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Author Topic: Tribulations in Magic: The cavalry is... still preparing.  (Read 333307 times)

Vivalas

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Re: Tribulations in Magic: Short hiatus, have a turn meanwhile.
« Reply #1950 on: January 27, 2015, 08:17:43 am »

 ((Well the waitlist advanced far faster than I expected.

[EXCITEMENT_INTENSIFIES]))
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

Bigf00t

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Re: Tribulations in Magic: Short hiatus, have a turn meanwhile.
« Reply #1951 on: January 31, 2015, 07:08:23 am »

Apply body liberally to portal.
Lets take this shit places.
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WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!
But screw it nobody tames a murderbear without taking risks.

Toaster

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Re: Tribulations in Magic: Short hiatus, have a turn meanwhile.
« Reply #1952 on: January 31, 2015, 10:55:47 am »

I should probably post an action
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Tomcost

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Tribulations in Magic: Back in action!
« Reply #1953 on: February 05, 2015, 12:06:39 pm »

Turn 097

Seriously? Two ones in a row?

Also, PM sent.

[Flimsy spd:2-1=1]
[Lion spd:1-1=0]

The Wizard frantically tries to push himself away from the cursed wall, as the golden lion prepares to jump onto him:

[Flimsy str:6-1=5]
((I should have given you a -1 for having one non-functioning arm. I just ignored it because I didn't realize it in the previous turns. From now on, pushing will suffer the -1 penalty))

And despite his broken arm, he manages to create enough distance to negate most of the pull, and finally just shoves the wall a little more to completely get away from it! That's something great! On the other hand, the lion is after him again:

[Lion dex:6-1-1=4]
[Flimsy dex:4-1=3]

[Lion str:2+1=3]

A quick swipe with a paw from the lion catches Flimsy's head and causes some important cracks in it, the great weight of the golden creature generating a lot of force. The Wizard feels how his perception of the world seems to have turned into a blurry mess.

The Flimsy Wizard has now [Dizziness]

I should probably post an action

Keep doing what I was doing.

Quote from: Beirus
PM

[Jack spd:2-2=0]
[Robert spd:4]

Seeing that his precious prey is about to be stolen, the diamond God reacts quickly and tries to unleash a hopefully lethal spell:

[Robert pot:2+1+1=4]

[Robert dex:6]
[Systar dex:1+1-3+1=-1]

[Systar will:4]

Systar begins to glow, but he forces the magic away with the willpower only the "OH GOD I DON'T WANNA DIE" situation can give you.

The guy with the obsidian arms, meanwhile, finally makes a move:

[Jack dex:4+1-1-1=3]
[Systar dex:3+1-3+1-1-1=0]

[Jack str:4+1=5]

He pounds Systar's head with one of his arms. The movement was quite awkward, requiring him to use mostly his waist to achieve a kind of sideways strike, that fortunately reached the poor punching bag Systar in the back of his wiggling head. The blow hits him badly and he can almost sense how little cracks are produced in his brain-preserving capsule, also known as skull. The word around him goes awry as he feels like his whole body is spinning around.

Systar has now [Pain II] in his head.

Systar also has [Dizziness]

His bleeding is now at the last stage: [Heavy bleeding 1/3]

"What the... well, this is just GREAT! Dammit!
Now I can't even... wait... YES! I GOT THIS!"

If I can still talk, say A-865 + Y-109.
If not, try to roll on other faces to see if I can move at all.
If even this fails... well... just wait, maybe something will happen.


I mean, it must be temporary, right? I can't just screw up like this forever, right? RIGHT?

[Pot:5]
You somehow manage to cast the spell, maybe by speaking in your mind or something. You flash with light, and now you are back at your human form! Yes! You then begin to glow with a controlled intensity. The magic is awaiting your command.

Apply body liberally to portal.
Lets take this shit places.


You jump through the portal, and fall into a room full of plants. Ahh, the Greenhouse Room, so peaceful in here.

Quote from: Lost in Nowhere
NO ACTION

Ali feels a chill run down his spine. Maybe he should move or do something to stop feeling it. You know, exercise helps.

Quote from: Rolepgeek
NO ACTION

The tiny lizard keeps channelling his magic potential, but notices an unnerving cold running through whatever thing acts as his biometal spine.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: 94dima94 (click to show/hide)

Spoiler: AoshimaMichio (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

GM comments

We are back! Turns should return normally now. Also, I have decided to implement a balance change:

Balance change:
Weight modifiers (Light and heavy, and all their associated tags) no longer provide bonuses to aiming spells. This is because the main idea of the weight modifiers was to make them into trade-offs. Without anything to lose once the Potency stat replaces Strength to perform attacks (casting spells instead of physically attacking), there is actually only limited drawbacks to becoming an ultralight caster, while being insanely OP to hit stuff with magic. Alternatively, trying to hit stuff with magic while being super-heavy should not be a hindrance.

