Turn 058PM sent
TESTING INCONCLUSIVE, BUT PROMISING. REPEAT WITH MORE MURDEROUS INTENT (still acid, still aim for head).
[Bigf01t spd:2
-1-1+1=1]
[Igor spd:1
-1-1=-1]
The alien guy strikes back! I mean, strikes again!
[Bigf01t pot:1
+1=2]
And a droplet of acid appears and falls to the ground in front of the dazed Igor, producing a hissing noise as it melts a really small hole in the ground.
Time for the mace!
[Bigf01t dex:4
+1-1=4]
[Igor dex:1
-1-1=-1]
Cripple execution:
[Bigf01t str:3
-1+1=3]
The mace strikes Igor's head in his maw, he is not impressed, mainly because he barely knows that e got hit. The dizziness persists, though. Also, some blood is drawn again as the spikes from the morningstar scratched his neck, increasing even more the blood flow outside his body. It can get dangerous pretty soon.
Bleeding upgraded to:
[Bleeding II]Meanwhile, Igor repositions himself near the corpse of the poor bastard that got his leg transformed into a murderous humanoid made of glowing cogs.
More science.
You are not dead yet, let's party! Okay, maybe the GM is being too sarcastic, as you are doing fine, or at least haven't screwed everything up yet. Anyway, you do science:
[Pot:5
+1=6]
[End:5
-1=4]
You are shocked by a flash of light, which makes your eyes get slightly wet.
[Pot:4
+1=5]
You get a ball of rubber the size of your chest. Bouncy!
[Pot:6
+1=7]
A thick golden line appears and begins to increase its length in specific directions, until, out of itself, the shape of a hammer, the kind of which you use to hit nails but with a size that would make any normal person use it with two hands, appears. It fades after a brief time.
Posting to say that I got the PM. I haven't been keeping up with this thread, so doing that now. If the next turn is processed before I'm finished, focus on dodging.
WAAAAAGH!
GET OUT. RUN. ANYWHERE ELSE AND JUAT KEEP GOING.
Apply smackdown. If Mako is still down, curbstomp again. If he's up, tackle and strangle him.
Anyway, Point to Dex. Get that damn thing to a permanent +1 will you. Also other things that don't might involve shanking helpless people.
[Thrancaole spd:6
-1-1=4]
[Robert spd:5]
[Mako spd:5
-1-1=3]
[Systar spd:3
+1=4]
[Derm spd:4
-1-1=2]
Robert is ready to unleash his final strike into the downed foes, before he manages to gather enough strength to move:
[Pot:6
+1=7]
[Robert dex:6]
[Mako dex:4
+1-1-1=2]
[Robert will:6
-1=5]
[Beat your pot will:1
-1=0]
[Mako will:5
-1=4]
A giant head head made of green ectoplasm comes out of the Ork's had, its mouth widely open. The room is filled with a deep, sorrowful moan as the spirit engulfs to body of the poor Mako, and, soon, a set of screams fills the room: Mako's screams. He can't see, just feel an evil presence yanking and pulling from his very essence as his body begins to feel... distant. It seems that his connection with is lessens dramatically with each of the metaphorical pulls the strange entity is doing. He only manages to scream, for that there is not much to do. A brief time, that seemed like an eternity for Mako himself, passes, and the head of the spectre dissipates quickly, allowing to see a kneeling Mako there. But it was not Mako any more for that his soul was not inhabiting that vessel. The kneeling body lost balance and fell to one side, its eyes widely open but motionless, the whole body lying in an awkward position, as a white smoke came of from its chest, slowly drifting through the air in the direction of the Ork, only to finally get into his chest. Robert felt the power flowing through his metaphysical being. It was sheer power what he had gained, yet, he wanted even more.
And everybody would remember the day when Orks discovered necromancy, and they would bow before him.
Mako is dead, Robert gains a pointRobert's soul meter has downgraded to:
Soul meter:2/6As Robert was engaged in a megalomaniac dream, Systar shrugged and grabbed back his arrows.
Robert, in a brief moment of lucidity, noticed hat his soul was not so weak, and that slowly his connection with his own body was increasing.
Soul meter:3/6Derm, meanwhile, was going to take a pot shot at the dying Mako, but he found that the poor guy had been already murdered. Well, at least you got magic. Wait, who is that guy? Oh, not again!
[Thrancaole pot:1]
[Thrancaole dex:3
+3=6]
And the shadow drops tot he ground and rolls away as acid showers above him. Huh.
Well, where were you? Ahh, right. You try to focus you magic mojo, only to realize that it is not ready. Well you will have to cast the spell anyway:
((According to my information, you used overdrive in turn 56, which means that you can't use it again until turn 60, because 3 turn have to pass with you being unable to use it))
[Pot:2
+1=3]
You put the spear against the wall and then say the spell. As usual, you axe becomes a foot.
((Back to those alternative forms))
Character sheetsName:Derm
Appearance:I put on my robe and wizard hat.
Stats:+5
Str:1
Dex:3
Spd:1
Wil:0
End:1
Pot:3
Pol:5
Status effects:Transformation status: You are fleshy again!
-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
-Right foot is solid inert iron:
-1 to speed!
Inventory:-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning.] (Currently on)
[Energy based:0/7]Location:North hallway. Center.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +4
Str:2
Dex:2
Spd:0
Wil:1
End:1
Pot:3
Pol:4 (1)
Status effects:-Left leg
[Slightly mauled]Transformation status:Black Bio-Metal body
[Light][Yields][Soft][Naturally sharp]Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
-Futuristic diamond morningstar:
[Blunt weapon][Minor piercing]Extra mode A: no piercing damage
Extra mode B: -2 blunt damage, +1 bleeding damage.
Location:Grand Room. West entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:3 (1)
Status effects:Soul meter:3/6Transformation status: Diamond orc
[Crystaline structure]Inventory:-Steampunk diamond naginata:
[Has an edge][Heavy][Two-handed]Location:Arcane Room. South entrance
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats:Str: 3
Dex: 2
Spd: 2
Wil: 0
End: 1
Pot: 0
Pol: 1
Status effects:Transformation status:Inventory:Black biometal bow:
[Light]Obsidian arrows(2):
[Heavy]Location:Arcane Room. West side.
Name: Igor the Invincible
Appearance: Pretty much a mobile lump of scar tissue in the shape of a man. He is wearing pillows, sheets, and blankets wrapped around himself.
Stats:Stre: 0
Dex: 0
Spd: 0
Wil: 0
End: 8
Pot: 0
Pol: 1
Status effects:[Dizziness]-Head
[Bleeding II]-Right arm: Lacks a chunk!
[Bleeding I]-Right leg:
[Bleeding II][Burned]Transformation status:Inventory:-Cold aluminium warhammer
[Blunt weapon][Light]Location: Grand Room. West entrance.
Name: Zolond
Appearance: A dark skinned man in a black robe and black pointy hat.
Stats:
Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 0
Pot: 3
Pol: 3
Status effects:
Transformation status:
Inventory:
Location:Portal Room. Center.
Name: Thrancaole
Appearance: A shadowy figure. Neither its face nor clothes can be seen.
Stats:
Str: 0
Dex: 7
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 1
Status effects:
Transformation status:
Inventory:
Location: North hallway. Center.