Turn 015
Time for some SCIENCE!
Nice, now your magic mojo is back. This means that it is time for Science:
[Pot:5
+1=6]
You are sure that you did everything right, but nothing happens. Damn.
[Pot:4]
A golden line appears and form a cylinder before disappearing.
[Pot:1]
[Wil:5
-1=4]
A sudden flash of light comes out from your left foot, and then you find yourself on the floor. Wait, why I'm not feeling my foot? WHY I'M NOT FEELING IT!?!? You almost pass out when you realize that your left foot is no more. It has disappeared, like if it had suddenly became a colorless substance and them had flown away. The magic appears to have cauterized the wound on its own, though.
-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
[Pot:4]
Now a damned golden line appears and forms a useless cone in front of you. Magic is just screwing with you, you know it.
[Pot:2
+1=3]
And nothing happens. Daaaaaaaaaaamn.
Someone nearly forgot to post in the thread after PMing a turn. Wouldn't that be tragic.
You see Derm cursing like there is no hell to go to in case God hears him, and you are sure that if there is a nonsensical omniscient entity out there, even if your scientific instincts says you that there isn't, that entity would have definitely heard him. Well, you are going to do better than him, right? RIGHT?
[Pot:6
+1=7]
A thick golden line appears and forms a huge flail in front of you.
[Pot:4
+1=5]
This time is an altogether more manageable mace.
[Pot:1
+1=2]
A thin stick appears in front of you, and breaks itself when reaching the floor.
PM
One out of two mages has less limbs now. That is not a good perspective for you. But anyway you try some magic.
[Pot:5
+2=7]
Nothing happens.
[Pot:5
+2=7]
A golden line appears and forms the shape of a ring. Well, a ring that could fit your neck, actually.
[Pot:4
+2=6]
A lot of leather appears in front of you. You guess that it is useful somehow?
Whoo!
Follow Romek and PM stuff!
Whoops, sorry for not posting earlier. Anyhow, PM sent.
The Dragon Knight continues his quest too defeat, um, some guy he doesn't like. He follows him to the Grand Room, and before he can react, a rocky creature made from a cylinder over other two rolls to the bridge.
[DK Spd:6]
[Romek Spd:5
-1=4]
The Dragon Knight gets close to Romek and shouts his hopefully dangerous word:
[Pot:3
-1=2]
A golden line just appears and wiggles in front of the heads of both combatants before disappearing. Allright, that was embarrassing, time for plan B:
[DK Dex:6]
[Romek Dex:4]
[DK Str:4
+1=5]
The Dragon Knight punches Romek, who instinctively puts his arms in front of him. His left arm is hit, and he has to say that it hurts! That guy hits hard!
[Pain II]But Romek won't just endure hits, he wants to pay him the favor:
[Romek dex:5
-1=4]
[DK dex:1]
[Romek str:6]
Romek, in a surprising turn of events realized that he knew martial arts!
He jumped, spun in mid-air, and kicked the Dragon Knight's face, rendering him unconscious.[Unconscious]Romek considered looking for a weapon, but everything that could be used as one was already in the hands of another person, and the room was unusually clean. Not that he needed it, though. He is already a killing machine. Well, not a killing,
yet.
Snowy here too, but still got power. Just didn't check it yesterday.
This guy is an asshole.
Do things
Break him with the club.
[Eric Spd:3
-1=2]
[Outcast Spd:1
-1=0]
[Thrakor Spd:4]
The two enemies look at each other. Eric curses because of the pain in his chest, and prepares to grab Thrakor, as he comes down with his club:
[Thrakor dex:6
+1=7]
[Eric dex:6
-2=4]
[Thrakor str:5
-1=4]
And his club finds his objective! He bashes Eric's burnt leg, causing even more pain, like if with the burns it weren't enough.
