Clarifications:
1) The soul of the dead goes to the person that caused the fatal blow. If Zolond bleeds out, Zolond's soul belongs to Bigf00t. It can be stolen by dealing the fatal blow to Zolond, but it is unlikely for team Derm to do so, because of them Being on the NE hallway. Why? Because they more than two rooms away. Two rooms is the maximum distance you can travel and do an action afterwards on the same turn.
2) The only unconcious dude is Zolond here, and he will only be unconscious for 1 turn because he will die at the end of turn 41.
3) Bigf00t is not unconcious, he is paralyzed for two turns. This means that he losing the turn is just a contingency.
And, last one, and my favourite one:
4) Derm's foot is still attached to Thrancaole's groin. He has to roll strength and get 4 or more to free it. The need to make the roll can't be evaded even if Thrancaole dies.
So, the kill being stolen by Derm group seems unlikely.
Good. Assuming a turn to finish up there, and at least a turn to get here...
[Paralysis] dealt with and soul gained.
Good!
(Completely discounting the portal jumping contingency plan!)
I think it's worth mentioning I
had quite the respect for Derm and his Team Wizard, but I dare say that has... been tested somewhat. And given the events I've dealt with as of the last 12 hours (@ Uni)... testing me is a poor choice.
I will take an incursion into the portal room as a hostile act. Evidently you see no qualms of killing me the moment you see an opportunity, so lets face it, having you stand nearby seems like a bad choice for me.
Keep the proverbial bloodlust in your proverbial pants mate, you've officially been warned
((Are you just a little scorned because I wouldn't "officially" join Team Wizard? I thought a simple non-aggression gentleman's agreement was sufficient. Oh well. Although I do understand that as justification to seek out my soul. 'If not with us, against us.'))