Turn 026
Oh, why hello there.
I STAB SMASH AT THEE!
Gee, I wonder what I am doing?
No PM this turn, I have no science that needs immediate doing!
Continue to brutalize the silver midget, see if I can't render him immobile/unable to attack/dead.
If he tries to escape, try to steal his ring first.
"Who dares challenge the Dragon Knight?"
Combat stuff.
[Bigf01t spd:2
-1+1=2]
[DK spd:5]
[Derm spd:1]
Bigf01t keeps trying to maul the dwarf until it is completely unable to move or is otherwise dead.
And the best way to do so is to bring your diamond morningstar repeatedly to him in a non-specific fashion.
[Bigf01t dex:1
+1-1=1]
[Dwarf dex:2
-1-1-1+1=0]
[Bigf01t str:3
+1-1-1=2]
He bashes the dwarf in his right arm as he futilely tried to evade the blow. His arm is slightly bended.
The Dragon Knight, meanwhile, just waits for Derm to give him something to hit the dwarf with. He can notice that the dwarf has dropped his hammer to cover himself with his arms. But better wait until the footless guy makes a weapon for him.
[Derm pot:2]
A golden line appears and wiggles, but doesn't do anything else before vanishing away.
[Derm pot:1]
[Derm will:5
-1=4]
Without asking, his only remaining foot emits a flash of light and becomes a solid iron axe! It has a sharp edge on both sides, which are facing towards the same side his face and his back. In another words, the line between them cuts in an angle of 90º the line that joins the place where his feet would have been.
Oddly enough, he can't really feel it. It's like if it is not a part of his body anymore.
Further -1 to dodging!
-1 to speed!
-1 dex to performing physical attacks because it is really uncomfortable to move!
You gained a natural weapon:
[Hacking weapon]You can perform this attack in an upwards fashion (where the penalty to attacking will be applied) to target the torso, or downwards, in a kind of descendent dropkick (where the dex penalty won't be applied, but you will end up being
[On ground] regardless if it hits or not) The descendent dropkick can only be attempted safely against other targets lying on the floor, as getting your foot embedded in someone's shoulder is likely to be more detrimental for you than the other person.
You will be able to compensate a -1 to dodging with a crutch, but it will occupy one of your arms.
You still do some science anyway. maybe because you are not good for anything else, actually:
[Derm pot:5
+1=6]
A thick golden line appears and draws which would have been a fancy rapier if it had been smaller. It is pretty much made to stab, though. Obviously, it disappears.
The Knight looks at him and sighs. Well, maybe he should use the golden hammer instead? He walks to it, grabs it, noticing that it is indeed gold, and, as such, it is pretty heavy. It is still good to bash skulls, anyway.
[DK dex:3
-1-1=1]
[Dwarf dex:1
-1-1-1+1-1=-2]
[DK pot:5]
[DK str:5
+1+1=7]
[DK dex:1
-1=0]
The Dragon Knight says his word as he hits the dwarf, and a burst of fire appears in front of him. Being concentrated in hitting the dwarf, he didn't think about the fire, and thus got some burns across his entire body. He didn't care at all and continued with his strike.
But the Dwarf gets his arms on the way, so, despite the terrible efforts of the Dragon Knight to bash the Dwarf's head, the arms take the blunt of the impacts. After some blows, the Dragon knight gets really pissed and opts for bashing one of the arms, which happens to be the left one, into a twisted bunch of metal, making it pretty much useless. The right arm, the one holding the ring, is pretty mauled too, but its joints seem to be still somewhat operable. It also seems to be unaffected by the fire the Knight summoned.
You get:
[Minor burns] on your whole body, excluding the already burned leg, whoose bleeding, by the way, has stopped.
Head to the eastern hallway, wave to the dudes that are fighting.
"Hey guys, have you seen any plasma bears around here?"
You head there, and after getting a negative response, you do some magic:
[Pot:6
+1=7]
A thick golden line appears, then draws a big spear, almost as long as a pike. With a flash of light, it materializes into iron, with a twist: sparks of electricity can be seen around it, its frequancy being alarmingly high. It is probable that you wouldn't want to wield this weapon with your bare hands.
The combatants, meanwhile, keep battling:
"Ha ha! Run away now!"
Beat in his chest with the club.
Am I ever going to get a decent speed roll?
Flee.
Chase:
[Flimsy spd:3
-1=2]
[Thrakor spd:3
+1=4]
As the Flimsy Wizard limps towards the Greenhouse Room, Thrakor begins running! He can almost catch him!
[Flimsy spd:2
-1-2=-1]
[Thrakor spd:3
+1=4]
And then the Wizard just can't stand it anymore! No, it's too much running for him! And so he is open for an attack from the space hobo:
[Thrakor dex:6]
[Flimsy dex:5
-1-1=3]
[Thrakor str:1
-1=0]
The Wizard doesn’t manage to dodge the blow, but to put Thrakor in a position in which a weakling like would not be able to inflict much damage, and indeed he doesn't.
The people here (and some weird pigs) look at both of them curiously.
Worry about my Pigs. Then, cast some more!
Words...
The green-robed individual keeps trying to unveil the mysteries of this nonsense. As such, he says gibberish written in a piece of paper that he doesn't understand, to hopefully accomplish something. That's how science works, right?