AoshimaMichio

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Re: Tribulations in Magic: Back in action!
« Reply #1954 on: February 05, 2015, 01:41:59 pm »

This result is good. Jump on his chest with my full weight and strength. Crush that ribcage! Flatten those lungs! Squish his heart! End his misery...
((Does my "heavy" bonus count for this?))
« Last Edit: February 05, 2015, 03:04:11 pm by AoshimaMichio »
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

endlessblaze

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Re: Tribulations in Magic: Back in action!
« Reply #1955 on: February 05, 2015, 10:08:02 pm »

Yay a another perplixicon!

  And wait...is this useing the original rules? :o

............. :D :D :D :D HAPPY DANCEEEEEE

ahem....yes well....anyways.......


Name: endlessblaze
Description: a human with black hair and red eyes he can be a little dramatic at times.
Background: an adequate  swords man and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.

STR -0
DEX -1
SPD -1
END -0
WIL -2
POT -2
POOL-3
Status effects:
Transformation status:
Inventory:
Location:


....that's 3 magic games I'm entering or am in....
That other perplixicon that's on (wait list)
Roll to magic(just submitted form)
And now this...

I <3 MAGIC
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Rolepgeek

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Re: Tribulations in Magic: Back in action!
« Reply #1956 on: February 05, 2015, 10:26:41 pm »

...So I really am back to just being a Fragile Speedster.

Wondrous. >.>
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

endlessblaze

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Re: Tribulations in Magic: Back in action!
« Reply #1957 on: February 05, 2015, 10:50:50 pm »

Fragile speedsers aren't that bad. As long as you con dodge and hit (or magic hard enough) you should be fine, defense is only important when your hit.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Tomcost

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Re: Tribulations in Magic: Back in action!
« Reply #1958 on: February 06, 2015, 09:48:36 am »

This result is good. Jump on his chest with my full weight and strength. Crush that ribcage! Flatten those lungs! Squish his heart! End his misery...
((Does my "heavy" bonus count for this?))
No, but it is more likely for you to get a cripple execution, where the heavy bonuses do not count, but you are given a +1.

Yay a another perplixicon!

  And wait...is this useing the original rules? :o
Yeah, kinda. There is no chunky salsa rules to keep everything fair, but otherwise is like the original, with the obvious tweaks every GM does.

Quote
Spoiler: endlessblaze (click to show/hide)

Waitlisted.

...So I really am back to just being a Fragile Speedster.

Wondrous. >.>
A fragile speedster with a 2/3 dice advantage to dodging (and a whole dice advantage against aimed ranged attacks), and not having killed anyone. It is enough of an advantage as it is.

Rolepgeek

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Re: Tribulations in Magic: Back in action!
« Reply #1959 on: February 06, 2015, 09:59:50 am »

and as soon as I get hit I die...


bah. I'll figure something out.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Tomcost

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Re: Tribulations in Magic: Back in action!
« Reply #1960 on: February 06, 2015, 11:24:51 am »

and as soon as I get hit I die...
Not exactly. Each size of small reduces the destroyed threshold of a standard limb by 1. So, actually, not any strike would kill you, but only those of 4 or more. So, against somebody without a bonus, you only have a 1/2 chance of losing a limb upon being hit. Of course, if it is the head, you die.

That only applies to melee, though. Magic has too many different mechanics to talk about it.

endlessblaze

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Re: Tribulations in Magic: Back in action!
« Reply #1961 on: February 06, 2015, 11:34:29 am »

No chunky salsa? Aww...oh well

At least it has easy to understand Magic mechanics  and potential to kill your self (and others) in insane ways

I can hardly wait!

Edit--- fixed
« Last Edit: February 06, 2015, 02:17:41 pm by endlessblaze »
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Beirus

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Re: Tribulations in Magic: Back in action!
« Reply #1962 on: February 06, 2015, 02:13:39 pm »

Kill stealing will not be tolerated.
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Because everything is Megaman when you have an arm cannon.

Elephant Parade

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Re: Tribulations in Magic: Back in action!
« Reply #1963 on: February 06, 2015, 02:20:17 pm »

Wait, doesn't a speed roll of 0 prevent you from acting? Or is that only for players?
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Beirus

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Re: Tribulations in Magic: Back in action!
« Reply #1964 on: February 06, 2015, 02:26:23 pm »

Wait, doesn't a speed roll of 0 prevent you from acting? Or is that only for players?
It apparently isn't for players, since Jack got to attack last turn.
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Because everything is Megaman when you have an arm cannon.
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