Turn 057Hahaha! What a time to be alive.
Why no lightning?
YES! MWAHAHAHA~! POINT IN STRENGTH. MUST SHOW IGOR HOW SMASH!
TEST ONE, INTRODUCE MAGIC AND MACE TO GENERAL FACE-REGION.[/u][/b]
More speed rolling!
[Thing spd:5
+1=6]
[Derm spd:3
-1-1=1]
[Igor spd:6
-1-1-1=3]
[Bigf01t spd:2
+1-1-1=1]
Before all the killstealers are able to come as the soul burglars they are, the weird thing manages to begin strangling the poor unconscious Testurr:
[Thing str:3
-1+1+1=4]
And it manages to slowly crush the neck of its victim, to the point the windpipe is unable to recover its past form, and thus, unable to carry the precious oxygen to Testurr's body. He gets a slow and painless death. That's something relatively good here, don't you think so?
Testurr is dead, the Thing gains a stat pointAnd now, everybody arrives and finds the weird thing attached to a dead guy, absorbing the white smoke through its chest. Guess that the only thing to do now is to try to beat it to death.
First, Igor's turn! He snatches the cold hammer from Testurr's immobile hands and tries to beat the thing to death:
[Igor dex:3
-1+1-1-1=1]
[Thing dex:5
+1-2-1=3]
But the weird glowing humanoid rolls and wiggles, with Igor only managing to hit Testurr's non-alive leg. And his groin. Fortunately for Testurr, he had already died.
Now its Derm's turn!
[Derm dex:4
+1-0-1-1=3]
[Thing dex:2
+1-2-1-1=-1]
[Derm str:5
+1+1=7]
His spear penetrates the weird creature through the forehead, it twitches in response, seemingly not dead yet, then Derm twists it around, bending all the cogs, jamming some, mangling really badly other ones. With a final leverage, some of them jump out of the face and making clanking sounds as they hit the ground. The thing then stops moving, and more white smoke comes from the chest of t, to get into Derm's.
That was the most short-lived player-created miniboss. A pity that it didn't live more, he was going to put that point in pool, and was going to try to kill you all and free himself from the body at the same time, likely succeeding at least in the latter action.
The Thing is dead, Derm gains a stat pointWhere were we? oh, yes, now it's Bigf01t's turn, and he didn't want to get that soul in particular, but to get Igor's one! First, the magic:
[Bigf01t pot:5
+1=6]
[Bigf01t dex:4
+1+1=6]
[Igor dex:5
-1=4]
A huge blob of acid appears in front of the alien dude, which was deliberately in front of Igor's face too. He responded by leaning backwards, so that his face couldn't get to horribly melted away, but sadly his right leg caught some of it. It burns, like, badly. Igor doesn't care, but it doesn't mean that his poor leg is invulnerable to the acid either. Big01t just jumped away from it, not wanting to test his theory on himself.
Gained:
[Bleeding II][Burned]And now comes the spiky thing!
[Bigf01t dex:5
+1+1-1=6]
[Igor dex:3
-1-1=2]
[Bigf01t str:4
+1-1+1=5]
The shiny thing hits Igor in one of his sides, the impact severely disorienting him and scratching his face with those cursed spikes.
Gained:
[Dizziness][Bleeding I]((Funny thing, had Bigf01t rolled 1 higher Igor would be dead))
In the middle of this fight, the blood wall flashed with light and it became diamond again. Not that it matters much, anyway.
I live! Mwahahaha! Time for science.
Yes, let's die horribly! I mean, do science!
[Pot:5
+1=6]
A golden line appears and draws a huge morningstar, which banishes after a short time.
[Pot:2
+1=3]
Now another line appears, drawing something with a handle. Yeah, that is a handle. You are not sure about what is the prism attached to it supposed to be.
[Pot:1
+1=2]
Now you get a dancing line. Woo! That's disappointing.
Systar, stay out of my way. Time to take another page from the Art of WAAAGH!
Don't get any WAAAGH on me. That'd just be gross.
ROLL HARDER.
[Robert spd:5]
[Systar spd:2
+1=3]
Robert wants to finish the guy once and for all! With magicky things!