[Pot:2]
A golden line appears. It moves in and undulating fashion and ceases to exist.
[Pot:3]
You are not sure about what just happened. it seems that to be able to be felt, it must have had something more...
The Porcumancer sees the light. Oh, shit, that thing better not come from that place. It is already too much with the burned guy and the dude with the alien squid in the head here. Oh, well, at least you can do magic:
[Pot:2
+1=3]
A golden line appears and draws a little pig. Awwww. It then materializes into a black emaciated alien pig. Ewww. It is somewhat similar to the material that composes the squid the new guy is using as a hat. The pig immediately goes off to a corner of the room. It doesn't seem to like you, or any of the plants, in fact.
[Pot:3
+1=4]
Another golden line appears and draws a better sized pig. The odd thing is, it moves! It looks at itself! And then realizes that it is but just an illusion and begins to scream in agony (without emitting any sound) as it vanishes from existence.
Damn, did you just made a self-conscious thing and made it live the few moments of its existence being afraid of its fate? It seems that yes.
[Pot:3
+1=4]
A golden line appears and materializes as a shield made of semi-transparent golden matter. It even has a handle made of the same material! It is shoving everything away from it. You can even feel its force. You make a great effort, but you eventually manage to grab the handle and... it dissipates into the air. The thing doesn’t seem very corporeal.
Then everyone in the room begins to hear screams and wails, getting louder as time passes. It then arrives. The black shadow comes flying and carrying its scythe at an alarming speed, rushing towards the dirt pig. In an upwards strike, the head of the pig is neatly severed and flies in the direction of the blood pig. The shadow follows the head and performs another strike, this time in a sideways fashion, releasing the scythe, which catches the head in mid-air, completely destroying it (although it wasn't hit by the head of it) and hitting the blood pig in one of the legs, which is instantly pulverized. The blood pigs screams, emitting a bubbling sound, as the head of the scythe apparently begins to pull it. Both the blood released by the leg and the pig itself are attracted to the head of the scythe for some reason. What is even more weird, is that the upon making contact with it, the bloods seems to disappear.
Not being enough with that, the entity flied towards the wooden pig, letting one of its gauntlets fall, and letting itself fall to the floor with a flash of light. Upon grabbing the pig by the throat and slamming it against the northern wall, the neck of the pig shows black veins seemingly coming out from the point in which the dark figure is touching it. The wooden porcine being also fights with its upper hooves, kicking the hand that is killing it. It somewhat succeeds in loosening the grip, but its hooves then begin to be invaded from those black veins, creeping along its surface, until they joint their counterparts coming from the neck of the animal.
For some reason, the entity is not paying attention to the black alien pig.
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:0
Pot:6
Pol:3 (2)
Status effects:-Left arm:
[Burned]-Right arm:
[Burned]-Torso:
[Burned]-Right leg:
[Burned]Transformation status:Inventory:Location:Greenhouse room. West entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:+3
Str:1
Dex:2
Spd:1
Wil:0
End:1
Pot:2
Pol:5
Status effects:Transformation status:-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
-Right foot is a solid iron axe:
Further -1 to dodging!
-1 to speed!
-1 dex to performing physical attacks because it is really uncomfortable to move!
You gained a natural weapon:
[Hacking weapon]Inventory:Location:Portal Room. East entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats:Str:0
Dex:1
Spd:0
Wil:1
End:1
Pot:3
Pol:3 (2)
Status effects:-Left leg
[Slightly mauled]Transformation status:Black Bio-Metal body
[Light][Yields][Soft][Naturally sharp]Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
-Diamond morningstar:
[Blunt weapon][Heavy][Two-handed][Minor piercing]Location:Portal Room. East entrance.
Name:Thrakor
Appearance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats: +1
Str:0
Dex:2
Spd:2
Wil:0
End:1
Pot:3
Pol:2
Status effects:-Left leg:
[Burned]-Right arm:
[Minor burns]Transformation status:Inventory:-Improvised black bio-metal hat:
[Soft]Does not work with most aimed attacks.
-Improvised bone club:
[Blunt weapon]Location:Greenhouse room. West entrance.
Name: Baldr Sciathan
Appearance: Pale skinned man of Norse-Celtic descent, has light hair and blue-green eyes, stands at about 5'11" and 170lbs.
Stats:
Str: 0
Dex: 0
Spd: 0
Wil: 0
End: 0
Pot: 3
Pol: 6
Status effects:Transformation status:Inventory:-Sturdy stick:
[Blunt weapon]Location: Greenhouse Room. North entrance.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"Stats: +1
Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:1
Pol:1
Status effects:-Whole body:
[Minor burns]-Left leg:
[Burned]Transformation status:Inventory:-Golden hammer:
[Heavy]Location:Portal Room. East entrance.
Name:Athanasios
Appearance:An old monk wearing dark green robes.
Stats:
Str:0
Dex:2
Spd:0
Wil:2
End:1
Pot:1
Pol:3
Status effects:
Transformation status:
Inventory:
Location: Greehouse room. Center.
Name: Cromwell Jackson
Appearance: A tall, lanky man
Stats:
Str:0
Dex:1
Spd:2
Wil:0
End:0
Pot:3
Pol:3
Status effects:
Transformation status:
Inventory:
Location:East hallway. West entrance.