Turn 119Science must move onward!
And indeed, it will move onward!
[Pot:6]
[End:2
-1=1]
A thick golden line appears, and draws a big book. Like, those huge half-dictionaries half-encyclopaedias or something. With a flash of light, it materializes into...pain! Your ear-drums hurt as an ear-piercing sound is emitted. In the place of the book, just some faint ripples in the air are seen, but it does not matter, for that you can barely stand the sound, even less think properly!
You have
[Sonic resonance II] until you get rid of the source of the sound!
Actions and PMs!
[Bigf01t spd:3]
[Robert spd:5
+1=6]
[Flimsy spd:1
-1=0]
[Derm spd:3
+1-2=2]
[TNI spd:2
-1-1=0]
[Thrakor spd:1
-1=0]
[Bucky spd:1
-1=0]
The Tribal fiend grows impatient and begins by casting a spell towards the NE hallway, from where a curious creature made of a dark substance is coming. The fiend pokes his head towards the Northern entrance to the Greenhouse Room and says his words:
[Robert pot:3
+1=4]
A diamond wall is fired, and lands, still standing, more or less in the middle of the Hallway. Being somewhat thin, as not enough magic has been used in making it, it feels attracted to the black hole bear, who finds that he can't really evade it, not only because it is a fucking wall what it is trying to fly at him, but because of the suction towards him. Damned black holes. He guesses that he will have to run past it as quick as he can.
[Bucky spd:1]
But he can't really do anything against his own nature. The wall impacts him, and Bucky is surprised that he doesn't feel the hit. Instead, he feels like how part of his muzzle has vanished, just like some of his chest and part of his sides. It feels odd, because the center of the wall disappeared upon making contact with him, and the extremes were soon eliminated by his sides.
Potency is now at 5/7
You may already know that I like numbers, and that it is the only way I find to keep things fair. Well, to calculate the loss of mass I used a somewhat complicated formula.
To begin, let's talk about how does "black hole" exposure work: basically, every three points of exposure, you lose a limb. This means that a limb negates 3 black hole mass, or to put it simply, each limb equals to three mass. The exception of this is the torso, that, having 33% more health than the rest of the body, equals to 4 mass. This means that a person has a total of 19 mass (2 arms+2legs+head=5x3=15+4(torso)=19). Now, how does this integrate with the potency of the black hole? As I wanted to make the potency of the spell matter instead of just giving the black hole a standard suction force, I decided to integrate the value of the spell into this stat called potency. The potency in this black hole dictates the difficulty of the strength check foes have to pass, and to calculate the amount of turns the force would last until it passively cancels with the air and the floor, losing mass. As you may have noticed, potency decreases by one at the end of the turn.
In this case, the black hole absorbed 4 matter. It had also lost 1/7 of his potency (which also translates into mass).
So, current potency is 7-1 (previous turn)-(4/19)*7= 4.526 that rounds up to 5.
Of course, you don't have to remember this, just remember that the more matter you put into this negative matter thing, the less it becomes.
Still, the dark bear continued his march, albeit quite slowly.
Bigf01t, meanwhile, did some science:
[Pot:2
+1=3]
You feel that the nothingness did something at your back.
[Pot:4
+1=5]
Now, the nothingness is disturbed to your right.
[Pot:2
+1=3]
Now you feel the nothingness expanding somewhat, but behind you, for some reason.
[Pot:5
+1=6]
Now you clearly sense the nothingness flying away from you towards your right.
[Pot:1
+1=2]
Huh, you just thought you had sensed a roar somewhere.
This was not as informative as you had hoped.
Derm, meanwhile, keeps fighting against the Shpess Whizard! He cast a spell beneath Thrakor's feet:
[Derm pot:4
+1=5]
[Thrakor dex:4
-1=3]
The floor beneath him transforms into magma! And the Whizard can't get out in time, his already burned leg has become even more burned!
Burns upgraded to:
[Burned]. Bleeding stopped.
Derm then finishes to load his crossbow and fires:
[Derm str:2
-1=1] Just enough!
