Turn 017
!!SCIENCE!!
The first thing you try to do upon entering a weird magical arena full of dangerous magic is to try something magical too. Maybe blending with the crowd is the best idea, right? You cross your fingers as you say some words:
[Pot:1
+1=2]
A bit of dirt appears in front of you.
[Pot:3
+1=4]
A golden line appears and begins the drawing of an animal out of itself. It looks like a pig, judging by the tail. It then disappears.
[Pot:6
+1=7]
A pile of wood logs, planks and stcks appear in front of you.
[Pot:1
+1=2]
Another golden line appears, but this time just wiggles for some time before disappearing.
[Pot:6
+1=7]
A golden line appears and begins a huge drawing. Okay, at least it seems huge compared to you. It is humanoid in shape and. Oh, shit, it's an orc! And it is trying to grab you. Luckily it just goes through you before disappearing.
[Pot:4
+1=5]
You can feel a bit of nothing appearing to your left.
Six words, and you are fine! Whoooo!
KILL (...ignorance with SCIENCE! Gotcha )
Another probably dangerous magic session for the guy with the lab coat:
[Pot:6
+1=7]
A golden line appears and draws a huge, unwieldy halberd. Barring cartoon characters, nobody would find a use in that.
[Pot:3
+1=4]
[Dex:1]
A purple mist appears in front of you, which you immediately inhale out of sheer lack of reflexes. That is not something good, not at all.
You keep doing your probably dangerous magic, anyway:
[Pot:3
+1=4]
Nothing happens. Wait, NOTHING HAPPENED HELL YEAH I'M ALIVE AND I HAVEN'T LOST ANY LIMB!
You then notice that your throat is bothering you, and suddenly you start coughing, a lot.
[Coughing]((Have fun!))
PM
You stop cursing now that Bigf01t is sick and begin doing science. That is hopefully more relaxing than looking at your stump. Not that you can actually look at it with your eyes being so wet from that flash of light.
[Pot:1
+1=2]
A golden line appears and moves awkwardly in front of you before ceasing to exist.
[Pot:1]
Another golden line appears and twists itself into a knot. Huh.
[Pot:3
+1=4]
Yet another golden line appears, but this time draws an arm in front of you. Hurray?
[Pot:5]
This time a hand is drawn.
[Pot:5
+1=6]
A huge pile of paper appears in front of you.
Okay, nothing bad happened this time.
PM sent.
other things
PM
Try to locate some kind of ally or easy victim.
Stuff.
Old PM
[Flimsy spd:6
-1=5]
[DK spd:3]
[Outcast spd:1
-1=0]
[Eric spd:3]
[Romek spd:3
-1=2]
The flimsy Wizard rushes from the Portal room to the Grand Room, going past the cylindrical creatures that have almost finished fixing the bridge, thus allowing even someone like the Flimsy Wizard to jump it. He reaches the room and looks at Romek:
[Flimsy pot:6
+2=8]
[Flimsy dex:4
-1=3]
[Romek dex:3]
But Romek, despite being distracted, manages to get away from Flimsy's eyes. It is just a portion of the wall what it's seen instead, a big portion, in fact, which begins to emit aglow which is followed by a flash of light as the stone rearranges itself into a huge stone hammer, which falls to the ground making a loud crack.
Meanwhile, the Dragon Knight analyzes the situation: The Flimsy Wizard is here, he is an ally, or at least should be after he saved his life. On the other hand, that Thrakor dude with the alien squid over his head looks like an easy victim, mainly because it is unconscious. Anyway, he doesn’t pay attention to that and does some science:
[End:5
+1=6] ((Normal action!))
[DK pot:6
-1=5]
Your whole body begins to emit a golden glow, but it fades away on its own.
Hey, what's happening near you?
[Eric dex:6]
[Outcast dex:4
+1=5]
[Eric str:5]
[Outcast dex:2]
Oh, yeah, that guy has just kicked the angry wizard dude so hard that he fell. You wonder if you should help someone here, but you suspect that there are no good guys here anyway.
[On ground]A perspective change later, Romek tries to steal the Outcast Wizard's morningstar:
[Romek dex:4
-1=3]
[Outcast dex:1
-1=0] ((Your bad luck is impressive))
[Romek str:6
-1=5]
[Outcast str:2
+1=3] ((and I say it again))
And he manages to do so. He pulls it out of the wizard's hands and toys around with it before striking the wizard back:
[Romek dex:6]
[Outcast dex:6
-1=5]
[Romek str:3
-1=2]
But he only manages to slightly hit the wizard in the head, causing minor pain and just superficial scratches.
[Pain I]Thrakor wakes up feeling unusually lucky, until he sees two things: first, his friend is being mauled by two people, and second, that Dragon Knight guy is looking him in a way he doesn't like, at all.