[Robert pot:4
+1+1=6]
[Robert dex:4]
[Robert will:4
-1=3]
[Bea your pot will:4
-1=3]
[Mako dex:4
+1+1-1-1-1=3]
[Mako will:1
-1=0]
The diamond Ork pointed at the helpless Mako, and said a could words. From his hands, a dark green and formless mass of faces came out, wailing and tormented, seeking the torment of others. Mako, couldn't move much, the spirits encircling him. They were scratching, pulling and yanking wildly at something from him. He felt them, but they didn't seem to go for anything he had ever cared. No, they were going for his soul, his very essence, that thign that he didn't even think it existed. But it did, and was being pulled apart. The spirits left, but leaved Mako's connection to this world quite fragile.
The Ork didn't manage to totally expel all of the spirits, some deciding to bother him. His soul suffered, but not as much.
Mako:
Soul meter:2/6Robert:
Soul meter:4/6But Systar also was the kill! He tries, instead, some of that old school curbstomping:
[Systar dex:6]
[Mako dex:3
+1+1-1-1-1-1=1]
[Systar str:1
+1+1=3]
And now Systar's leg hits Mako right on his forehead. The head refuses to crack, but the world is still spinning around for Mako.
Mako is no longer paralyzed.
Thrancaole appears in the Greenhouse Room. Now to devour the whole world!
Character sheetsName:Derm
Appearance:I put on my robe and wizard hat.
Stats:+5
Str:1
Dex:2
Spd:1
Wil:0
End:1
Pot:3
Pol:5
Status effects:Transformation status: You are fleshy again!
-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
-Right foot is a solid iron axe:
Further -1 to dodging!
-1 to speed!
-1 dex to performing physical attacks because it is really uncomfortable to move!
Inventory:-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning. This also cauterizes flesh wounds] (Currently on)
[Energy based:0/7]Location:Grand Room. West entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +4
Str:2
Dex:2
Spd:0
Wil:1
End:1
Pot:3
Pol:4 (1)
Status effects:-Left leg
[Slightly mauled]Transformation status:Black Bio-Metal body
[Light][Yields][Soft][Naturally sharp]Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
-Futuristic diamond morningstar:
[Blunt weapon][Minor piercing]Extra mode A: no piercing damage
Extra mode B: -2 blunt damage, +1 bleeding damage.
Location:Grand Room. West entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats:Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:3 (2)
Status effects:Soul meter:4/6Transformation status: Diamond orc
[Crystaline structure]Inventory:-Steampunk diamond naginata:
[Has an edge][Heavy][Two-handed]Location:Arcane Room. South entrance
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats:Str: 3
Dex: 2
Spd: 2
Wil: 0
End: 1
Pot: 0
Pol: 1
Status effects:Transformation status:Inventory:Black biometal bow:
[Light]Obsidian arrows(0):
[Heavy]Location:Arcane Room. West side.
Name:Mako Man Andy Ravage
Appearance:A muscled fellow wearing a sparkling golden-and-red wrestling
suit robe, rad party glasses and a sombrero.
Stats:Str:3
Dex:3
Spd:1
Wil:1
End:1
Pot:0
Pol:0
Status effects:Soul meter:2/6[On ground][Dizziness]Transformation status:Inventory:-Obsidian arrow
Location:Arcane Room. South entrance.
Name: Igor the Invincible
Appearance: Pretty much a mobile lump of scar tissue in the shape of a man. He is wearing pillows, sheets, and blankets wrapped around himself.
Stats:Stre: 0
Dex: 0
Spd: 0
Wil: 0
End: 8
Pot: 0
Pol: 1
Status effects:[Dizziness]-Head
[Bleeding I]-Right arm: Lacks a chunk!
[Bleeding I]-Right leg:
[Bleeding II][Burned]Transformation status:Inventory:-Cold aluminium warhammer
[Blunt weapon][Light]Location: Grand Room. West entrance.
Name: Zolond
Appearance: A dark skinned man in a black robe and black pointy hat.
Stats:
Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 0
Pot: 3
Pol: 3
Status effects:
Transformation status:
Inventory:
Location:Portal Room. Center.
Name: Thrancaole
Appearance: A shadowy figure. Neither its face nor clothes can be seen.
Stats:
Str: 0
Dex: 7
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 1
Status effects:
Transformation status:
Inventory:
Location: Greenhouse Room. Center.
GM commentsWe are back! While I had internet access while I was out, I lacked the necessary files to run the game properly. Also, the internet connection was too crappy.
Anyway, on my time out, I've thinking about changes that could be applied to the game, but mostly discarded all of them, excluding one:
How about that if when new players spawn, they do so in "The Room". It's basically a place where they can do science for 3 turns without being bothered, and then are sent into the action, so that the gap between new and old players becomes less wide.
Discuss.