[Derm dex:2
+1=3]
[Thrakor dex:4
-1=3]
And the bolt fired made Thrakor quite uncomfortable as it almost scratched the side of his head. Unfortunately for Derm, it missed.
Spd tie:
[Flimsy spd:2
-1=1]
[TNI spd:3
-1-1=1]
[Thrakor spd:4]
[Bucky spd:4]
Second tie:
[Thrakor spd:3]
[Bucky spd:2]
Before the Black hole bear manages to enter the room, Thrakor counter-attacks on Derm:
He begins with a spell, pointing at his foe:
[Thrakor pot:4]
[Thrakor dex:6
-1=5]
[Derm dex:3
+1-1-1=2]
A bunch of crystalline nails are fired from Thrakor's hand, which Derm finds quite difficult to evade completely. He ends up covering his face with his arms, while some of the nails pierce them, just like his his chest, becoming embedded there.
Derm has crystalline nails on arms and chest!
To make matters worse, this is the moment where the black hole bear appears in scene!
Everybody tries to keep his footing!
[Bigf01t str:2
+1=3]
[Robert str:2
+1=3]
[Flimsy str:2
-1=1]
[Derm str:3
-1=2]
[TNI str:2
-1=1]
[Thrakor str:5
-1=4]
The force of the physics-defying bear proves too much for the people in the Greenhouse Room. All of them are forced to take hold of whatever they have at hand in order to not get sucked. Bigf01t grabs the wall at the southern entrance to the room, holding his precious demonic morningstar with all that he can. Unfortunately, his necrosteel dagger slips away and is sucked into the vortex. Robert futilely tries to move away, only managing to throw himself into the floor, attempting to sink his claws into it, which proves too difficult because of the repulsive energy coating his being. Oddly enough, no part of his body was sucked away, and soon he realized that his own tail had been touching the black hole bear the whole time, but the coating, that energy, prevented his tail from being dissolved. The Flimsy Wizard was taken by surprise, and no matter how desperately he yanked at the odd plants of the room to get a good hold on them, they all slipped from his hands, and one of his legs was slowly sucked into the vortex. Derm got hold of the wall of the Eastern exit of the room, clutching his precious crossbow. Unfortunately for him, many of his bolts slipped away and were consumed by the emptiness. Not Igor, unlike the Flimsy Wizard, got a good hold form a particularly large plant, but had to let his precious axe go into the abyss. Thrakor was being slowly but steadily pulled into the vortex, but the Flimsy Wizard reacted, and tried to put an end to this thing:
[Flimsy pot:4
+1=5]
He first became solid diamond, preventing his lack of a leg from causing more bleeding, then he casted other spell:
[Pot:4
+1=5]
[Will:1
-1=0]
But he lost concentration, and a diamond hippo instantly materialized and crashed into his hands, making him release his last hope of surviving this. But wait, maybe not all is lost!
[Flimsy str:5
-1=4]
[Hippo str:4]
He manages to get a somewhat firm hold of the floor, but not before the black hole has taken another foot from him. The hippo suffered a similar fate, and is screaming with a sound akin to crushed glass.
((Fun fact, had he chosen to just summon something inert, it would have been sucked and probably killed Bucky.))
Summary of effects:
Objects lost: Bigf01t's necrosteel dagger, 3 of Derm's assorted filled bolts, TNI's axe
Wounds:
Flimsy Wizard lacks a whole leg and a foot:
-2 to dexterity when dodging
-1 to speed
Has further penalties for being
[On ground] unless using a crutch to stand up.
Fortunately for everyone, the black hole has reduced its strength to a gentle pull, after being reduced to a small bear cub due to mass cancellation.
Bucky is now at 1/7 potency.
Not Igor then shrugs, and does science:
[Pot:5]
A golden line appears and draws what seems to be an hybrid rat-person or something.
[Pot:6]
A thick line appears and draws a long, thick tail.
[Pot:3]
This time a line draws a pole with something on one of the extremes.