Meanwhile, everybody in the Portal and the Grand room can see from their respective sides one of those cylindrical creatures get back from the bridge, their work seemingly having ended, and phasing through the wall.
In the Portal room the enigmatic swirling mass of lights has finally become completely red and black. The mages were pretty busy with their stuff, until something interrupts them. A tall black stick flies out of the portal and skids along the ground in front of it. As it stands up looking back at the portal, everybody can see how it is indeed a well-defined but wicked looking humanoid. He appears to be so emaciated that his ribs can be seen almost outside of its body. Well, if there is a way to determine what is outside of it, as the monochromatic figure doesn't look to have an anatomy like the living beings everybody is familiar with. There are other important features, though: its eyes are glowing purple and it has a rune in its forehead that is also glowing with the same color. Finally, there is another curious thing about it: it has slightly long ears. It is grasping in its hands (which look like claws) a silverish sword.
Then, as everybody was avidly examining the creature, a silver foot crossed the portal. The body that followed it was of the same color, yet short and sturdy. It had a long beard and eyes that glowed with silver in a a fashion almost indistinguishable from its silver skin. Everybody suspects that another glowing rune lies in its forehead, but nobody can really see the glow. The first thing that it proceeds to do after coming out is shouting in a high pitched tone at the black humanoid. Nobody can understand what did it say. But everybody understands something: the big golden hammer being pounded on the floor, causing visible cracks. The black humanoid's response is another shout, this time in a really lo tone, that is accompanied of the sword being spun around the black humanoid's claws.
Overall, it seems that they don't like each other.
Status effects update:-Romek's pain II in his arm is now Pain I.
-Eric's pain II in his leg is now Pain I.
-Derm's eyes are now fine.
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:0
Pot:6
Pol:3
Status effects:-Left arm:
[Burned]-Right arm:
[Burned]-Torso:
[Burned]Transformation status:Inventory:Location:Grand Room. West entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:+2
Str:1
Dex:1
Spd:1
Wil:0
End:1
Pot:2
Pol:5
Status effects:
Transformation status:
-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
Inventory:
Location:Portal Room. East entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats:Str:0
Dex:1
Spd:0
Wil:1
End:1
Pot:3
Pol:3
Status effects:[Coughing]-Left leg
[Burned]Transformation status:Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
-Diamond morningstar:
[Blunt weapon][Heavy][Two-handed][Minor piercing]Location:Portal Room. East entrance.
Name:Thrakor
Appearance: A short guy with an attitude problem. Has a scraggly beard he should probablyshave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:Str:0
Dex:2
Spd:2
Wil:0
End:1
Pot:2
Pol:2
Status effects:-Left leg:
[Heavy burned][Bleeding I]Transformation status:Inventory:-Improvised black bio-metal hat:
[Soft]Does not work with most aimed attacks.
-Improvised bone club:
[Blunt weapon]Location:Grand room. East entrance.
Name: Jenn, Eric
Appearance: Dark hair, indistinguishable ethnicity, trousers and a tunic. His plainness is, in fact, the strangest thing about him; just how ordinary he is, and his face that always seems familiar.
Stats:Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:1
Pol:3(2)
Status effects:-Chest:
[Pain I]-Right leg:
[Pain I]-Left arm:
[Bleeding I][Burned]Transformation status:Inventory:Location: Grand Room. East entrance. Name:Romek Durad
Appearance:Short, bald, with a very long beard. He doesn't wear clothes since his beard is so long it wraps around his body like a robe.
Stats:Str: 1
Dex: 1
Spd: 0
Wil: 2
End: 1
Pot: 3
Pol: 1
Status effects:-Left arm:
[Pain I]Transformation status:Inventory:-Chitin morningstar:
[Blunt weapon][Two-handed][Minor piercing][/u]
Location: Grand room. East entrance Name: Outcast Wizard
Appearance: A tall angry looking guy with arcane symbols tattooed across his right hand and forearm.
Stats:Str:2
Dex:2
Spd:0
Wil:0
End:0
Pot:3
Pol:2
Status effects:-Head:
[Pain I]Transformation status:Inventory:
Location:Grand room. South entrance. Name: Baldr Sciathan
Appearance: Pale skinned man of Norse-Celtic descent, has light hair and blue-green eyes, stands at about 5'11" and 170lbs.
Stats:
Str: 0
Dex: 0
Spd: 0
Wil: 0
End: 0
Pot: 3
Pol: 6
Status effects:
Transformation status:
Inventory:
Location: Arcane Room. Center.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"Stats:Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:0
Pol:1
Status effects:-Head:
[Heavy pain]Transformation status:Inventory:Location:Grand room. East entrance