Turn 120Why is it that I always cause harm to myself when I'm the only one not fighting...
Let's try fixing this...
AAAAAAAARGHHH, I... CAN'T ...STAND... IT!
[End:3
-1+1=3]
Ali can't overcome the sensation! That damned sound is still piercing his mind! He has to get rid of that.
[Pot:6
-2=4]
[Pot:3
-2=1] 1/2=0.5
[Pot:2
-2=0]
Total pot: 4+0.5+0=4.5 rounded up to 5.
A mass of a formless semi-transparent matter appeared and begun to shove everything away. The ear piercing sound disappeared just as the ripples where the book had been ceased to exist. Huh, maybe not even magic was needed to stop that.
He uses this opportunity to do more science!
[Pot:6]
A thick golden line appears and draws a big eagle.
[Pot:5]
Another line appears, this time drawing a nunchacku.
[Pot:2]
Yet another golden line, one that sadly does nothing besides slightly moving without orientation.
At least your problem was solved.
ACTIONS FROM ALL THE GUYS STUCK IN THE GREENHOUSE ROOM
[Derm spd:3
+1=4]
[Thrakor spd:1
-1=0]
[Bucky spd:1]
[TNI spd:3
-2-1=0]
[Flimsy spd:4
-1-1=2]
[Bigf01t spd:4]
The fight between Derm and the Sphess Wzhardrd continues now that the black hole has incredibly receded in size. Derm strikes first:
[Derm pot:6]
[Thrakor dex:3]
Derm walks up to him and materializes a big cloud of a purple fog! Thrakor barely manages to get out of it, coughing. Damn, that thing is nasty! But Derm pressures his attack even more!
[Derm dex:4
+1-1=4]
[Thrakor dex:6
-1-1=4]
Unfortunately for him, this time the Sphess Whizard manages to evade the sharp claws directed at his throat. He swallows just at the thought of getting his throat sliced open.
Meanwhile, Bigf01t decides to do something:
He lifts his mace and hurls it at the black hole cub!
[Bigf01t str:5]
[Bigf01t dex:2
+2=4]
[Bucky spd:1
-1=0]
Aided by his recently-found powers, the demonic morningstar is hurled at the weakened bear. It soars through the air, seemingly impervious to gravity, thanks to the mental manipulation from Bigf01t's part. The bear cub doesn't even manage to react, both because of how well-aimed is the throw and how his very form is attracting what will be the instrument of his doom. The mace, still emitting the screaming sounds of the damned and two more unfortunate victims, impacts right against the head of the animal, which disappears alongside it, just as his chest. The creature then just disintegrates, the rest of the void matter dispersing and cancelling itself with the environment. A thin line of white smoke appeared in the place the bear had just occupied, and moved softly towards Bigf01t's chest. By this time, he is used to this sensation, but hell, it is still as good as always!
Bucky is dead! Bigf01t gains a stat point!The Flimsy Wizard just escaped the room as this happened, and soon found himself on the Arcane Room. Ahh, the sound of spontaneous matter-exploding discharges, it is relaxing, isn't it? He realizes that the hippo had the same idea as him, and is eyeing him carefully.
Not Igor, back in the Greenhouse Room, tries to summon all he can:
[Pot:1]
[Pot:2] 2/2=1
[Pot:5] 5/3=1.66
[Pot:4] 4/4=1
[Pot:5] 5/5=1
[Pot:2] 2/6=0.33
[Pot:1] 1/7=0.14
Total: 6.14 rounded to 6.
A pile of assorted biometal parts falls over Not Igor. He accomplished all that he wanted. Presumably.
The fight between the Whizahrd and Derm continues, this time Thrakor aims for a counter-attack!
[Thrakor dex:3
-1=2]
[Derm dex:1
+1-1=1]
[Thrakor str:2
-1=1]
[Derm str:2
-1=1]
Thrakor manages to grab Derm. And that's it, because neither of these pussies can gather enough strength to do something to the other part. Oh, well.
Unfortunately for the Whizhard, he is beginning to cough a lot
Thrakor has
[Coughing]!
An imposing sound echoes through the Greenhouse Room. The tribal fiend is charging his powers, as the multitude of dancing shadows laugh maniacally at it:
ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRR
ATHATH appears in the Magma Room. He proceeds to be as generic as possible
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +8
Str:2
Dex:2
Spd:1
Wil:2
End:1
Pot:3
Pol:5 (2)
Status effects:Transformation status:Human with special chest:
-Biometal chest that controls steel and flesh:
[Soft]You can control flesh and steel!
Inventory:-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-6 Pot Repair flesh chunk:
You may rub it against a damaged flesh part, healing it for a total of 6 damage. Doing this requires spending the physical action for the turn.
Location:Greenhouse Room. South entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 6/6]Enveloping darkness 6 (Random)Inventory:Location:Greenhouse Room. North entrance.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:Lacks a whole leg and a foot:
-2 to dexterity when dodging
-1 to speed
Has further penalties for being
[On ground] unless using a crutch to stand up.
Left arm:
[Broken]-Torso:
[Slightly mauled]Transformation status: Crystal man with very small head.
[Crystaline structure]-Head
[Very small]Inventory:Location:Arcane Room. East entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats: +4
Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (1)
Status effects:Crystalline nails on arms and chest.
Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards:
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
-Iron/silver steampunk crossbow: [0/6]
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn.
2 Steel shaft bolts with acid filled crystal tips
3 acid/miasma/darkness filled glass crossbow bolts.
Location: Greenhouse Room. West entrance.
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:1
Pot:1
Pol:7
Status effects:Transformation status: Human with metal parts
Head has 1/2chance to trigger
[Smooth surface] upon attacks
Right leg is inert steel:
-1 to dodging and acrobatic actions
-1 to speed.
Left arm is inert steel:
-1 to wrestling.
Right arm and left leg are made of stone:
-1 to evading and similar actions
-1 to speed
-1 to wrestling
Is permanently
[On ground] due to not having limbs.
Inventory:-Big diamond glove:
[Heavy][Crystaline structure]You receive no damage in your hands until it breaks. Blunt damage just goes through.
Location:Greenhouse Room. South entrance.
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3 (2)
Status effects:[Coughing]Right arm:
[Pain II]Right leg:
[Burned]Transformation status: None!
Inventory:-Steel chest armor:
[Smooth surface]-Big steampunk biometal gloves:
[Has an edge][Soft]-Big steel-biometal greaves (only left leg):
[Smooth surface][Soft]-Futuristic steel boots (only left foot):
[Smooth surface]Location: Greenhouse Room. North entrance.
Name: Ali
Appearance: On the taller side, with light green robes.
Stats:
Str: 0
Dex: 1
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 7
Status effects:
-Blood aura
Transformation status:
Inventory:
Location: Portal Room. Center.
Name: ATHATH
Appearance: Generic dude until specified
Stats:
Str: 0
Dex: 0
Spd: 0
Wil: 6
End: 0
Pot: 1
Pol: 2
Status effects:
Transformation status:
Inventory:
Location: Magma Room. Center.