[Pot:1]
[Will:2
-1=1]
Not Igor recognizes the feeling, the ephemeral calm before the storm, as the last limbs of his body that are still his (his arm and one leg), begin to glow. He swallows, and internally curses his incompetence. But it is too late, for that whatever means of locomotion have already transformed into solid stone. Fuck.
Not Igor's flesh arm and leg have transformed into stone:
-1 to evading and similar actions
-1 to speed
-1 to wrestling
Is permanently
[On ground] due to not having limbs.
Guess that the Random Number Gods really dislike you.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +7
Str:2
Dex:2
Spd:1
Wil:2
End:1
Pot:3
Pol:5 (1)
Status effects:Transformation status:Human with special chest:
-Biometal chest that controls steel and flesh:
[Soft]You can control flesh and steel!
Inventory:-Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-6 Pot Repair flesh chunk:
You may rub it against a damaged flesh part, healing it for a total of 6 damage. Doing this requires spending the physical action for the turn.
Location:Greenhouse Room. South entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6 (4)
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 6/6]Enveloping darkness 6 (Random)Inventory:Location:Greenhouse Room. North entrance.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6 (4)
Status effects:Lacks a whole leg and a foot:
-2 to dexterity when dodging
-1 to speed
Has further penalties for being
[On ground] unless using a crutch to stand up.
Left arm:
[Broken]-Torso:
[Slightly mauled]Transformation status: Crystal man with very small head.
[Crystaline structure]-Head
[Very small]Inventory:Location:Grand Room. North entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats: +4
Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (1)
Status effects:Crystalline nails on arms and chest.
Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards:
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
-Iron/silver steampunk crossbow: [0/6]
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn.
2 Steel shaft bolts with acid filled crystal tips
3 acid/miasma/darkness filled glass crossbow bolts.
Location: Greenhouse Room. West entrance.
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:1
Pot:1
Pol:7 (1)
Status effects:Transformation status: Human with metal parts
Head has 1/2chance to trigger
[Smooth surface] upon attacks
Right leg is inert steel:
-1 to dodging and acrobatic actions
-1 to speed.
Left arm is inert steel:
-1 to wrestling.
Right arm and left leg are made of stone:
-1 to evading and similar actions
-1 to speed
-1 to wrestling
Is permanently
[On ground] due to not having limbs.
Inventory:-Big diamond glove:
[Heavy][Crystaline structure]You receive no damage in your hands until it breaks. Blunt damage just goes through.
Location:Greenhouse Room. South entrance.
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3 (1)
Status effects:Right arm:
[Pain II]Right leg:
[Burned]Transformation status: None!
Inventory:-Steel chest armor:
[Smooth surface]-Big steampunk biometal gloves:
[Has an edge][Soft]-Big steel-biometal greaves (only left leg):
[Smooth surface][Soft]-Futuristic steel boots (only left foot):
[Smooth surface]-Steel-destroying whip: (on floor)
Minor cutting: does half damage as cutting.
Successful attacks create a grapple, if the enemy breaks free, he keeps the whip, still around the affected limb.
Each turn it is in contact with steel, it deals one acid damage.
Location: Greenhouse Room. North entrance.
Name: Ali
Appearance: On the taller side, with light green robes.
Stats:Str: 0
Dex: 1
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 7
Status effects:[Sonic resonance II]-Blood aura
Transformation status:Inventory:Location: Portal Room. Center.
Name: Whizzard The Magician Formerly Known As Bucky
Appearance: Dare you enter my magical realm? Formerly appeared to be a man in a large brown trenchcoat. If one were to remove the trench coat, you would find another trenchcoat, of a different color. This seems to continue into infinity.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 3
Pol: 3
Status effects:Transformation status: "Black hole" bear.
[Gas structure]-Negative matter: contact with normal matter nullifies the existence of both it and your matter, on a 1 for 1 basis. People on the same room with you have to roll for strength against your current potency to avoid being sucked.
-Current potency is 1/7
Inventory:Location: Greenhouse Room. North entrance.