Turn 021
Bring dex up to 2. Awww yeah.
Beholdeth!
Yeah, the original version (which contained something I derped over) mentioned that it didn't
change anything. It's merely humorous.
Also Just beat that Eric dude to death with the club
actions.
PM
[Derm spd:3]
[Thrakor spd:3]
[Unholy spd:4
-1=3]
[Eric spd:1]
The calm of the bridge is suddenly interrupted as Thrakor walks furiously, his club raised in Eric's direction:
[Thrakor dex:1]
[Eric dex:6
-1=5]
And his walk proves to be quite predictable. Eric just moves at a side to avoid the space hobbo's unusually big femur-club.
[Eric dex:1
-1=0]
What he doesn't predict, maybe blinded because of his self-perceived awesomeness (related to Thrakor's uselessness when it comes to bashing people with a club), is the fact that the bridge doesn't have any kind of railing. The clumsiness of the situation would be almost comical, if it weren't for the fact that Eric just fell to his doom after trying to lean against a nonexistent piece of wood or metal, whatever Eric thought it would have been made from.
As Eric notice what actually happened, managed to shout something back at Thrakor:
"I'll be back for you, you bastard! You'll never be rid of me! NEVEEEEERRRRR!..."
His voice could still be hear for some time, actually, but it slowly faded away into the silent abyss.
Well, maybe there he is going to feel better. Hell, he knows something for sure: he isn't going to get sprayed with magma from time to time.
After an obscenely lengthy fall, he felt something pulling him. But then he couldn't determine the origin of that force, because to do that, you would need eyes, a brain, and a mind to think about it.
Eric had died. Thrakor gains a stat point.As Thrakor rejoices with his newly acquired power, The Outcast Wizard is going to attempt murder too, this time hoping to not screw everything up like last time. He walks up to Derm, who decides that it would be better to not do magic and try to not get pushed off from the bridge:
[Outcast dex:3
+1=4]
[Derm dex:2]
[Outcast str:5
+1=6]
[Derm str:3]
[Derm dex:5
-1+1=5]
The Outcast Wizard managed to gather a fairly high amount of strength and pushed him to the edge, so hard that Derm almost fell, but managed to not do so, despite the fact that he is lacking a foot. Maybe his captured souls are powering him?
Aw. I didn't get to use my squid powers.
Squid science will be arriving shortly.
The Flimsy Wizard, who is standing right next to where used to be Derm, in fact, just shrugs. He needs to harness the secret powers of the squid!
[Pot:3
+2=5]
A golden line appears to your right, forms a perfect drawing of a squid, and then flies to your right.
[Pot:4
+2=6]
You can almost feel like if bits nothing itself arranged itself in an infinitely large and equally thin line.
Request that someone who isn't busy try making me a weapon and/or armor so I stop sucking. If this fails, kick another wall.
I'm guessing I passed the secret roll to not be affected with coughing for that turn?
When will this wear off? -1 to everything gets rather... tiresome.
I have magical plans goshdangnammit!
Stuff. I guess. While I wait to (ironically) magically get better.
Bigf01t gets to do some science as the Dragon Knight watches him.
[Pot:3
+1=4]
Nothing happens.
[Pot:6
+1-1=6]
A huge glob of a silverish metallic liquid appears in front of you, falling to the floor and creating quite a mess.
[Pot:3
+1=4]
Another glob appears, that judging by the smell, is ordinary gasoline. It also makes a mess after falling.
The Dragon Knight then comes and politely asks Bigf01t:
"Excuse me, noble sir, would you be able to make a weapon like the one your are holding, so that my person could bash some skulls? I would appreciate the gesture.""Um, well, the thing is, I'm out of magic mojo now... Wait, I'm not coughing anymore! Hell yeah!
