Turn 102To a different room!
Focus Pot.
The biometal lizard is not really sure where to go, so he arrives to the Greenhouse Room. There, he finds that there is a nice statue over the pool of water, that's nice. There is also a starfish-headed guy nearby. Anyway, he has to focus his magic mojo:
Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Time is running out.
Time for another attempt at getting yourself a weapon:
[Pot:5
+1=6]
A thick line appears, and begins to draw an elongated object. Anybody would think of it as a spear, but what it truly is, judging by the handle, is a rapier. With a flash of light, it materializes into some kind of green ooze-dripping biometal. It is completely black, with a sharp tip, but small drops of that ectoplasm thing come out from nowhere, only to evaporate into screaming and elongated faces shortly after appearing.
You try to touch it, but you realize that it will probably try to suck your soul away upon trying.
PM
The Flimsy Wizard keeps trying to do stuff to fix himself:
[Pot:5
+1=6]
A thick, golden line appears and draws a big human head. With a flash of light, it materializes into biometal. Of course, this means that hair is actually made of cables, and that the genderless face looks excessively stylized to the point it looks malnourished.
And that's it. What could someone do with a biometal head?
PM
Now, let's fix that thing:
[Pot:3
+1=4]
You flash with light, and the Diamond God of Death is no more! instead, now Robert is there, with two bleeding legs who lack a lot of muscle, leaving it open to the air (hence why the bleeding). It is painful. Anyway, the magic makes his left leg glow. As the magic is under his control, he orders it to react, and the leg flashes, transforming it into a really thin human leg made of diamond.
Left leg is very small and made of diamond:
[Very small][Crystaline structure]-2 to str rolls made exclusively with this leg. You don't get bonuses because it is just one leg.
His other leg also has:
-Lacks a bigger chunk! Penalties persist even after bleeding stops:
[Bleeding II]((You can fix all you body at once with a form if you want to. You will still be subject to matter conservation rules unless you find a way to add mass.))
Do the things in my PM
Let's do crazy stuff:
[Pot:2
-1=1]
A line appears and begins to curl and twist until it has made a golden pompom which promptly jumps at your face, phasing through.
[Pot:5
-1=4]
A golden line appears and draws a bird. How cute.
Well, that was not very useful.
Oh pool, I said dumb thing.
MOAR TESTIIIIIIEEN
(EDIT: Tried to say "oh poop", said "oh pool". Leaving as is, as is amusingly appropriate typo for this game)
You move away from the biometal-dissolving bioemtal. Wait, what? It deserves a better name. But first, science!
[Pot:6
+1=7]
You get yet another sack of biometal. Time to test it:
[Sack pot: 7] (fixed)
A big burst of flame erupts form it! Fortunately, you shrug it off. Hmm. You decide against destroying it for the moment.
Well, while you consider the implications of this thing, you try more magic:
[Pot:1
+1=2]
Nothing happens.
[Pot:2
+1=3]
A golden line appears and draws... yeah, you don't know. It has four legs, but it doesn't seem like it would help you to guess what it is.
[Pot:1
+1=2]
Some yellow dust appears and is scattered. You smell a faint unpleasant smell.
PM
Dexter suddenly has a realization: this place is dangerous, and people are dying, because of no good reason. This place must be a kind of arena, or something like that. He doesn't want to partake in this abhorrent activity. The golden lion looks at him, but it is barely able to move. He doesn't care about the metallic beat, he just doesn't want to be here. Out of frustration, he whispers:
"I give up..."
Immediately the floor below him crumbles and a hole is created. Dexter promptly falls in there, screaming. The hole then closes, and the screams are muffled by the sound of broken bones.
Dexter quit the game. His power goes to no oneMeanwhile, the ominous red light coming from the Portal Room intensifies even more.
PM
Patrick feels again those chills running through his spine. This doesn't look good.
Totally Not Igor (TNI) appears in the SE hallway. He looks around, examining its surroundings
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5
Status effects:-Right leg:
[Heavily mauled]Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]Silver-biometal gloves:
[Soft][Smooth surface]Location:Eastern hallway. West entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +11
Str:0
Dex:3
Spd:3
Wil:3
End:3
Pot:3
Pol:5
Status effects:-Right leg:
Lacks a bigger chunk! Penalties persist even after bleeding stops:
[Bleeding II]Transformation status: Hybrid
-Left leg is very small and made of diamond:
[Very small][Crystaline structure]-2 to str rolls made exclusively with this leg. You don't get dex bonuses because it is just one leg.
Inventory:No inverntory!
Location:Arcane Room. South entrance.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:Left arm:
[Broken]-Torso:
Lacks a chunk! Maluses persist even if the bleeding stops.
[Bleeding I]Transformation status: Very small biometal head.
Only head is biometal:
[Very small][Yields][Soft]Inventory:Location:Arcane Room. South entrance.
Name: Lucky the Summoner
Appearance: "Lucky"
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 5
Status effects:Transformation status: Very small light hot biometal drake
[Very small][Very light+2][Yields][Soft][Naturally sharp]Inventory:Location: NE Hallway. Center.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:3
Status effects:Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards:
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
Location: Arcane Room. Center.
Name: Suggle Sodom The Magic Spaceomancer
Appearance: You try to look into his face but all you see is confusion and misery. You look away.
Stats:
Str:2
Dex:1
Spd:1
Wil:1
End:1
Pot:1
Pol:2
Status effects:
Transformation status: Starfish head
You can't see due to lack of eyes! -2 to dex
Inventory:
Location:Greenhouse Room. South entrance.
Name:Doris the Dinner Lady
Appearance:A saintly old dear, still in those weird mob cap things dinner ladies wear, and an apron
Stats:
Str:
Dex:3
Spd:
Wil:
End:3
Pot:
Pol:3
Status effects:
Transformation status:
Inventory:
Location: Magma Room. Center
Name:Magical researcher who is not Igor yet
Appearance:Completely generic wizard
Stats:
Str:0
Dex:0
Spd:0
Wil:0
End:1
Pot:1
Pol:7
Status effects:
Transformation status:
Inventory:
Location: SE hallway. Center