Turn 095Jack Vihmut in Arcane Room
"Monkey? I didn't ask for any monkeys!"
This can't get any worse, therefore I'll make more bad decisions.
More sicence, that hopefully won't kill you!
[Pot:4
-1=3]
You get a golden line, that draws some kind of furry thing. It seems to be composed of a main part, from where five somewhat elongated portions come. It vanishes before you can guess what it is.
Huh. That was useless.
Keep trying stuff! I must find... well, something interesting.
Ignoring the recent negative effects of magic upon you, you decide to keep trying to find something useful:
[Pot:6]
Your right hand begins to glow with intensity, and suddenly it flashes with light. Your hand seems to be pretty smaller than before, but it is still attached to a full-sized wrist.
-Small hand:
[Light][Small][Pot:3]
Your right hand flashes again, and it comes back to its classic size. Then it begins to glow again, with a weak glow. The weak spell activates on its own, and your hand flashes again. Now, it seems to have a texture similar to jelly. It is kinda funny, you can push it, and with enough force it will cede, but then it will slowly return to its original form.
-Gooey hand:
[Gooey structure][Pot:6]
Yet again your hand flashes again and returns to normal. After a brief instant of a potent glow, it transforms into... itself! Yeah, you don't notice any changes here. Maybe you should test it.
[Pot:6]
A thick, golden line appears and draws a pair of shoes that could fit Bigfoot (the one with the "o", not zeros).
PM
You seem to have an idea about how to fix yourself:
[Pot:5]
You flash with light, and you find yourself in human form, with the porcelain dragon legs still sticking out of your waist. Fortunately, the magic begins to work again, and the parts of your body which are still living begin to glow. With a mental command, the spell comes to life, and you find yourself in an odd position. You seem to be a biometal dragon, just as before, but you also seem to be quite smaller. Maybe that was what the magic could do with your previous body. The bigger legs are still attached to you, phasing through the floor as you move. Well, while being yourself a small winged lizard, those legs are definitely not inconspicuous.
-Very small light hot biometal drake:
[Small][Very light+2][Yields][Soft][Naturally sharp]((Congratulations, you are a glass cannon. Well, no, you are rather a glass spoon, but let's not get really deep into analogies))
Well, let's keep adding more and more SCIENCE, then!
G-149 + G-177. In case of an attack, activate the same plan I sent in the last turn (should I send another message for it?)
You do science while the fight continues:
[Pot:4
+1=5]
A golden line appears and draws what seems to be a star. No, a
starfish. With a flash of light, it materializes into sand and falls to the ground, where it breaks parts of its limbs. Poor little thing... wait, how do you know if it is alive? It is a starfish, after all, those don't do much. and, if it is alive, did you just killed it? Did you just terribly cripple it? OH, GOD, I CREATED LIFE AND MASSACRED IT!
The strange battle continues as Dexter is lost in thoughts and remorse.
"What a cute little kitty!"
Huehuehuehue
PM
PM
[Flimsy spd:1
-1=0]
[Lion spd:1
-1-1=-1]
[Robert spd:4
-1=3]
The Diamond God has had enough of this! He stares at Systar, who seems to be trying to focus his magic powers:
[Robert pot:5
+1=6]
[Robert pot:2
+1=3] 3/2=1.5
Total pot:8 ((Inconsequential, though, as only the first one is used in this particular case. Explanation in the GM comments section))
[Robert dex:5]
[Systar dex:2
+1-1=2]
[Systar will:3]
Systar was too distracted to prevent the diamond God from getting a clear view of his body. His leg begun to glow with strength, and he felt quite bad about that. No matter how much he tried to shove the effect away, it seemed to stick to his right leg. Without asking permission, the leg flashed. The first thing he felt was a tremendous pull coming from it. The second thing he perceived was his leg having become some sort of semi-transparent dark matter, that was sucking everything inside of it. As it touched the air around it, it seemed that both the air and leg itself disappeared upon making contact.
[Systar str:1
+1=2]
And Systar couldn't quite manage to prevent the suction force from pulling him, and he tripped, his two legs making contact with each other, suppressing their mutual existence as he fell. Quite desperate by this turn of events, he tried to examine his body. The stump where his healthy leg was is now bleeding strongly, while the one from the transformed leg was magically cauterized, maybe because of the transformation effect.
Anyway, he is now a torso attached to an arm, a head and the charred remains of another arm. Fuck.
Effects:
-3 to speed and dexterity. Because once you lose your legs, then your arms count for mobility too.
You also have:
[Heavy bleeding 3/3]((The chances to prevent limb usage don't exist because you don't have that limb any more, I'm just using the same tag.))
