Turn 016
Whyyyy
Oh, God, I lack a foot I need a crutch despite I can perfectly step on the stump dammit aaaaarhh.
[Pot:2
+1=3]
A golden line appears and forms a tiny drawing of a cone attached to a cylinder. With a sudden flash of light, it becomes consistent and made of...wax? Allright, it was not going to be useful anyway.
You hope the rest of the science you do is somewhat more helpful than this.
[Pot:3
+1=4]
A golden line appears and forms a, um, genderless torso in front of you.
[Pot:6
+1=7]
[End:5]
A powerful flash of light appears in front of you, and AARRRGH MY EYES! I HATE YOU, MAGIC!
[Blinded]My leg isn't going to heal itself is it? Seeing Derm's foot vaporize reminded me
At least it's cauterized
NO MATTER! SCIENCE!
You hear Derm cursing again. This is getting annoying. You hope it doesn't really prevent you from doing science:
[Pot:1
+1=2]
A golden line appears and, despite the fact that you failed, becomes a straight line for some reason.
[Pot:2
+1=3]
Another golden line appears and forms a pretty flat cone with a cylinder attached to the base of said cone.
[Pot:1
+1=2]
Another golden line appears and jumps after you.
Okay, maybe Derm is indeed interfering with your science.
Wait, what? I thought I posted one.
Words sent.
So, both Wizards in this room are doing poorly, are you going to be different? There's just one way to know:
[Pot:1
+2=3]
Nothing happens.
[Pot:1
+2=3]
A golden line apperas and forms the shape of, an animal. Yeah that's definitely an animal.
[Pot:3
+2=5]
A pile of some yellowish material appears in front of you. It doesn't smell good.
PM sent.
RUN AWAY
((GWG, you need to calm down more and just roll with it.))
"Where you going, boy?"
Magical rebuttal
things
((Endurance on this game is for resisting pain, not mitigating damage.))
Only two words crossed Eric's mind :"Oh, shit". So he turned away and begun his escape to the Magma Room:
[Romek spd:5
-1=4]
[Eric spd:1
-1=0]
[Thrakor spd:3
-1=2]
[Outcast spd:1
-1=0]
Or at least he tried. After some steps the pain all around his body said a big NOPE and he stood in his place.
Luckily for him, Romek entered the fray and aimed another kick to Thrakor's face!
[Romek dex:4
-1=3]
[Thrakor dex:5]
[Hidden Thrakor end roll:1]
Despite the fact that Thrakor succesfully dodged the kick from the martial artist, he bended his ankle in a definitely wrong way that caused him to fall down. His burned leg took most of the blow, his nerves getting impregnated from all the pain coming from his red flesh exposed to the rough rock floor. Thrakor's brain just couldn't handle it and shutted down temporarily.
[Unconcious]Romek came close and tried to say a word over him:
[Romek pot:1
+1=2]
A golden line appears and wiggles, but only that before disapearing.
Meanwhile, the Outcast Wizard was trying to hit Eric with his morningstar:
[Outcast dex:1
+1=2]
[Eric dex:3]
But his moves are too predictable for Eric, who just dodges it.
Baldr's good twin appears in the Arcane Room. He doesn't like the look of those beams.The portal that gives the western room its name is gradually changing its color. The purplish shades are becoming black, and the blue shades are getting red.
The Dragon Knight wakes up and briefly tries to curse, something that he doen't achieve. Because his jaw hurts too much!
[Heavy pain] Eric's chest Pain II is now Pain I
Eric's minor burns on his leg are now gone
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:0
Pot:6
Pol:3
Status effects:-Left arm:
[Burned]-Right arm:
[Burned]-Torso:
[Burned]Transformation status:Inventory:Location:Portal Room. East entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:+2
Str:1
Dex:1
Spd:1
Wil:0
End:1
Pot:2
Pol:5
Status effects:Transformation status:-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
[Blinded]Inventory:Location:Portal Room. East entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats:Str:0
Dex:1
Spd:0
Wil:1
End:1
Pot:3
Pol:3
Status effects:-Left leg
[Burned]Transformation status:Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
-Diamond morningstar:
[Blunt weapon][Heavy][Two-handed][Minor piercing]Location:Portal Room. East entrance.
Name:Thrakor
Appearance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:Str:0
Dex:2
Spd:2
Wil:0
End:1
Pot:2
Pol:2
Status effects:-Left leg:
[Heavy burned][Bleeding I][Unconcious]Transformation status:Inventory:-Improvised black bio-metal hat:
[Soft]Does not work with most aimed attacks.
-Improvised bone club:
[Blunt weapon]Location:Grand room. East entrance.
Name: Jenn, Eric
Appearance: Dark hair, indistinguishable ethnicity, trousers and a tunic. His plainness is, in fact, the strangest thing about him; just how ordinary he is, and his face that always seems familiar.
Stats:Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:1
Pol:3(1)
Status effects:-Chest:
[Pain I]-Right leg:
[Pain II]-Left arm:
[Bleeding I][Burned]Transformation status:Inventory:Location: Grand Room. East entrance. Name:Romek Durad
Appearance:Short, bald, with a very long beard. He doesn't wear clothes since his beard is
so long it wraps around his body like a robe.
Stats:Str: 1
Dex: 1
Spd: 0
Wil: 2
End: 1
Pot: 3
Pol: 1
Status effects:-Left arm:
[Pain II]
Transformation status:Inventory:Location: Grand room. East entrance Name: Outcast Wizard
Appearance: A tall angry looking guy with arcane symbols tattooed across his right hand
and forearm.
Stats:Str:2
Dex:2
Spd:0
Wil:0
End:0
Pot:3
Pol:2 (1)
Status effects:Transformation status:Inventory:
-Chitin morningstar:
[Blunt weapon]
[Two-handed]
[Minor
piercing]Location:Grand room. South entrance.
Name: Baldr Sciathan
Appearance: Pale skinned man of Norse-Celtic descent, has light hair and blue-green eyes,
stands at about 5'11" and 170lbs.
Stats:
Str: 0
Dex: 0
Spd: 0
Wil: 0
End: 0
Pot: 3
Pol: 6
Status effects:
Transformation status:
Inventory:
Location: Arcane Room. Center.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"Stats:Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:0
Pol:1
Status effects:-Head:
[Heavy pain]Transformation status:Inventory:Location:Grand room. East entrance
GM commentsThe title says it all. I can't correct a mistake without getting into another conflictive situation.
Also, I'm going to implement now the default -1 to dodging and acrobatics pentalty over the botomless pit. The penalty will not be aplied to the blance roll though.
In other news, I'm considering to make the Heavy burned penalty degrade into the Burned one after a relatively long amount of turns. Maybe 3. Because having a permanent possibility of going unconscious is not cool. The Burned one will not degrade into minor burns, though.
I honestly though that you guys would eventually find ways to heal yourselves (and I designed a cool and hopefully balanced one), but so far science is still in the one word spell phase, so that's why I'm considering to make Heavy burned something temporary.
Also, everybody should review their recently posted and PMed actions due to these changes. I'm sorry for having screwed up with this.