Turn 034Oh yeah, thought I posted an action.
MAKO MAN.
Well shit. I wanted that one.
Anyways. PMing action in a bit.
[DK spd:2
-1=1] ((Even if you don't believe it, this is actually good in this context))
[Mako spd:4]
[Derm spd:3
-1=2]
Mako is angry. He wanted that kill for no particular reason, but it is still enough to seek revenge, and he has thought of a perfect irony his hand and some heavy object could cause in the head of the soul thief.
[Mako dex:1
+1=2]
[DK dex:6]
But he was thinking all this while grinning and extending his hands towards the formerly precious hammer (now a disgusting piece of murder), and the Knight, who wanted to make use of his newly acquired magic powers, guessed his intention and stood prepared:
Tripping:
[DK str:6
+1+1=8] ((Sir, you just were saving all your wrestling luck, right?))
[Mako dex:1
+1=2]
As Mako charged the Knight, he waited with his arms stretched forwards and caught him, but, instead of stopping him, he used the momentum to toss him to the floor, the poor Mako clearly not expecting this, and thus wasn't able to cover his head, which hit the floor, the bump causing his eyes to momentarily lose coordination with his brain, which ended up showing the symptom of a blurry sight.
Mako is now:
[Dizziness][On ground]The Knight stood there thinking. Hey, maybe he was not as bad as he thought. He also pondered whether to use or not his wretched implement of blunty death.
Derm, just saw the opportunity to do what he has always done best:
[Derm pot:3
+1=4]
[Derm dex:2]
[Beat your pot dex:4
+1=5]
[Mako dex:4
+1-1-1=3]
Derm could feel the power, the heat building in his metallic mouth. Wait, why the hell did he thought it was a good idea? It may just explode on him! Fortunately, only the careful movements from both cheeks and tongue that only the cold-blooded mind of a kill stealer like Derm's could save him mouth from exploding, and so it was saved, expelling the octariney substance to the floor, leaving a hole there.
The Knight looks at Derm. Guess who is the useless one now?
Head to the Greenhouse.
You walk to the Greenhouse room to find your friends beating on that guy lying on the floor who looks pretty similar to the guy you stabbed previously.
MEGA SNIIIIIIIIP
You try to be friendly to the guys that are leaving and thus try to say goodbye. They are too far from you to hear that, so you shrug and do magic:
[Pot:5
+1=6]
A thick golden line appears and forms a wristband.
[Pot:4
+1=5]
Now a chunk of silver appears and falls to the floor.
[Pot:5
+1=6]
A thick golden line appears and forms a huge dragon in front of you. Despite your familiarity with shapes, it is intimidating, even more when it tries to engulf you. You cannot help to close your eyes as it happens, but are relieved as, coincidentally with what you expected, nothing happens.
Turn pmed.
Okay, let's read the magic papers and hope you don't pull your lungs out of your butt or something weird:
[Pot:5
+1=6]
A thick golden line appears and draws a, despite being bigger that you expected, cute seal. It banishes away after a brief time.
[Pot:1
+1=2]
A golden line appears, but curls into itself into an amorphous mass. Oops, you did something wrong right here.
[Pot:6
+1=7]
A pile of dirt rains in front of you.
You can hear some people coming from a distance.
Your are getting too cocky, though.And, despite how strange this situation is, I actually agree with Timothy here.Do you really think that those morons will eventually figure out more than a three word spell?But it is enough to repair themselves.Karen has a point here. All your plan depends in them getting mauled enough by the time they have to fight usNow you see them, there is a middle-aged man with a short beard slightly frowning as he seems to argue with a floating lady and a big guy wearing a loincloth with two skulls orbiting his chest. Both the man with the beard and the lady are wearing lab coats, though.
Will you react to them? They seem to be coming from the other side of the room, but hiding behind the portal could make the funny red lights hide your presence.
PM
Well, while the chair stays there, you do more magic:
[Pot:2
+2=4]
A golden line appears and draws a flail, from the spiky kind.
[Pot:3
+2=5]
Now a mace is drawn.
[Pot:3
+2=5]
And now a pile of wood appears in front of you.
You guess that this is useful information to have, probably to be killed before it becomes handy, but meh.
Everybody in the Greenhouse Room hears bones cracking beneath the floor, happening at the same time there is a slight movement oon the very substance you are putting your foots over. Bladr has been killed for being inactive.
A shadowy figure appears in the Arcane Room. For some reason it doesn't have neither a name nor appearance yet.
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats: +1
Str:0
Dex:1
Spd:0
Wil:0
End:0
Pot:6
Pol:3
Status effects:-Left arm:
[Slightly mauled]-Right arm:
[Slightly mauled]-Torso:
[Mauled]-Right leg:
[Slightly mauled]Transformation status: Iron man!
[Smooth surface][Yields]Inventory:Location:NW hallway. South entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:+3
Str:1
Dex:2
Spd:1
Wil:0
End:1
Pot:2
Pol:5 (2)
Status effects:Transformation status: Iron man!
[Smooth surface][Yields]-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
-Right foot is solid inert iron:
-1 to speed!
Inventory:Location:Greenhouse Room. Center.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +2
Str:1
Dex:2
Spd:0
Wil:1
End:1
Pot:3
Pol:3
Status effects:-Left leg
[Slightly mauled]Transformation status:Black Bio-Metal body
[Light][Yields][Soft][Naturally sharp]Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
-Diamond morningstar:
[Blunt weapon][Heavy][Two-handed][Minor piercing]Location:Greenhouse Room. West entrance.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"Stats: +2
Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:1
Pol:2
Status effects:-Left leg:
[Burned]Transformation status:Inventory:-Golden hammer:
[Heavy]Further -1 to dex with it until fixed
-Repair Golden ring
Location:Greenhouse Room. Center.
Name: Cromwell Jackson
Appearance: A tall, lanky man
Stats:
Str:0
Dex:1
Spd:2
Wil:0
End:0
Pot:3
Pol:3
Status effects:
Transformation status:
Inventory:
Location:Greenhouse room. North entrance.
Name:Mako Man Andy Ravage
Appearance:A muscled fellow wearing a sparkling golden-and-red wrestling
suit robe, rad party glasses and a sombrero.
Stats:Str:3
Dex:3
Spd:1
Wil:1
End:1
Pot:0
Pol:0
Status effects:[Dizziness][On ground]Transformation status:Inventory:Location: Greenhouse Room. Center.
Name: Zolond
Appearance: A dark skinned man in a black robe and black pointy hat.
Stats:
Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 0
Pot: 3
Pol: 3
Status effects:
Transformation status:
Inventory:
Location: Portal Room. West side.
Name:Placeholder
Appearance: Placeholder
Stats:
Str: 0
Dex: 3
Spd: 0
Wil: 0
End: 0
Pot: 3
Pol: 3
Status effects:
Transformation status:
Inventory:
Location: Arcane Room. Center
GM commentsGently reminder for everybody, please PM me both the word and the code. It makes things really easier.