Turn 101"Man, I need to stop doing so well."
You put the armor you just made. It feels uncomfortable, but it will do. Or at least you hope so.
Anyway, you have more plans, more instruments of annihilation to create:
[Pot:1
+1=2]
A golden line materializes, but only manages to aimlessly wiggle before disappearing.
Well, your luck is gone.
PM
You consider how to fix yourself, and you think that you get an idea:
[Pot:3
+1-1=3]
You flash with light, only to get back to your previous, fleshy form. With flesh, comes the pain. Oh, the horrible pain! Not having most of your face is something quite uncomfortable, but the words you found to describe it in the moment were more along the lines of "OH SHIT IT HURTS DAMMIT". Still, your head begins to glow, and with a flash of light it becomes fixed! And made of biometal! And quite small. Considering that biometal people already speak funny, your voice sounds more like a balloon propelling air from a really small hole.
Only head is biometal:
[Very small][Yields][Soft]((You don't get dodge bonuses because it is just your head.))
You also notice that your torso is still lacking its front, and bleeding.
Torso:
Lacks a chunk! Maluses persist even if the bleeding stops.
[Bleeding I]WORDS FOR TURN OVAR 100!!!!!
SCIENCE. MUST. BE. DONE.
[Pot:3
+1=4]
Another biometal sack appears. Upon making contact with the other one, the older one slowly receded, vanishing into thin air, until the newer sack touched the floor. Better not to mess with that one.
[Pot:5
+1=6]
A thick line appears and draws a dude that could totally be playing in the NBA. ((No, I don't know the Aussie equivalent of that))
[Pot:6
+1=7]
A big mass of a kind of semi-transparent golden material appears and proceeds to push everything away from it. Both sacks collide, until the older one is but a few scraps of biometal. Oddly enough, the new sack is still empty.
[Pot:6
+1=7]
Nothing happens! Wooo!
"What's happening?"
Go back in the room I just left; try again with G-845, then G-895
You walk towards the Grand Room. There, you find the diamond serpent and the golden lion. You have no idea why you thought this a good idea, but you are more worried about this odd stuff that doesn't make sense:
[Pot:4
+1=5]
Nothing happens.
[Pot:4]
Again, nothing happens.
Maybe you are messing with something that is not actually material, and so you can't perceive it?
Meanwhile, the feathered serpent and the lion look at each other menacingly:
Gold lions are not part of a balanced diet!
[Robert spd:5
-1=4]
[Lion spd:1
-1-1=-1]
The lion lazily roars as it tries to figure how to move. It seems that it will now have to walk diagonally, his main body having bent more than expected. The diamond God uses this opportunities to get the hell away. He soon arrives to where Derm and The Flimsy Wizard are.
Oddly, when he was leaving, a pair of arcane beams erupted from the diamond (and partially biometal) wall, cutting an entrance from the West, and allowing a passage to the Portal Room. A pair of floating figures could be seen getting away from the scene.
The opening revealed that a strong red light was coming from the portal. This doesn't look great.
Scream in terror at the dark nothingness and start to science some more
The starfish-headed man screams in silence as he realizes how he screwed things up. He frantically tries to perform more magic:
[Pot:4]
Something happened, but you don't have they eyes to see it. Dammit.
PM
Doris, intrigued by her sudden discovery, tries more magic!
[Pot:5
-1=4]
A golden line appears, and draws a tiger out of itself. As soon as it finishes, it begins to move, and tries to attack you! Fortunately, its claws just go through you, and it vanishes without leaving a trace.
[Pot:3
-1=2]
You get another golden line, but this one doesn't draw anything, and instead directly jumps at your face, still making no contact and just phasing through.
[Pot:2
-1=1]
[Dex:6
+1=7]
Doris realizes that something just went wrong, and then she ducks and rolls, just as a mass of fire tries to engulf her from everywhere. Fortunately, she got out of it without a single scratch.
Hmm, it seems that magic can be dangerous too!
NO ACTION
Yet again, the biometal lizard feels chills run down his spine. It is quite uncomfortable, and somewhat distressing.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5
Status effects:-Right leg:
[Heavily mauled]Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]Silver-biometal gloves:
[Soft][Smooth surface]Location:Eastern hallway. West entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +11
Str:0
Dex:3
Spd:3
Wil:3
End:3
Pot:3
Pol:5
Status effects:-Back legs:
[Mauled]Transformation status: Diamond Quetzalcoatl
[Naturally sharp][Crystaline structure]Can't have inventory nor grab stuff.
Inventory:No inverntory!
Location:Arcane Room. South entrance.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:Left arm:
[Broken]-Torso:
Lacks a chunk! Maluses persist even if the bleeding stops.
[Bleeding I]Transformation status: Very small biometal head.
Only head is biometal:
[Very small][Yields][Soft]Inventory:Location:Arcane Room. South entrance.
Name: Dexter
Appearance: A medium-sized guy with brown hair and glasses.
Stats:Str:0
Dex:2
Spd:1
Wil:1
End:1
Pot:2
Pol:2
Status effects:Transformation status: Cat
[Small][Light][Naturally sharp]Inventory:No inventory while in non-humanoid form!
Location:Grand Room. South entrance.
Name: Lucky the Summoner
Appearance: "Lucky"
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 5
Status effects:Transformation status: Very small light hot biometal drake
[Very small][Very light+2][Yields][Soft][Naturally sharp]Inventory:Location: NE Hallway. Center.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:3
Status effects:Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards:
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
Location: Arcane Room. Center.
Name: Suggle Sodom The Magic Spaceomancer
Appearance: You try to look into his face but all you see is confusion and misery. You look away.
Stats:
Str:2
Dex:1
Spd:1
Wil:1
End:1
Pot:1
Pol:2
Status effects:
Transformation status: Starfish head
You can't see due to lack of eyes! -2 to dex
Inventory:
Location:Greenhouse Room. South entrance.
Name:Doris the Dinner Lady
Appearance:A saintly old dear, still in those weird mob cap things dinner ladies wear, and an apron
Stats:
Str:
Dex:3
Spd:
Wil:
End:3
Pot:
Pol:3
Status effects:
Transformation status:
Inventory:
Location: Magma Room. Center