Turn 083"Fucking SERIOUSLY!? GO THE HELL AWAY!"
Fight
"I agree that this is taking an unnecessarily long time!"
Systar, in the Grand Room, with the naginata. On Derm's chest.
Dragon want snack.
[Derm spd:1
+1-3=-1] ((Turn lost! You will always act next turn))
[Igor Jr. spd:2
-1=1]
[Systar spd:1
-1=0]
[Robert spd:6]
The drake has had enough of all this. He prepares to unleash a terrible spell upon his foe! He rushes to Systar, who happens to be besides the other two guys, and shouts some words:
[Robert pot:1
+1=2]
But there is only a glimpse of a shadow trying to form in front of him. Unfortunately (or fortunately, one never knows), his spell has failed him.
But there is always plan B-iting!
[Robert dex:3]
[Systar dex:3
-1=2]
[Robert str:2
-1=1]
But again, the drake proves to be too flimsy to cause any real damage, besides making some holes in Systar's robe.
While this was happening, Igor Jr. kept trying to do his thing, rushing to Derm and shouting something:
[Igor Jr. pot:6]
[Igor Jr. end:4
+2=6]
[Derm end:5]
There is a massive static discharge between Igor Jr. and the beaten up Derm, the latter not managing to resist it fully.
Derm has gained
[Slight paralysis]And now comes the funny part: stealing from a crippled and paralyzed guy. This should be easy, right?
[Igor Jr. dex:3]
[Derm dex:6
+1+1-2-1=5]
Well, not so. Survival instincts kick inside of Derm, making him wiggle in the oddest of ways, and thus making him quite unpredictable, to say the least. In fact, not many people have the opportunity to fight with someone capable of bending its own torso to its sides so much. It is irritating, really irritating.
By this time, Systar is freed from the evil dragon tooth holding his robe hostage, and so he goes back to trying to finish this:
[Systar dex:6
-2-1=3]
[Derm dex:3
+1+1-3-1-1=0]
[Systar str:3
+1+1-1=4]
And Systar irrupts in the middle of one of Derm's bending routines, swinging its naginata diagonally and catching the final pieces of biometal still connecting his torso to the rest of his body. The weapon goes smoothly through it, and Derm's upper body collapses into the floor, now just a torso, with some of those odd wires and conduits that biometal tends to have, coming out of the wound. Nevertheless, the dying Derm manages to spoke some last words:
"You goddamn idiot... I wasn't the enemy here. Haa... All that power in the hands of a blank list... What will you do when they come? Idiot..." The sounds he emits come each time with less intensity, but he still continues.
"You've brought down the entire arena on your head. How long will you last, until you too fall into their scheme? Do you even know? I could have stopped them. I was the first, I was there at the start. So much lost... We will meet again. Or perhaps not. My power will be back in my grasp eventually. Hehehehhhh..." But the laugh is suddenly interrupted by a kind of cough, that sounds more like a bike horn being pressed rather than actual horn, likely caused by the lack of a chunk of whatever organ inside Derm was used to pump air onto his vocal chords.
"Oh... and one last thing?" He said smiling and showing his vicious biometal smile. "Fight ain't over. Fuck him up, boys."
And the drake also showed another, even more vicious smile at Systar. But Derm, finally "coughed" again, and then lied motionless, as a somewhat thick stream of white smoke flew from the cut across his body onto Systar's chest.
Derm is dead. Systar gains 6 stat points.Igor jr. quickly grabs the spear from the ground. Now he is armed!
Say very interesting things.
The shade briefly thinks, and then decides to try some word combinations:
[Pot:1
+1=2]
Its body briefly glows, but just that. it seems that it is going to try again.
[Pot:5
+1=6]
Now its body glows strongly, and the magic, without asking permission, transforms it into a biometal figure. Its appearance hasn't changes much, as it was already dark before.
Biometal form:
[Light][Yields][Soft][Naturally sharp][Pot:4
+1=5]
And now a golden line appears, drawing a thin and long swords, a rapier. With a flash of light, it transforms into solid biometal. It has an ergonomic grip, but is is hardened near the edge.
