Turn 149MOAR EQUIPMENT
Your crying subsides momentarily as you focus your sadness on magic:
[Pot:2
+1=3]
A tiny golden line appears, and draws a small halberd. Small, because it seems more like a hand axe with a sharp tip, rather than a halberd. With a flash of light, it materializes into glass. You doubt that it will be too durable, but who are you to judge that?
-Small glass halberd:
[Light][Hacking weapon][Piercing weapon]Somewhat, but only somewhat satisfied with this, you try your next spell:
[Pot:6]
A thick golden line appears, and then splits in two, each line drawing a leg guard, maybe too big for your legs. With a flash of light, they materialize into some silver element. Not silver, but platinum. Hell, these things would be worth a fortune. A pity that they are too big and heavy to provide a proper benefit, but you could try to put them on if you want.
Not worn:
-Big platinum leg-guards.:
[Smooth surface][Very Heavy]"Ciis Enperlitu Aeerira."
Moar, moar magic!
[Pot:4
+1=5]
You get a golden line, which splits into five different golden lines. Each one of these becomes a little crossbow-shaped bolts. With a flash of light, they materialize into steel and fall to the ground. Hmm, they seem useless, as they can't be fired from the crossbow, being little crossbows themselves.
One would guess that you mixed two shape words there, and that one of them was not necessary.
Got ethereal word. Now rest(focus POT if it is not a combat action), or if the hippo can do something to me, dodge.
The Handless Wizard has banished The Murderous Hippo. It WILL be back soon through.
You focus your inner energies as your foe flails on the parallel realm.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
PM
You ready yourself to exert vengeance on a metagame level too complicated to explain to mortals, and so you move to the Greenhouse Room.
There, you find another guy who seems to have some kind of problems with some crossbow-shaped bolts. But who cares, you have to prepare yourself:
[Pot:3
+1=4]
A golden line appears, and splits in four smaller ones. Each one of them draws what seems like a semi-sphere with a shaft going through it. All in all, they seem like if an arrow has stabbed a helmet. With a flash of light, they materialize into silver, with the part where the head would be inside the helmet is filled with a green gas which emits tiny moans.
Each individual arrow doesn't seem very powerful, and doesn't seem to individually pose much of a threat. Maybe it has to do with the spell splitting the power. You could consult some keywords with the Guide and maybe get an answer.
Wait for Bob to attack, try to trip him with fleshkinesis.
[Bob spd:3
-1=2]
[Lemon spd:1]
Both of you don't react for a brief time, pondering what to do. But suddenly Bob breaks into a sprint with his katana ready to slash you to bits:
[Bob dex:2
+1=3]
[Lemon dex:6]
But Lemon snap back ot reality just in time, and deftly tries to use Bob's momentum against him:
Tripping:
[Lemon str:2
-1=1]
[Bob dex:1
+1=2]
But he only manages to shove him away with his puny arms. Bob seems angry after failing his attack, and incoherently curses Lemon. The latter doesn't take it too kindly, and tries to use his telekinetic powers to trip the crazed individual:
[Lemon will:3]
[Bob will:6]
But his mental efforts to life one of Bob's feet prove useless as his adversary somehow feels his mental prodding and shoves his mental presence away.
Bob then clutches his katana, preparing for another strike. He doesn't seem educated on its use, but somewhat used to handling it by this time.
NO ACTION. TOO LATE
A shadow comes from the Arcane Room, as a myriad of screams and moans intensify in sound. A Scythe of bone and darkness is tightly held by the figure, which circles its prey, endlessblaze, with swift yet careful movements. Suddenly, it decides to strike, and the scythe cuts endessblaze's head clean, and as blood pour from the wound and the deceased head is flying in the air, the shadow pauses to point its weapon at the skull. It explodes in gore, painting the walls in red spots and bone bits. And as swiftly as it came, the shadow took flight and disappeared from where it came.
NO ACTION
You feel a chill running down your spine. It is terrifying.
Two combatants appear in the Arcane Room. The Struggling Apprentice checks his pockets of useless herbs that don't actually work, while the incorporeal wizard makes sure to keep his white blanket over him. He has to mantain appearances.Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +13
Str:3
Dex:3
Spd:1
Wil:3
End:1
Pot:3
Pol:7
Status effects:Magnet-repelling aura:
-1 dex to attacks made from or made to objects made from magnets.
Will break after two successful impacts.
Transformation status: Steel-controlling Ghost Rider
[Smooth surface][Yields]You can control steel!
Inventory:-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-Demonic unholy steel rapier:
[Piercing weapon][Unholy:7]-Big and light flesh-dissolving steel shield:
[Big Shield]Deals one dissolving damage to flesh on contact.
Location:Grand Room. South Entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 4/6]Enveloping darkness 6 (Random)Inventory:Location: Greenhouse Room. South entrance.
Name: Redz Biltubacca
Appearance:A man in a fire robe without a wizard hat. His height is average for a human.
Stats: +1
Str:0
Dex:2
Spd:0
Wil:1
End:0
Pot:3
Pol:4
Status Effects:
Transformation Status: lacks hands
-2 to wrestling.
Can't grab stuff.
Inventory:
Location: Magma Room. North entrance.
Name: Sadfaec
Appearance: A very unhappy man, wearing a large mask with a frowny face on it
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 1
Pol: 4
Status effects:Left leg:
[Slightly mauled]Transformation status: Concrete control body
[Heavy]Can control concrete.
Inventory:-Steel arm-guards:
[Smooth surface]-Glass control clawed gloves:
[Smooth surface][Has an edge]Can control glass!
Also, you can manipulate stuff with your hands just as normal.
-Rubber boots:
[Soft]Your feet are insulated from electricity!
-Small glass halberd:
[Light][Hacking weapon][Piercing weapon]Location: Portal Room. Center.
Name:DRPB-001 "Lemon"
Appearance:Looks fairly human, but with smoothed, indistinct features.
Stats:Str:0
Dex:1
Spd:1
Wil:1
End:1
Pot:2
Pol:3
Status effects:Transformation status: Very small man with an even smaller man instead of a right hand.
[Very small][Very light]-1 to wrestling
Can't dual wield.
Some things may be averted if you convince the tiny man to help you.
Inventory:-Flesh control "dagger"
Location: Challenge Mode. Stone Platform over negative matter. Name:Marky
Appearance:A thin guy in a patchwork robe.
Stats:Str:0
Dex:0
Spd:0
Wil:1
End:1
Pot:2
Pol:5
Status effects:Transformation status: Small human
[Small][Light]Inventory:-Heavy steel spear:
[Piercing weapon][Heavy]-Small steel steampunk crossbow: [0/3]
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn. Charging takes a physical action.
Location: Greenhouse Room. North entrance.
Name: Incorporeal Wizard
Appearance: He's a ghost's ghost. You're not sure how that works—actually, you're pretty sure it doesn't.
Stats:
Str: 0
Dex: 0
Spd: 0
Wil: 6
End: 0
Pot: 1
Pol: 2
Status effects:
Transformation status:
Inventory:
Location: Arcane Room. Center
Name: Struggling apprentice
Appearance: A short young man in a very plain tunic and very plain trousers; a few pockets have been haphazardly sewn onto his tunic to hold various spell components.
Stats:
Str: 0
Dex: 2
Spd: 0
Wil: 2
End: 0
Pot: 3
Pol: 2
Status effects:
Transformation status:
Inventory:
Location: Arcane Room. Center
GM's commentsI fixed the map for the arena, just so that you know.