:0
Dex:3
Spd:3
Wil:3
End:3
Pot:3
Pol:5
Status effects:Transformation status: Small porcelain repulsive energy drake!
[Small][Light][Naturally sharp][Repulsive energy 3/3]Can't have inventory nor grab stuff.
Inventory:No inverntory!
Location:Grand Room. North side.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:Left arm:
[Broken]-Torso:
Lacks a chunk! Maluses persist even if the bleeding stops.
[Bleeding I]Transformation status: Very small head.
-Head
[Very small]Inventory:Location:Arcane Room. South entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4
Status effects:Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards:
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
Location: Greenhouse Room. North entrance.
Name:Doris the Dinner Lady
Appearance:A saintly old dear, still in those weird mob cap things dinner ladies wear, and an apron
Stats:
Str:
Dex:3
Spd:
Wil:
End:3
Pot:
Pol:3
Status effects:
Transformation status:
Inventory:
Location: SE hallway. Center
Name:Magical researcher who is not Igor yet
Appearance:Completely generic wizard
Stats:
Str:0
Dex:0
Spd:0
Wil:0
End:1
Pot:1
Pol:7
Status effects:
Transformation status:
Right leg is inert leather:
-1 to dodging and acrobatic actions
-1 to speed.
Inventory:
Location:SE hallway. Center
Name: endlessblaze
Description: a human with black hair and red eyes he can be a little dramatic at times.
Background: an adequate swords man and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
Stats:
Str: 0
Dex: 1
Spd: 1
End: 0
Wil: 2
Pot: 2
Pol: 3
Status effects:
Transformation status:
Inventory:
Location: Magma Room. Center
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats:
Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3
Status effects:
Transformation status:
Inventory:
Location: Greenhouse Room. Center