Turn 084Make use of my new spear.
Systar squealed a bit as the rush of power filled him. "Right then, who's next?"
The choice is clear, really.
Wow, that was worth watching. Clap a bit towards the end of that, then leave.
PM
PM
[Igor Jr. spd:4
-1=3]
[Systar spd:6
+1-2=5]
[Thrancaole spd:5
-1+1=5]
[Flimsy spd:6
-1=5]
[Robert spd:4]
Relevant:
[♪]MASSIVE CHASE IN PROGRESS
Systar, noticing that it would be better if he can actually survive to make a good use of the souls, begins to run the hell away from these murderous people. He is closely followed by a shadowy figure, with dark, sharp edges, and the Flimsy Wizard. Yeah, he managed to run.
During the chase, the Wizard says some words:
[Flimsy pot:4
+1=5]
And he starts to glow, and, after giving the order, the magic transforms him into biometal. Yay! Yet another one.
Biometal form:
[Light][Yields][Soft][Naturally sharp]Burns changed to
[Slightly mauled]But the other people nearby also notice that they don't want to miss the opportunity to get fresh souls, and so both the Dragon and Igor Jr. join the chase as well.
The chase continues:
[Igor Jr. spd:3
-1=2]
[Systar spd:5
+1-1=5]
[Thrancaole spd:3
-1+1=3]
[Flimsy spd:2
-1+1=2]
[Robert spd:6]
And Systar continues to run, going past both of the guys who were fighting in the Arcane Room, and now getting into the NE hallway. He is closely followed by the drake, and the shade is somewhat behind.
The Flimsy Wizard stops to catch his breath, even though he doesn't need to breathe any more. He is lazy, that's it. Unfortunately for him, Igor Jr., who was just behind him, seems to be trying to test his new toy on him. But, first, he says something:
[Igor Jr. pot:1]
[Igor Jr. end:6] ((plus insane modifiers))
But he is suddenly whacked with electricity. Apparently not having noticed that, he tries to use his stabby thing:
[Igor Jr. dex:4
-1=3]
[Flimsy dex:6
-1+1=6]
But the Wizard sees this coming and counterstrikes with his claws!
[Flimsy dex:2
-1+1-2=0]
[Igor Jr. dex:3]
But as the Wizard tries to charge at him (as in, run like a girl flailing wildly with his arms) Igor Jr. suddenly has a better idea: bring him to the floor. He steps to one side and catches him by his shoulders:
[Igor Jr. str:6]
[Flimsy str:3
-1-1=1]
And he performs a takedown. Now the Flimsy Wizard is lying on the ground.
[On ground]The chase, meanwhile, continues:
[Systar spd:2
+1-2=1]
[Thrancaole spd:4
-1+1=4]
[Robert spd:1]
But Systar suddenly finds that he can't really run any more now, stopping in the middle of the NE hallway. Hey, the purple sheep is still here, but all its legs are normal now. The fact that he stopped gives the opportunity to both of his pursuers to get close and personal. The shadowy figure strikes first:
[Thrancaole pot:5
+1=6]
[Systar dex:2
+1-1=2]
[Thrancaole pot:5
+1=6]
[Systar dex:1
+1=2]
[Thrancaole pot:2
+1=3]
[Systar dex:6
+1=7]
[Thrancaole pot:3
+1=4]
[Systar dex:5
+1-1=5]
[Thrancaole pot:5
+1=6]
[Systar dex:6
+1-1=6]
[Thrancaole pot:3
+1=4]
[Systar dex:5
+1=6]
And a flurry of repetitive words ends up with the hallway filled with purple gas, and Systar inhaling quite a lot of it.
But the Shade didn't have enough, and so, having used all its magic mojo, goes for a more physical strike:
[Thrancaole dex:1
-1+1+1=2]
[Systar dex:1
+1-1=1]
[Thrancaole str:5
-1-1-1=2]
And he pokes a little bit Systar's wound. It hurts.
And, again, here comes the dragon! It rushes to the wounded Systar and tries to unleash, guess what, even more spells:
[Robert pot:3
+1=4]
[Systar dex:3
+1-1-1=2]
[Robert pot:1
+1=2]
[Robert pot:4
+1=5]
[Systar dex:4
+1-1-1=3]
And the poor Systar, who couldn't help but to inhale the toxic gas, now couldn't avoid the fire either. Although, as it didn't actually get inside of him, that was better than expected. The fire caught those part which had burns already, and, while they did get worse, it wasn't such a problem. As a bonus, the fire that hit his chest helped him to reduce the bleeding, so yay!
Bleeding in the torso went back to
[Bleeding II]The fire received was not enough to advance to the next phase of the burns, but will cause a change if fire is applied once more.
But the drake still hasn't finished his strike, and so it tries to bite Systar, again.
[Robert dex:4]
[Systar dex:5
+1-1-2=3]
[Robert str:5
-1=4]
And Systar screams as the dragon manages to latch on his right leg (the one that has been burned). The diamond teeth pierce his skin and draw blood. This is not looking good for him.
((Biting counts as wrestling. Robert can shake Systar next turn for free, doing half damage. Systar will have to break the grapple in order to prevent this))
Right leg now has
[Bleeding II]But then Systar realizes that something bad is happening inside of him. He coughs, then feels nauseous, and finally begins to feel how his limbs can't sense stuff with as much detail as before.
Systar has gained:
[Necrosis][Numbness:I]The purple sheep is looking at the fight with interest. Particularly at that diamond naginata.