Meanwhile, the Flimsy Wizard tried to get away from the damned wall once and for all:
[Flimsy str:3
-1=2]
And with a final push he is able to do so! Yay! The lion seems hostile still, but it seems troubled by his bended back, left after crashing against his arm and the wall.
Oddly enough, while the feathered serpent is still against the wall, and there is still suction force, no matter is being pulled into the wall. Hmm, it appears to be full.
((Now that the wall is not causing damage any more, it allows for full pool regeneration, which will start next turn unless you keep in combat))
I love this game. So much.
HUZZARZ!
You jump again through the portal, only to appear yet again in the Portal Room. The Random Number Gods hate you. Deal with it.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (3)
Status effects:-Right leg:
[Heavily mauled]Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]Silver-biometal gloves:
[Soft][Smooth surface]Location:Portal Room. East entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +2
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:5 (1)
Status effects:-Back legs:
[Mauled]Transformation status: Diamond Quetzalcoatl
[Naturally sharp][Crystaline structure]Can't have inventory nor grab stuff.
Inventory:No inverntory!
Location:Grand Room. West entrance.
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats: +8
Str: 3
Dex: 3
Spd: 3
Wil: 1
End: 3
Pot: 1
Pol: 3 (2)
Status effects:Right arm is
[Charred] and legs are gone:
-3 to speed and dexterity.
-Torso:
[Bleeding I]-Torso, left arm:
[Burned]Transformation status:Inventory:-Black biometal bow:
[Light]-Obsidian arrows(0):
[Heavy]Location: Grand Room. East entrance.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6 (5)
Status effects:[Paralysis]Left arm:
[Broken]-Torso:
[Slightly mauled]-Head:
[Mauled]Transformation status: Hybrid
-Small diamond head:
[Small][Crystaline structure]-Diamond torso:
[Crystaline structure]Inventory:Location:Grand Room. West entrance.
Name: Ali
Appearance: On the taller side, with light green robes.
Stats:
Str: 0
Dex: 1
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 7
Status effects:
Transformation status:
Unknown transformation in right hand.
Left leg has becomes inert steel:
-1 to dodging and acrobatic actions.
-2 to speed (one leg less and more weight)
Inventory:
Location: Magma Room. Center.
Name: Dexter
Appearance: A medium-sized guy with brown hair and glasses.
Stats:
Str:0
Dex:2
Spd:1
Wil:1
End:1
Pot:2
Pol:2
Status effects:
Transformation status:
Inventory:
Location:Grand Room. South entrance.
Name: Jack Vihmut
Appearance: Sturdy older man wearing dark green pants, camouflaged hunting jacket and fur hat.
Stats:
Str:1
Dex:3
Spd:1
Wil:0
End:2
Pot:0
Pol:2
Status effects:
Transformation status:
Arms are inert obsidian:
-2 to speed because of the added weight.
And you can't use them.
Inventory:
Location:Arcane Room. South entrance.
Name: Lucky the Summoner
Appearance: "Lucky"
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 5
Status effects:Transformation status: Very small light hot biometal drake
[Small][Very light+2][Yields][Soft][Naturally sharp]Inventory:Location: Greenhouse Room. Center.
GM commentsAggressive transmutation rules:
Probably being a terribly devastating attack, as evidenced by this turn, it is quite complicated to pull off. There are two parts of this attack: the magic part and the physical one.
The magic part involves the caster rolling for Potency, where only the first roll will count towards the resist roll from the person receiving the spell. The receiving end will resist it with Will. If the Potency roll is greater than the Will roll, then the transformation will apply. The difference indicates the amount of turns it will last, not counting the turn it is applied. The target may spend a whole turn rolling to get rid of the transformation, using Will again. The scores of the rolls will be subtracted from the remaining turns of the spell.
The physical part involves the targeting, and whatever means it is used to do and resist so, it will determine the exposure. Between 1 and 3, a limb will be transformed. More than 3 will mean a full transformation.
If the target is transformed into a hazardous material (red page words mostly), it will be counted as an element casted with the same potency roll as the original one. Due to the rules of transformations, though, the "magical cauterization" mentioned will prevent the target from suffering from exposure from the hazardous element in case only a limb has been transformed. An exception of this rule is vacuum/black hole/that black suction force, because it actively pulls matter into it. Even in this case, if the target has no limbs to be pulled into it, then nothing will be pulled, due to the magical cauterization. Bear in mind that if this fact is abused it will be nerfed.
This rules extrapolate to other things, though. If you haven't noticed, transmutation of non-living objects only last for a limited duration, and that is because they employ the same rules as living beings, with the difference that not being alive makes them always roll a 0. So, they auto-fail the evading roll, and roll a 0 in the resisting roll. This causes these transformations to last the amount of turns equal to the potency roll of the caster.