Turn 073"The day is mine!"
Break him with the hammer.
"You have annoyed me long enough. Die."
Incredibly Dangerous Science: Take Two
[Zolond spd:4
-1=3]
[Systar spd:3]
[Planky spd:2
+1=3]
((Seriously?))
Take two:
[Zolond dex:5
-1=4]
[Systar spd:1
-1=0]
[Planky spd:1
+1=2]
Zolond manages to react before his two foes decide what are they going to do to him:
[Pot:6
+1=7]
A thick golden line appears, then draws a big, reaaaaaallly big alligator, made of cogs and mechanical contraptions, much like the other creature he summoned before. With a flash of light, it materializes into electricity! Lots of raging electric arcs are what the cogs are made of, which makes difficult to notice that they are cogs. The beast looks around.
Zolond tries to control it with his will:
SURRENDER YOUR MIND TO ME!
The alligator pays him no attention, and focuses his sight in the wooden monkey.
"Damn it!", Zolond hears in his mind.
[Alligator dex:5]
[Planky dex:6
+1=7]
And the alligator charges, but the monkey jumps back, now running to Zolond, knife in hand:
[Planky dex:2
+1-1=2]
[Zolond dex:5
-1=4]
But the sight of the alligator coming back makes the wooden monkey think it twice, and Zolond makes good use of this opportunity to roll away. Both of them stay eyeing the alligator, who now seems to want to come closer.
Systar, on the other hand, tries to squeeze this situation as much as he can:
[Systar dex:2
-2+1=1]
[Zolond dex:3
-1-1=1]
But Zolond reacts at the last second and Systar ends up hitting the floor between the Dark Mage's legs. That could have been painful.
The alligator begins to make some sparkling noises as its mouth vibrates, then roars, producing a sound akin to a raging thunderstorm. Then he looks at the three combatants. It seems that everyone got the message:
You. Are. Screwed.
Magnets! How do you make em stop working?
You see the lump of the magnetic thingy: you won't defeat me!
[Pot:3
+1=4]
The lump begins to glow, releasing some golden particles, then flashes with light, now becoming ink. Yeah, old dark ink, somehow with still the shape of the lump. It is not attracted to your spear any more!
Just in case, you walk away from it, towards the northern end of the hallway.
Science time:
[Pot:2
+1=3]
A golden lien appears and draws something long, with what seems to be an articulation point in the middle.
[Pot:3
+1=4]
You get some rubber balls.
[Pot:1
+1=2]
Nothing happens!
You peek form this place that the obsidian skull in the Arcane Room is opening, and that the wails and moans that you are already familiar with, alongside with the ominous green light, are coming from inside of it.
PM
While the odd thing you summoned just moment ago keeps trying to move, you now try something different:
[Pot:4
+1=5]
The air moves oddly in front of you. You feel for a brief moment something like little strings of air touching you, tickling you a little bit. Maybe this wasn't the best words decision.
An ominous green light is coming form the Arcane Room. Huh.
PM
More diamond science:
[Pot:1
+1=2]
You get a floating little shard of diamond. You try to touch it, and you can't, you claw just goes through it. Well, maybe it has something to do with the floating chunk of chitin near you.
[Pot:4
+1=5]
Another chunk of diamond. It falls over the other chunk of diamond, colliding and sliding away. The place where they make contact has disappeared in the newer one, and it proceeds to vibrate for a brief time. Maybe it is... unstable?
Meanwhile, the sheep keep fighting. The purple one seems to have an idea and comes closer to one of the weapons lying around: an iron axe. It rubs one of its front hooves against the edge, while the silver ones tries futilely to pull it out of reach of the axe. Soon one of the hooves from the purple one is severed, and the silver one jumps backwards, examining its foe from afar. Something is going to happen here, the tension can almost be cut with a butter knife.
The purple sheep begins to emit a deep noise, its hoof-less leg beginning to vibrate:
BAAAAAAAAAAAAAAAAAAA-ROAAAAAAAAAAAR
Its leg explodes into a metallic dragon head! Th sheep now seems to be having problems to move due to its weight, but its determination to finishing the other one seems to be never-ending. It points its dragon-leg towards the silver sheep:
[P sheep pot:2] ((Fixed, 5/2, rounded down.))
[P sheep dex:5
-1=4]
[S sheep dex:5]
And a small ball of fire comes out of the dragon mouth! The other sheep sheep rolls to one side, barely avoiding the flames from setting it on fire.
That escalated too quickly.
TURN EDIT:
Make at least one of those silver hollow-hands wrap around the hand-le of that mace! I WANT TO WEILD THE POWER OF GREYSKULL I SHOULDN'T USE REFERENCES I BARELY REMEMBER!
Pick it up as soon as is safe. Which I hope is soon.
Also Science.
Let's see if you can finally do what you wanted to do:
[Str:2
+1=3]
You keep bending the thing, not advancing much.