PM
You just stand in place, prepared to strike whoever comes in. The screams increase even more in loudness until they reach a point in which you can barely stand them without knowing what is causing them. You try to mentally control the pigs. They answer back by screaming. They sound like tree trunks being broken again and again. As your sight comes back to you, which is helped by plentiful blinks, you begin to see a green, light? And as things become more defined, you see that the source of the light is the huge obsidian skull, which is now closing, thus ending progressively with the green light. And then you notice a dark figure kneeling on the floor. It is holding both pigs, one with each of its dark hands. The pigs' surface is being covered, or maybe drawn, with pitch dark tentacles, as they progressively stop to scream.
You can see two apparently silver gauntlets on the floor, as well as a spine attached to a dark scythe head near the entity.
In a slightly less terrifying scenario, the dwarf and the elf keep fighting:
[Dwarf spd:1
-1=0]
[Elf spd:2
+1=3]
The elf attempts to slash once again the dwarf:
[Dwarf dex:5
-1=4]
[Elf dex:6
+1=7]
[Elf str:2
-1=1]
The elf attacks the joint again, but if some scratch was produced, it must have been too little.
The dwarf now decides to try another strategy:
[Dwarf dex:5
-1-1=3]
[Elf dex:1
+1=2]
[Dwarf str:4
+1-1=4]
[Elf str:1
-1=0]
[Dwarf str:6
+1=7]
The sliver humanoid just grabs the Elf's head, who opposes no resistance, maybe because he wasn't really expecting it, and begins to repeatedly bash it against the floor, the head getting really deformed as he does so. The elf's nose is barely recognizable and the black matter that constitutes him is slowly but steadily caving in.
Athanasios appears in the Greenhouse Room. Ahh, what a relaxing place, if it weren't for those weird plants that keep growing bigger and bigger.
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:0
Pot:6
Pol:3
Status effects:-Left arm:
[Burned]-Right arm:
[Burned]-Torso:
[Burned]Transformation status:Inventory:Location:Bridge. West entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:+3
Str:1
Dex:2
Spd:1
Wil:0
End:1
Pot:2
Pol:5 (3)
Status effects:
Transformation status:
-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
Inventory:
Location:Bridge. West entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats:Str:0
Dex:1
Spd:0
Wil:1
End:1
Pot:3
Pol:3
Status effects:-Left leg
[Burned]Transformation status:Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
-Diamond morningstar:
[Blunt weapon][Heavy][Two-handed][Minor piercing]Location:Portal Room. East entrance.
Name:Thrakor
Appearance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats: +1
Str:0
Dex:2
Spd:2
Wil:0
End:1
Pot:2
Pol:2
Status effects:-Left leg:
[Burned][Bleeding I]Transformation status:Inventory:-Improvised black bio-metal hat:
[Soft]Does not work with most aimed attacks.
-Improvised bone club:
[Blunt weapon]Location:Bridge. Center.
Name: Baldr Sciathan
Appearance: Pale skinned man of Norse-Celtic descent, has light hair and blue-green eyes, stands at about 5'11" and 170lbs.
Stats:
Str: 0
Dex: 0
Spd: 0
Wil: 0
End: 0
Pot: 3
Pol: 6
Status effects:Transformation status:Inventory:-Sturdy stick:
[Blunt weapon]Location: Arcane Room. Center.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"Stats:Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:0
Pol:1
Status effects:-Left leg:
[Bleeding I][Burned]Transformation status:Inventory:Location:Portal Room. East entrance.
Name: Outcast Wizard
Appearance: A tall angry looking guy with arcane symbols tattooed across his right hand and forearm.
Stats:
Str:2
Dex:2
Spd:0
Wil:0
End:0
Pot:3
Pol:2
Status effects:
Transformation status:
Inventory:
Location:Portal Room. East entrance.
Name:Athanasios
Appearance:An old monk wearing dark green robes.
Stats:
Str:0
Dex:2
Spd:0
Wil:2
End:1
Pot:1
Pol:3
Status effects:
Transformation status:
Inventory:
Location: Greehouse room. Center.
GM commentsBalance changes are in effect.