Turn 032"Ooooooh baby~"
Hell to the fuck yeah.
May it be the solution? It can be possible. Yes, it must be. Nobody will ever laugh at you because of your axe-foot! no, they will see!
You channel part of your magic mojo and say some words:
[Pot:4
+1=5]
Your axe foot begins to glow, and then, with a satisfying flash of light, it becomes a foot! Like, a human foot! Made of iron! One that you can neither feel nor move! Oh, that's the bad part. Still, it is way better than your axe foot.
You have lost:
Hacking natural attack
-1 penalty to attacking and dodging. (you still have a -1 to dodge)
The penalty to speed remains, because you have an inert object attached to your leg. It adds weight.
After that partial success, you try some more magic:
[Pot:4
+1=5]
A golden line appears and forms a pair of arm-guards.
[Pot:5
+1=6]
A huge chunk of obsidian appears in front of you and falls to the ground, causing some cracks. You feel a deja-vu. Maybe because your team lacks coordination or something.
Well, you feel like you could actually kill somebody now that you are not so incompetent. You walk to the Greenhouse room and watch a fight. The bad news trio is here too. Damn.
If it is attached then drop down and twist to slam former arm into the ground.
Action time.
[Atha spd:2
-1=1]
[Mako spd:4]
The weird thing tries to lunge at you, and hits! (because, well, it is attached to you, it would require an unusual level of incompetence to not hit you). Fortunately, you just feel a strong breeze as it goes against you face, and it's arm dissolves! You still drop at the ground and roll like if you were on fire and being bitten by a swarm of waspbee-ants, or another kind of horrible little murderous machine. The creature is also dissolved as it hits the ground! Well, it is made of air after all. The trio of scientists just keeps laughing at you as you roll. But then somebody else comes. YOu are too busy rolling though to see what he attempts to do, though.
[Mako dex:6
+1-1=6]
[Atha dex:6
-1=5]
[Mako str:6
+1=7]
And the guy that came just jumped and aimed an elbow drop at the poor old man as he was on the floor, who, despite managing to turn his head to a side, only succeeded in exposing one of his temples to the penetrating elbow, that fell over it with the force of a body accelerated via gravity, which is, well, a lot for such a small area of contact. The poor old man went unconscious.
Athanasios is now:
[Unconcious]The man with the orbiting skulls turns around just to see the moment of the impact. His face changes and both of his eyes begin to glow with glee as he shouts:
Now, that's fighting!He then starts to move his raised fist up and down as he repeatedly says:
FIN-ISH-HIM!
FIN-ISH-HIM!
FIN-ISH-HIM!The bearded man slightly moves his head to each side in a disapproving fashion as he watches the euphoric man.
PM
You move back to the Grand Room without explaining the Wizard what the heck did you intend to do by rubbing his chest repeatedly. You don't give a fuck anyway, time to do science:
[Pot:5]
Your head glows again. For some reason you guys like to repeat actions.
...I thought I had posted an action.
Hold on, sending PM.
You briefly stand disappointed at how you couldn't beat a foe to death with a friend. Anyway, there is science to do!
[Pot:1
+1=2]
A green mist forms in front of you as you hear some wails. Creeeeeeeeepy.
[Pot:6
+1=7]
A fluctuating mass of a floating octariney substance appears in front of you. It irradiates a lot of heat. Like, a damned lot of heat. The colour of the substance intensifies as it appears to concentrate in some places, and became more loose in other ones. It slowly dissolves into nothingness.
PM
The Knight just leaves after all the strange rubbing. You shrug and do science:
[Pot:3
+2=5]
Nothing happens! How interesting!
[Pot:6
+2=8]
A damned lot of ink appears and splatters near you. Your feet are covered in the substance, but fortunately it slowly falls into the fire-electric crater created by your friend who tried to hurl you.
[Pot:6
+2=8]
A thick golden line appears and draws a huge chair.
And this was mostly boring.
PM
As the trio is ignoring you, you decide to do some science:
[Pot:6
+1=7]
A thick golden line appears and begins to draw a lot of spheres connected by lines to each other. They are arranged in a kind of v, with an obtuse but somewhat natural-looking angle, with some of the balls protruding from it in a vertically symmetrical fashion. With a flash of light, it materializes into the already known biometal, but you don't know what the heck they are.
The stone beneath Baldr opens and he falls into the pit. The floor then closes on is own, leaving him trapped at an unknown distance below the ground. He will die in two turn unless he does something.
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats: +1
Str:0
Dex:1
Spd:0
Wil:0
End:0
Pot:6
Pol:3
Status effects:-Left arm:
[Slightly mauled]-Right arm:
[Slightly mauled]-Torso:
[Mauled]-Right leg:
[Slightly mauled]Transformation status: Iron man!
[Smooth surface][Yields]Inventory:Location:NW hallway. South entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:+3
Str:1
Dex:2
Spd:1
Wil:0
End:1
Pot:2
Pol:5
Status effects:Transformation status: Iron man!
[Smooth surface][Yields]-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
-Right foot is solid inert iron:
-1 to speed!
Inventory:Location:Greenhouse Room. West entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +2
Str:1
Dex:2
Spd:0
Wil:1
End:1
Pot:3
Pol:3
Status effects:-Left leg
[Slightly mauled]Transformation status:Black Bio-Metal body
[Light][Yields][Soft][Naturally sharp]Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
-Diamond morningstar:
[Blunt weapon][Heavy][Two-handed][Minor piercing]Location:Greenhouse Room. West entrance.
Name: Baldr Sciathan
Appearance: Pale skinned man of Norse-Celtic descent, has light hair and blue-green eyes, stands at about 5'11" and 170lbs.
Stats:
Str: 0
Dex: 0
Spd: 0
Wil: 0
End: 0
Pot: 3
Pol: 6
Status effects:Transformation status:Inventory:-Sturdy stick:
[Blunt weapon]-Alien pig! Just to remember it is with you.
Location: Greenhouse Room. North entrance.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"Stats: +1
Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:1
Pol:1
Status effects:-Left leg:
[Burned]Transformation status:Inventory:-Golden hammer:
[Heavy]Further -1 to dex with it until fixed
-Repair Golden ring
Location:NW hallway. South entrance.
Name:Athanasios
Appearance:An old monk wearing dark green robes.
Stats:Str:0
Dex:2
Spd:0
Wil:2
End:1
Pot:1
Pol:3
Status effects:[Unconcious]-Right arm is mising!
-1 Dex and str to wrestling.
Obviously, you can't dual-wield.
Transformation status:Inventory:Location: Greehouse room. Center.
Name: Cromwell Jackson
Appearance: A tall, lanky man
Stats:
Str:0
Dex:1
Spd:2
Wil:0
End:0
Pot:3
Pol:3
Status effects:
Transformation status:
Inventory:
Location:NW hallway. South entrance.
Name:Mako Man Andy Ravage
Appearance:A muscled fellow wearing a sparkling golden-and-red wrestling suit robe, rad party glasses and a sombrero.
Stats:
Str:3
Dex:3
Spd:1
Wil:1
End:1
Pot:0
Pol:0
Status effects:
Transformation status:
Inventory:
Location: Greenhouse Room. Center.
GM commentsI'm back! And hopefully updates will speed up!