((You will succeed by rolling a 3 or higher now))
And, of course, the science part:
[Pot:6
+1=7]
A big chink of concrete appears and falls, creating a not-negligible crack on the floor.
[Pot:3
+1=4]
Nothing happens.
[Pot:3
+1=4]
A golden line appears and draws a pair of boots.
[Pot:4
+1=5]
Another golden line. You get, yeah. A PAIR OF GLOVES! Who needs those hands now, you are sure they aren't even comfortable.
[Pot:6
+1=7]
Now a thick, golden lien appears and draws a big belt, wrestling champion-sized.
Murder time! Hopefully this doesn't backfire wildly...
PM
[li spd:3
-1=2]
[Trevor spd:2]
Trevor was going to star another round of science, but some guy in blue robes comes from the SE hallway and looks at him funny. Wait, he wants to cast a spell on him:
[li pot:5
+1=6]
[Trevor dex:3]
A big mass of octariney energy appears and is shot in Trevor's direction! The energy travels more slowly than expected, and some part of it dissolving on the way, but Trevor was definitely not expecting this and tried to evade it Matrix-style. No need to say it didn't work and it ended up hitting him in his lower jaw, his lower-frontal teeth dissolving instantly.
Head: Lacks a chunk!
[Bleeding I]Trevor's tongue attempts to rest on his lower jaw, and notices that there is place to rest, so a portion of it is now hanging from his mouth. Oh, no, he will pay for this.
SUFFETH MYTH WRATH, MAGGOTH!
He runs to the blue robed guy and says his words, better share the risks of science together:
[Trevor pot:3
+1=4]
A golden line appears and draws a fat humanoid with tusks, which tries to punch both of you. It doesn't succeed, being immaterial and all that.
[Trevor pot:3
+1=4]
[Trevor will:5
-1=4]
[li will:4
-1=3]
A portal opens, purple light coming from it. A purple eyeball is inside,looking at both mages. Suddenly both of them feel the piercing gaze of the eye in their very minds. Trevor manages to resist it, but the blue robed guy seems to be having problems with it. But it suddenly stops contorting, a glowing purple rune having formed in his face. He is not the asshole that attacked Trevor. Now, he is something
else.
Li's first action next turn is controlled by one of the opposing forces! This doesn't mean that he won't be able to do anything on his own, though (well, maybe, depending on what does he try to do)
Character sheetsName:Derm
Appearance:I put on my robe and wizard hat.
Stats:+5
Str:1
Dex:3
Spd:1
Wil:0
End:1
Pot:3
Pol:5
Status effects:-Torso and legs:
[Burned]Transformation status: Flesh man!
-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
Leg is a plant foot:
You need a crutch to stand or to be adjacent to a wall. You can't actually attack with the crutch without falling. Now your arms are involved in tripping attempts against you.
-1 to speed
-1 to dexterity evasion rolls and acrobatic actions.
[Soft]Inventory:-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning.] (Currently on)
[Energy based:0/7]Location:Northern hallway. North entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +5
Str:2
Dex:2
Spd:0
Wil:1
End:1
Pot:3
Pol:5
Status effects:Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Silver-biometal arm-guards:
[Heavy][Soft][Smooth surface]Location:Magma Room. North entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4
Status effects:Transformation status: Diamond drake!
[Naturally sharp][Crystaline structure]Can't have inventory nor grab stuff.
Inventory:No inverntory!
Location:Grand Room. West side.
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats:Str: 3
Dex: 2
Spd: 2
Wil: 0
End: 1
Pot: 0
Pol: 1
Status effects:-Chest, arms and right leg:
[Burned]Transformation status:Inventory:-Cold aluminium warhammer
[Blunt weapon][Light]-Black biometal bow:
[Light]-Obsidian arrows(0):
[Heavy]Location:Portal Room. East entrance.
Name: Zolond
Appearance: A dark skinned man in a black robe and black pointy hat.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 0
Pot: 3
Pol: 3 (1)
Status effects:[On ground]Transformation status:Inventory:Location:Portal Room. Center.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:-Full body:
[Minor burns]-Head:
Lacks a chunk! 1/3 chance to get -1 to pot.
Transformation status:Inventory:Location:Grand Room. East entrance.
Name: Li
Appearance: A rather typical-looking wizard with blue robes
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 3
Pol: 3 (2)
Status effects:Right arm: lacks a chunk! Chance of malus will persist even without the bleeding.
[Bleeding II][Coughing]Transformation status:Inventory:Location:Magma Room. East entrance
Name: Magical Trevor
Appearance: White robes and hat, orange hair and beard
Stats:Str: 1
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 4 (3)
Status effects:Head: Lacks a chunk!
[Bleeding I]Transformation status:Inventory:Location: Magma Room. East entrance.
GM commentsIs it me, or are the turns getting larger?