Turn 033Do the thing.
Do the other thing.
You guys are less inconspicuous than a bad guy from a Disney movie.
MAKO MAN.
[Derm spd:6
-1=5]
[DK spd:4
-1-1=2]
[Mako spd:2]
While Mako rejoices in the sound of his lone fan. Derm sees to opportunity to o what he has been doing since the start: killing easy targets.
He tries to cast a spell at both Mako and the sleeping dude:
[Derm pot:2]
He feels some electricity zap his mouth. He briefly thinks that he should be grateful that his spell hasn't worked.
Allright, time to do that the old way:
Derm rushes to the unconscious Athanasios and brings his iron foot over him!
[Derm str:2
+1=3]
And he succeeds in breaking Athanasios' nose and causing some blood to pour. Luckily, the old man is still asleep, not knowing that there are a bunch of people trying to kill him.
The Dragon Knight enters the room and sees the now mauled old man lying on the floor, and Derm raising his foot mildly disappointed. Yes, it is time to act, but unfortunately Mako has realized what has been happening by this time:
Spd tie:
[DK spd:1]
[Mako spd:1]
Both engage in a staring contest. They are trying to impose their presence over each other by means of fixing their eyeballs in a way that it appears that you are seeing the other person and concentrating in showing the most badass face in existence. They sorta look like jerks, actually.
Stop that and kill him once and for all!-The big guys says, now not cheering for anybody.
Spd tie v2:
[DK spd:5]
[Mako spd:1]
But, while Mako continues with his strategy to hopefully act as a deterrent for the Knight, the latter simply rushes to the man and swings at his head with his obtuse golden hammer.
[DK str:3
+1+1=5]
And, with a clean shot, the hammer goes through the man's skull, spilling some brain matter and typical head stuff through the fissures that formed on the side of the head. Now the Knight owns an obtuse golden hammer covered in viscous unidentifiable flesh matter. Hooray?
KILL STEALER!Athanasios is dead, The Dragon Knight gains a pointThe bearded guy joins the conversation:
I'm glad we finally saw some soul gathering. Maybe I chose the right psychopaths after all.Rather dumb psychopaths, but I guess that it will be enough.Are you finally willing to go back and let them work now that you have partially satiated your bloodlust?That was not bloodlust! I just wanted to watch a fight! It was a short one, I didn't like it much, though.I want to leave, personally- The floating lady says.
Then I think that we are leaving- The bearded man says looking at the muscled fellow and raising an eyebrow.
Fine by me- He answers not totally convinced.
The trio then begin to walk back towards the Grand Room.
MORE COMPLICATED SCIENCEBWAHAHAHAHA!!![/b]
You pay no mind to that bloodshed and do your science:
[Pot:3
+1=4]
A femur appears in front of you and falls to the floor. The bone is vibrating more than your former experiment, and not stopping, even while you don't touch it.
Okay, time to do dangerous science:
You grab the bone, the vibration intensifies briefly. You wonder if this could be misinterpreted. You conclude that indeed yes. Then you slap yourself to return to normal. You futilely try to try to control it with your will, and then hurl the bone to the wall. It predictably explodes, now producing a smaller explosion that created some water.
Roger turns back as he leaves and says:
Yes, you discovered the word to make shit explode, now use it to kill someone and stop doing that, because you will commit suicide and your soul will be lost.He then turns back and keeps walking away with the trio.
I really didn't think I would ever have to babysit these morons.Did you really expect them to figure stuff on their own without dying?Well...PM
Okay, time to do more science:
[Pot:2
+2=4]
A golden line appears and forms a chair. With a flash of light, it materializes into...ink. But not any kind of ink, no. This ink is gelatinous in appearance, thickness and texture, and is somewhat sticky. Huh.
Sorry, been busy lately.
Try that first word I said again.
That was something interesting, wasn't it? Better to be sure of what eldritch horror is awaiting you with that word:
[Pot:5
+1=6]
[Will:4
-1=3]
Green smoke appears in front of you, the wails of the damned fill the room as the mass begins to shape into a multitude of long, screaming faces, continuously forming inside each other, overlapping into a tortured mass of spirits yearning for freedom, trying to grasp something they can hold. Mortal souls. Your soul. The aberration envelops you as you find yourself unable to do anything but covering your face. The sound of the wails increases until it is unbearable. But you don't feel the spirits. No, they, they don't seem to be corporeal and, then when you were partially relieved, you feel them. Or better, your soul feels them. Your body begins to go numb as your soul becomes loose, being yanked by ethereal unseen hands. You can feel them as they seem to tear apart the bonds that keep your very essence in place. But they slowly fade away, the metaphysical pain subsiding slowly, and then you can gather enough force to open your eyes again. The green fog is slowly ceasing to exist, but it appears than only a couple seconds was the duration of your torture, judging by how the Flimsy Wizard appears to have just turned around to look at you.
Soul meter:3/6Zolond the monochromatic appears in the west side of the Portal Room. That red portal looks ominous.
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats: +1
Str:0
Dex:1
Spd:0
Wil:0
End:0
Pot:6
Pol:3
Status effects:-Left arm:
[Slightly mauled]-Right arm:
[Slightly mauled]-Torso:
[Mauled]-Right leg:
[Slightly mauled]Transformation status: Iron man!
[Smooth surface][Yields]Inventory:Location:NW hallway. South entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:+3
Str:1
Dex:2
Spd:1
Wil:0
End:1
Pot:2
Pol:5 (3)
Status effects:Transformation status: Iron man!
[Smooth surface][Yields]-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
-Right foot is solid inert iron:
-1 to speed!
Inventory:Location:Greenhouse Room. Center.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +2
Str:1
Dex:2
Spd:0
Wil:1
End:1
Pot:3
Pol:3
Status effects:-Left leg
[Slightly mauled]Transformation status:Black Bio-Metal body
[Light][Yields][Soft][Naturally sharp]Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
-Diamond morningstar:
[Blunt weapon][Heavy][Two-handed][Minor piercing]Location:Greenhouse Room. West entrance.
Name: Baldr Sciathan
Appearance: Pale skinned man of Norse-Celtic descent, has light hair and blue-green eyes, stands at about 5'11" and 170lbs.
Stats:
Str: 0
Dex: 0
Spd: 0
Wil: 0
End: 0
Pot: 3
Pol: 6
Status effects:Transformation status:Inventory:-Sturdy stick:
[Blunt weapon]-Alien pig! Just to remember it is with you.
Location: Greenhouse Room. North entrance.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"Stats: +2
Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:1
Pol:1
Status effects:-Left leg:
[Burned]Transformation status:Inventory:-Golden hammer:
[Heavy]Further -1 to dex with it until fixed
-Repair Golden ring
Location:Greenhouse Room. Center.
Name: Cromwell Jackson
Appearance: A tall, lanky man
Stats:Str:0
Dex:1
Spd:2
Wil:0
End:0
Pot:3
Pol:3
Status effects:Soul meter:3/6Transformation status:Inventory:Location:NW hallway. South entrance.
Name:Mako Man Andy Ravage
Appearance:A muscled fellow wearing a sparkling golden-and-red wrestling suit robe, rad party glasses and a sombrero.
Stats:
Str:3
Dex:3
Spd:1
Wil:1
End:1
Pot:0
Pol:0
Status effects:
Transformation status:
Inventory:
Location: Greenhouse Room. Center.
Name: Zolond
Appearance: A dark skinned man in a black robe and black pointy hat.
Stats:
Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 0
Pot: 3
Pol: 3
Status effects:
Transformation status:
Inventory:
Location: Portal Room. West side.