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Author Topic: Tribulations in Magic: The cavalry is... still preparing.  (Read 335810 times)

Tomcost

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Re: Tribulations in Magic: Trinity of bad news
« Reply #780 on: April 10, 2014, 01:03:34 pm »

There is an important and obvious clue here.
Presumably, that it doesn't work on living things. Carp.
And it wasn't obvious until we tried. It's metal, it's a weapon.
I now realize that the clue is not THAT obvious.

GreatWyrmGold

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Re: Tribulations in Magic: Trinity of bad news
« Reply #781 on: April 10, 2014, 01:30:08 pm »

Gasp.

We were unable to perfectly determine its capabilities from one time that the dwarf used it, now a (very short) string of failures hasn't told us exactly what it can do?
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Tomcost

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Re: Tribulations in Magic: Trinity of bad news
« Reply #782 on: April 10, 2014, 01:46:20 pm »

I considered the clue of "it has only worked on the hammer so far" to be pretty informative, but I guess that it only was because I already know how it works.

Toaster

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Re: Tribulations in Magic: Trinity of bad news
« Reply #783 on: April 10, 2014, 01:49:56 pm »

I figured it out
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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Re: Tribulations in Magic: Trinity of bad news
« Reply #784 on: April 10, 2014, 02:30:09 pm »

I considered the clue of "it has only worked on the hammer so far" to be pretty informative, but I guess that it only was because I already know how it works.
It only repairs hammers? It only repairs weapons? It only repairs gold? There's too many possibilities and no way to test any of them.

I figured it out
Care to share?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Dermonster

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Re: Tribulations in Magic: Trinity of bad news
« Reply #785 on: April 10, 2014, 02:32:45 pm »

I think I got it too, perhaps.

"Well, I have Some ideas..."
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Toaster

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Re: Tribulations in Magic: Trinity of bad news
« Reply #786 on: April 10, 2014, 02:51:21 pm »

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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Elephant Parade

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Re: Tribulations in Magic: Trinity of bad news
« Reply #787 on: April 10, 2014, 06:54:53 pm »

Stomp on Toaster's face until he dies.
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Tomcost

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Re: Tribulations in Magic: Trinity of bad news
« Reply #788 on: April 10, 2014, 08:02:37 pm »

Stomp on Toaster's face until he dies.
I would have made you to do this even if you hadn't stated it some time ago, but then DK's incident came. Doble checking player actions since then.

mastahcheese

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Re: Tribulations in Magic: Trinity of bad news
« Reply #789 on: April 10, 2014, 08:28:50 pm »

Pick up the Flimsy Wizard, and throw him at the enemy!
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Tomcost

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Re: Tribulations in Magic: Trinity of bad news
« Reply #790 on: April 10, 2014, 08:31:19 pm »

Pick up the Flimsy Wizard, and throw him at the enemy!
You will incurr in a -1 strength penalty to perform that action. If it is not allowed by EP you will also have to roll for dex to grab him.

Okay, I'm not good with dealing with shenanigans.

mastahcheese

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Re: Tribulations in Magic: Trinity of bad news
« Reply #791 on: April 10, 2014, 08:53:45 pm »

Pick up the Flimsy Wizard, and throw him at the enemy!
You will incurr in a -1 strength penalty to perform that action. If it is not allowed by EP you will also have to roll for dex to grab him.

Okay, I'm not good with dealing with shenanigans.
I think that what you say is pretty good.
Let's do it!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

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Re: Tribulations in Magic: Trinity of bad news
« Reply #792 on: April 10, 2014, 09:15:39 pm »

Pick up the Flimsy Wizard, and throw him at the enemy!
You will incurr in a -1 strength penalty to perform that action. If it is not allowed by EP you will also have to roll for dex to grab him.

Okay, I'm not good with dealing with shenanigans.
Wait, you can throw people?
...I'll remember this.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Tomcost

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Re: Tribulations in Magic: Trinity of bad news
« Reply #793 on: April 10, 2014, 09:24:27 pm »

Pick up the Flimsy Wizard, and throw him at the enemy!
You will incurr in a -1 strength penalty to perform that action. If it is not allowed by EP you will also have to roll for dex to grab him.

Okay, I'm not good with dealing with shenanigans.
Wait, you can throw people?
...I'll remember this.
As in, tackling, or throwing to the floor, yes. About picking them up and hurling them, that's another different subject that I'm dealing with now.

GreatWyrmGold

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Re: Tribulations in Magic: Trinity of bad news
« Reply #794 on: April 10, 2014, 09:50:50 pm »

If it's possible, Mr. Strength can do it.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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