RIGHT. Let's see how this goes. Again.
More Pink Mist. More fetching Mace, kick Mako in the balls if he tries to stop me again.
PM
[Bigf01t spd:1]
[Mako spd:5]
Mako totally ignores the rattle that just happened in and across the room, and tries again to kill this damned guy:
[Mako dex:4
+1=5]
[Bigf01t dex:1
+1=2]
[Mako str:4
+1=5]
[Bigf01t str:5]
And he grabs Bigf01t again, and tries to shove him against a wall. He just shoves him back, and they both look at each other with their best "Ima gonna kill ya" face.
Then Bigf01t tries again to grab his mace:
[Bigf01t spd:4]
[Mako spd:2]
And he jumps, grabs the mace from the floor and rolls away. He then stands up as Mako is coming after him and shouts his word again:
[Bigf01t pot:2
+1=3]
[Mako dex:1
+1=2]
And a little bit of purple smoke appears just in front of Mako's nose. He sneezes. Damn, he is starting to hate that thing.
Be confused. Then, look at the book and say the words. And hope that the thing in the magma doesn't care about me.
I'm reusing the PM for the hypothetical action I would have gotten if Syvarris hadn't responded.
You look into the magma moat. It is hot, but you don't see anything moving now. Well, better read bullshit words and hope that it doesn't kill yourself:
[Pot:6]
Your body begins to glow, tiny golden particles slowly orbiting towards your flesh. Without asking, the magic makes you flash with light, and you find that you are now lying on the floor. And that you can't move your body. And that you don't actually have a body now. You can't actually move anything expect of your head, that now seems to have a kind of beak instead of a mouth, and some colorful green feathers seems to be decorating your hair and eyebrows.
This is bad, you realize, but that doesn't prevent you from trying more magic:
[Pot:5]
Something must have happened here, but the magic didn't actually found what to affect. You guess that you should say oops, or something like that now.
[Pot:1]
Now the magic fizzles and you get the sensation hat something went wrong, but you don't know what, how, or even if it has a material effect on your person.
You are a bird head! You can't move, and can't do anything, for that matter (excluding magic, of course).
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (2)
Status effects:Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]Silver-biometal gloves:
[Soft][Smooth surface]Silver-biometal arm-guards:
[Heavy][Soft][Smooth surface]Location:Greenhouse Room. North side.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4 (1)
Status effects:Transformation status: Diamond drake!
[Naturally sharp][Crystaline structure]Can't have inventory nor grab stuff.
Inventory:No inverntory!
Location:NE Hallway. Center.
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats: +7
Str: 3
Dex: 3
Spd: 3
Wil: 1
End: 3
Pot: 0
Pol: 3
Status effects:[Necrosis][Numbness:I]-Torso
[Bleeding II]-Torso, arms and right leg:
[Burned]-Right leg:
[Bleeding II]Transformation status:Inventory:-Steampunk diamond naginata:
[Has an edge][Heavy][Two-handed]-Black biometal bow:
[Light]-Obsidian arrows(1):
[Heavy]Location:NE Hallway. Center.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6 (5)
Status effects:[On ground]-Chest and arms:
[Slightly mauled]-Head:
Lacks a chunk! 1/3 chance to get -1 to pot.
Transformation status: Biometal form
[Light][Yields][Soft][Naturally sharp]Inventory:Location:Arcane Room. South entrance.
Name:Mako Man Andy Ravage
Appearance:A muscled fellow wearing a sparkling golden-and-red wrestling
suit robe, rad party glasses and a sombrero.
Stats:Str:3
Dex:3
Spd:1
Wil:1
End:1
Pot:0
Pol:0
Status effects:[Nausea]Transformation status:Inventory:-Heavy steel knife:
[Heavy][Piercing weapon]Location:Arcane Room. East entrance.
Name:Igor Jr.
Appearance: Bishie. Still wearing pillows.
Stats:Str:1
Dex:1
Spd:0
Wil:0
End:5
Pot:1
Pol:1
Status effects:-Chest and left arm:
[Minor burns]Transformation status:Inventory:-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning.] (Currently on)
[Energy based:0/7]Location:Arcane Room. South entrance.
Name: Thrancaole
Appearance: A shadowy figure. Neither its face nor clothes can be seen.
Stats:Str: 0
Dex: 0
Spd: 0
Wil: 0
End: 0
Pot: 3
Pol: 6 (1)
Status effects:Transformation status: Biometal form.
[Light][Yields][Soft][Naturally sharp]Inventory:-Biometal rapier:
[Light][Piercing weapon]Location: NE Hallway. Center. Name: Ali
Appearance: On the taller side, with light green robes.
Stats:
Str: 0
Dex: 1
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 7
Status effects:
Transformation status: Bird head.
Can't perform physical actions.
Inventory:
Location: Magma Room. Center.
GM commentsI had to apply a small, but likely meaningful balance change. All the non-aimed spells fired by a single person only count as one attack for the purposes of calculating the dodging penalty. Why? Because, otherwise, said person would have he possibility to use a really advantageous overdrive in its favour, trading two pool for a -1 in the opponent's roll (which would be the exactly same thing as gaining a +1 yourself for most purposes). This sort of overdrive would have been cheaper than a normal one and there wouldn't have been a turn limitation to reuse it. It is eventually made worse if the caster can't suffer the consequences of its own magic (for example, with non-organic transformations and miasma/purple fog).