Biometal rapier:
[Light][Piercing weapon]Then the shade decides to inspect where all that noise is coming from. Walking trough the bridge above of the bottomless pit, he eventually reaches the Grand Room and pokes through the entrance. There are many people fighting there.
PM
You look around, and don't see anybody, excluding that shady biometal figure, holding a rapier, that comes and watches the carnage in the room next to you. Well, huh.
While Mako is "occupied" with his human fountain impression:
- Get up.
- Walk around Mako and grab my mace.
- If Mako is still leaking from the face orifice, smack him in the back with my mace, try to ease up his nausea with a few chest-holes.
PM
[Bigf01t spd:6
-2=4]
[Mako spd:3]
Bigf01t quickly rolls back and stands up in the same motion, then tries to go around Mako for his precious mace!
[Bigf01t spd:3]
[Mako spd:6]
But Mako just stands in the way and tries to grab him!
[Mako dex:6
+1=7]
[Bigf01t dex:1]
[Mako str:4
+1+1=6]
[Bigf01t str:6
+1=7]
And Mako grabs Bigf01t by his waist and lifts him! But he reacts back, and slowly begins to break free, lifting each of Mako's fingers, one by one, until he finally puts so much pressure that Mako just can't hold his hands around him any more.
And now we are back at the beginning. But Bigf01t still lacks a weapon. He has his claws, though.
Ali appears in the Magma Room. He briefly notices something getting inside the magma moat. Wonder what it could be?
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (2)
Status effects:Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Demonic morningstar: Lost!
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]Silver-biometal gloves:
[Soft][Smooth surface]Silver-biometal arm-guards:
[Heavy][Soft][Smooth surface]Location:Greenhouse Room. North side.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4 (3)
Status effects:Transformation status: Diamond drake!
[Naturally sharp][Crystaline structure]Can't have inventory nor grab stuff.
Inventory:No inverntory!
Location:North Hallway. South entrance
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats: +7
Str: 3
Dex: 2
Spd: 2
Wil: 0
End: 2
Pot: 0
Pol: 1
Status effects:-Torso
[Profuse bleeding]-Torso, arms and right leg:
[Burned]Transformation status:Inventory:-Steampunk diamond naginata:
[Has an edge][Heavy][Two-handed]-Black biometal bow:
[Light]-Obsidian arrows(1):
[Heavy]Location:North hallway. North entrance.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:-Chest and arms:
[Minor burns]-Head:
Lacks a chunk! 1/3 chance to get -1 to pot.
Transformation status:Inventory:Location:Grand Room. North entrance.
Name:Mako Man Andy Ravage
Appearance:A muscled fellow wearing a sparkling golden-and-red wrestling
suit robe, rad party glasses and a sombrero.
Stats:Str:3
Dex:3
Spd:1
Wil:1
End:1
Pot:0
Pol:0
Status effects:[Nausea]Transformation status:Inventory:-Heavy steel knife:
[Heavy][Piercing weapon]Location:Arcane Room. East entrance.
Name:Igor Jr.
Appearance: Bishie. Still wearing pillows.
Stats:Str:1
Dex:1
Spd:0
Wil:0
End:5
Pot:1
Pol:1
Status effects:-Chest and left arm:
[Minor burns]Transformation status:Inventory:-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning.] (Currently on)
[Energy based:0/7]Location:North hallway. North entrance.
Name: Thrancaole
Appearance: A shadowy figure. Neither its face nor clothes can be seen.
Stats:Str: 0
Dex: 0
Spd: 0
Wil: 0
End: 0
Pot: 3
Pol: 6
Status effects:Transformation status: Biometal form.
[Light][Yields][Soft][Naturally sharp]Inventory:-Biometal rapier:
[Light][Piercing weapon]Location: Grand Room. North entrance. Name: Ali
Appearance: On the taller side, with light green robes.
Stats:
Str: 0
Dex: 1
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 7
Status effects:
Transformation status:
Inventory:
Location: Magma Room. Center.
GM commentsSo, I need an epithet for Derm in the "Fallen" page. I will let you guys put one for him, if you desire.