Turn 099"I TOLD YOU F****** BUT YOU DIDN'T LISTEN! NOW THE BOSS MEN COMETH! Need souls, need to prepare... God damn it."
Derm begins his new escalation for power with a spell:
[Pot:6
+1=7]
His whole body begins to emit golden particles, larger than normal. The magic is too powerful to ask for permission, and so it reacts on its own, making Derm flash with light, and making him become into a humanoid form made of biometal. The little tusks in his face make him think that he is an orc. Yeah, it must be.
-Biometal orc!
[Light][Yields][Soft][Naturally sharp]Hmm, first step for world domination is complete, what's next?
Limp away from dangerous terrain. Do magic.
You move away from the magma lake to the room that is exactly the opposite: the Greenhouse Room. There, you attempt to do magic:
[Pot:1
-1=0]
[Will:1
-1-1=-1]
It begun with a faint glow in his chest. It then grew to a baseball-sized glow there. And from that position it begun to spread, to ramify in every direction of Jack's body. The different channels then thickened, covering more surfaces, until they covered every inch of Jack's body that were still his (for this matter, the obsidian arm were unaffected). With a spell so innocent looking at first, Jack didn't worry too much. But then the magic went out of control, the glowing became intense, but erratic and intermittent. Jack was filled with desperation as his efforts to shove the magic away proved futile. It listened to no one. Impotent, he looked into the sky and attempted to cry for help, and a flash ensued. The cry didn't came out. What stood in Jack's place was a humanoid figure made of an assorted variety of vines interwove between themselves, giving a certain kind of stability to the sculpture. The obsidian arms were totally untouched, not being part of Jack's body in the first place. Two bright magenta flowers now were growing over the place that previously occupied his eyes. The sculpture just laid there, motionless, but maybe the plants were slowly growing. New life, where another one had extinguished.
Jack died to his own incompetence in magic. His power goes to no oneLeave the room immediately, before some crazy idiot tries to kill me; go somewhere safe, then try Y-845, then R-655
The cat makes a run towards the Southern hallway, as nobody is there currently. He then tries some magic:
[Pot:6
+1=7]
Nothing happens. Wait, but you did everything right. What the hell??
Guess that this wasn't your fault.
Have I mentioned I hate dice?
You too run away. You don't know to where, so you go past Derm and arrive to the NE Hallway. Your magic mojo has fully regenerated, so that's good.
Proceed out of magma room towards the green room. Do science with words I PM'd, not that I think it matters at this point.
You get out of this place and the horrible heat and burnt-flesh smell. Through a curved hallway, you arrive to a room full of some plant, their leaves arranged in bulbs which are continuously growing and then opening, but not releasing anything you can see. An odd sculpture is there. It looks like a vine man, but is has two obsidian arms. The sculpture appears to be shouting. The artwork relates to Jack Vihmut's involuntary suicide via magic. All craftsmanship is of average quality.
Hmm, you hope you don't end up like him.
[Pot:6]
A strong glow comes from your head, and suddenly, you flash with light. Then you realize that you can't see any more. You touch your head, and realize that it has become an irregular and soft thing, with five long protrusions coming from it, in a star fashion. That last makes you realize what happened, you have a starfish for a head! That's bad, but at least not so much. The fact that you can't see is obviously bad, but maybe it can be corrected.
Starfish head:
You can't see due to lack of eyes! -2 to dex
PM
The diamond serpent channels again his magic energies, and a loud roar is heard across the arena.
((You have to allocate 9 points, you only used 8, so I didn't modify your character sheet yet))
PM
[Flimsy spd:4
-1=3]
[Lion spd:2
-1=1]
The Wizard looks the the cursed lion and says some words:
[Flimsy pot:1
+1-1=1]
[Flimsy dex:6]
As soon as the Wizard realizes that his spell has gone wrong (to be frank, lacking most of your frontal face features makes it easy to mispronounce something), he quickly rolls away, as a downpour of magma falls over the place that he used to occupy. Well, the only thing he can do now is to run.
Chase!
[Flimsy spd:5
-1=4]
[Lion spd:4
-1-1=2]
And apparently the spirit of cowardly has given him enough mobility to outpace the golden lion! He soon arrives where Derm is, and the lion stays on the northern side of the Grand Room. The only person there is now Robert.
"Bah, rubbish. Looks like I'll PM later and act now" (Sorry for the delay people!)
Hmm... ACT! OF THE THING VARIETY!
You do science!
[Pot:2
+1=3]
You get a few scraps of leather.
[Pot:4
+1=5]
Nothing happens!
[Pot:5
+1=6]
You get a mushroom so big that you could use it as a seat.
[Pot:6
+1=7]
A thick golden line appears and draws a big dog, almost the size of a small horse.
[Pot:4
+1=5]
A golden line appears and draws a staff.
Isn't it comforting to do science again?
Doris the Dinner Lady appears in the center of the Magma Room. There is still a dead and charred body there. Better to clean it up
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5
Status effects:-Right leg:
[Heavily mauled]Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]Silver-biometal gloves:
[Soft][Smooth surface]Location:Eastern hallway. West entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +11
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:5
Status effects:-Back legs:
[Mauled]Transformation status: Diamond Quetzalcoatl
[Naturally sharp][Crystaline structure]Can't have inventory nor grab stuff.
Inventory:No inverntory!
Location:Grand Room. West entrance.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6 (2)
Status effects:Left arm:
[Broken]-Torso:
[Slightly mauled]-Head:
[Mauled]Transformation status: Hybrid
-Small diamond head:
[Small][Crystaline structure]-Diamond torso:
[Crystaline structure]Inventory:Location:Arcane Room. South entrance.
Name: Dexter
Appearance: A medium-sized guy with brown hair and glasses.
Stats:Str:0
Dex:2
Spd:1
Wil:1
End:1
Pot:2
Pol:2
Status effects:Transformation status: Cat
[Small][Light][Naturally sharp]Inventory:No inventory while in non-humanoid form!
Location:Southern Hallway. Center.
Name: Lucky the Summoner
Appearance: "Lucky"
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 5
Status effects:Transformation status: Very small light hot biometal drake
[Small][Very light+2][Yields][Soft][Naturally sharp]Inventory:Location: NE Hallway. Center.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:3
Status effects:Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:Location: Arcane Room. Center.
Name: Suggle Sodom The Magic Spaceomancer
Appearance: You try to look into his face but all you see is confusion and misery. You look away.
Stats:
Str:2
Dex:1
Spd:1
Wil:1
End:1
Pot:1
Pol:2
Status effects:
Transformation status: Starfish head
You can't see due to lack of eyes! -2 to dex
Inventory:
Location:Greenhouse Room. South entrance.
Name:Doris the Dinner Lady
Appearance:A saintly old dear, still in those weird mob cap things dinner ladies wear, and an apron
Stats:
Str:
Dex:3
Spd:
Wil:
End:3
Pot:
Pol:3
Status effects:
Transformation status:
Inventory:
Location: Magma Room. Center