[Pain II]Eric retaliates by trying to grab Thrakor's club:
[Eric dex:5
-1=4]
[Thrakor dex:4
+1=5]
But everything hurts too much for him to actually perform a meaningful grapple. But he has another option: sweet magic. He rushes up to him again and says his word:
[Eric pot:5]
[Eric dex:3
-1=2]
[Thrakor dex:4
-1=3]
Green acid appears in front of the combatants, who evade it with a similar degree of success.
Eric's left arm is caught in it as he was trying to cover his vital orgarns from it, and gets nasty burns on it, as the acid slowly eats his flesh. It appears that the acid is not "hot", though, as the wound is just not cauterized and some blood pours from it.
Thrakor just jumped backwards trying to evade the burst of acid, but it proved futile as it reached his already burnt leg, making the already uncomfortable burns even deeper, and also drawing some blood.
Both of you have:
[Bleeding I]Eric has:
[Burned]Thrakor's burns upgraded to:
[Heavy burned]And then the Outcast Wizard enters the fray just to aim a spell at Eric:
[Outcast pot:3
+1=4]
[Outcast dex:3]
[Beat your pot dex roll:5]
[Eric dex:6
-2=4]
Being only a novice wizard, the Outcast almost burned his own hand while pointing at Eirc, but he got his hand off before the fire could touch it. The fireball, on the other hand, was evaded by Eric.
Thrakor looks back at the Outcast Wizard. He better not try to steal the kill from him.
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:0
Pot:6
Pol:3
Status effects:-Left arm:
[Burned]-Right arm:
[Burned]-Torso:
[Burned]Transformation status:Inventory:Location:Portal Room. East entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:+2
Str:1
Dex:1
Spd:1
Wil:0
End:1
Pot:2
Pol:5
Status effects:
Transformation status:
-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
Inventory:
Location:Portal Room. East entrance.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"Stats:Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:0
Pol:1
Status effects:[Unconscious]Transformation status:Inventory:Location:Grand room. East entrance
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats:Str:0
Dex:1
Spd:0
Wil:1
End:1
Pot:3
Pol:3
Status effects:-Left leg
[Burned]Transformation status:Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
-Diamond morningstar:
[Blunt weapon][Heavy][Two-handed][Minor piercing]Location:Portal Room. East entrance.
Name:Thrakor
Appearance: A short guy with an attitude problem. Has a scraggly beard he should probably
shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:Str:0
Dex:2
Spd:2
Wil:0
End:1
Pot:2
Pol:2 (1)
Status effects:-Left leg:
[Heavy burned][Bleeding I]Transformation status:Inventory:-Improvised black bio-metal hat:
[Soft]Does not work with most aimed attacks.
-Improvised bone club:
[Blunt weapon]Location:Grand room. East entrance.
Name: Jenn, Eric
Appearance: Dark hair, indistinguishable ethnicity, trousers and a tunic. His plainness is, in fact, the strangest thing about him; just how ordinary he is, and his face that always seems familiar.
Stats:Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:1
Pol:3(1)
Status effects:-Chest;
[Pain II]-Right leg:
[Minor burns][Pain II]-Left arm:
[Bleeding I][Burned]Transformation status:Inventory:Location: Grand Room. East entrance. Name:Romek Durad
Appearance:Short, bald, with a very long beard. He doesn't wear clothes since his beard is
so long it wraps around his body like a robe.
Stats:Str: 1
Dex: 1
Spd: 0
Wil: 2
End: 1
Pot: 3
Pol: 1
Status effects:-Left arm:
[Pain II]Transformation status:Inventory:Location: Grand room. East entrance Name: Outcast Wizard
Appearance: A tall angry looking guy with arcane symbols tattooed across his right hand and forearm.
Stats:Str:2
Dex:2
Spd:0
Wil:0
End:0
Pot:3
Pol:2
Status effects:Transformation status:Inventory:
-Chitin morningstar:
[Blunt weapon]
[Two-handed]
[Minor piercing]Location:Grand room. South entrance.