Turn 086"Much better!"
Stand just off the west side of the bridge. Tend to the wounds; rip up my shirt for bandages if need be. If anyone comes across the bridge at me, shoot them with an arrow.
[Dex:6
+1-2=5]
You cleanly cut pieces of your robe, fashioning them into bandages. You apply them to your torso, and soon the wound stops bleeding so much. Now it can cauterize.
Bleeding in torso stopped!
Numbness receded!
You also walk to the west side of the bridge, just in case. The silence just makes your steps echo across the emptiness. It is almost depressing. Almost, because nobody is actually trying to end your life, and that makes you happy.
WHAT THE HELL DICE?
Also, Igor Jr. didn't have any scars before this. He was quite the prettyboy.
I need to find slower snacks.
PM sent.
[Igor Jr. spd:3
-1-2=0]
[Flimsy spd:5
-1+1-1=4]
[Robert spd:5
-1=4]
Robert decides that it is time to get rid of that sheep. He tries to unleash some of his special molten rock reserves upon it:
[Robert pot:1
+1=2]
But just a little drop of it appears. Dammit. He still goes to the Arcane Room, followed by the sheep, still ramming against him. It is really looking a bite or something.
There, a fight is occurring, and the Flimsy Wizard seems to be trying to hit to hit a guy with burn scars with magic. Hmm.
[Flimsy pot:1
+1=2]
[Flimsy pot:6
+1=7]
[Igor Jr. dex:3
-1=2]
And, after a brief error on the Wizard's part, Igor Jr. is engulfed again in fire. Well, not so much, but it is beginning to hurt, even for him.
Igor's burns have been upgraded:
Torso burns passed to:
[Profuse burns]Arms turned to:
[Heavy burns]And then the drake makes an opening move: his not so iconic dragon breath!
[Robert dex:3
-1=2]
[Igor Jr. dex:2
-1=1]
[Igor Jr. will:1
-1=0] ((5/2 rounded up=3))
A green skull comes from the diamond reptilian, producing a terrible and maybe even cursed scream. Igor Jr. clearly didn't expect the freaking dragon to come and breath some kind of unholy shit upon him, and thus was hit by the wicked skull right in his chest. He feels as the skull gnaws at his very soul, and he can't help but to scream in the inside. Not the outside, obviously, as he has a reputation to maintain.
Soul meter:3/6But Igor Jr. won't surrender. Or at least not until it is too late for him, which wouldn't matter because even if he surrendered these guys would kill him anyway. He tries again with lightning!
[Igor Jr. pot:1]
[Igor Jr. end:5
+2-1=6]
But he zaps himself again. The GM wonders if he has found the next incarnation of the avatar of bad luck AKA Magical Trevor.
But at least he can try to impale the Wizard:
[Igor Jr. end:2
+2-1=3]
And then he suddenly finds that he is, indeed, too damaged to properly move his not so recently stolen spear. This... this is embarrassing.
I am so, immensely, disappoint with those rolls.
GODDAMNIT RNG! Y U NO LIKE ME!
AGAIN. BUT WITH PINK MIST INSTEAD. AGAIN.
PM
Just by that fight, another one continued its course:
[Bigf01t spd:1]
[Mako spd:2]
Mako decides to at least try to use his knife:
[Mako str:5
+1=6] ((Plus one damage due to it being heavy))
[Mako dex:6
+1-1=6]
[Bigf01t dex:5
+1=6]
And the knife is thrown will all the accumulated hate Mako has. It other words, with a lot of strength. Unfortunately for him, the knife doesn't hit his foe in the correct angle, sliding away from the metallic cyborg.
And Bigf01t tries again with his infamous magic:
[Bigf01t pot:5
+1=6]
[Mako dex:3
+1=4]
And yet again some of that mist finds its way into Mako's respiratory system. This is more and more annoying each time.
The worst part is, that Bigf01t now is coming with his morningstar:
[Bigf01t dex:3
-1-1=1]
[Mako dex:4
+1-1=4]
But the weight of all his stuff doesn't allow him to execute his strike. Instead, Mako sidesteps his pathetic attempt at murder and grabs one of Bigf01t's legs!
[Mako str:1
+1=2]
[Bigf01t str:2
+1=3]
But after a brief moment of one-leg jumping, Bigf01t yanks his precious leg back.
And now Mako gets again the sensation that he wants to vomit. Seriously, this will eventually become something usual for him.
Coughing upgraded to
[Nausea]PM
The shade spends some time gathering energy, and trying to predict whether it is going to be attacked or not. It seems that nobody has interest on it. That's perfect. This means that it will be able to unleash a devastating force soon.
((You have full pool now))
Yay! Now that that worked, back to Science!
More wild science!
[Pot:4]
The magic that you could previously control is disrupted, and, instead, your right leg begins to receive tiny golden particles, producing a glow to which you are already getting used to. It seems that, in this case, the magic is still under your control, but for some reason it doesn't seem that it will stick to you if you use it too much.
[Pot:1]
You mess up whatever you tried to do. Fortunately, you didn't die or anything, which is good.
[Pot:6]
The previous enchantment on your right leg is disarmed, and instead the golden particles that soon begun to be absorbed by the leg seemed to be in a kind of hurry, rushing to your leg, and not giving you the option to activate the magic. Your leg flashed with light, and then you begun to feel an odd pressure emanating from it. From the leg, some kind of force is actually pushing the rest of your body back, which is uncomfortable, really uncomfortable. Upon trying to touch it with your hand, you notice that you have to do more force to reach it. It may be something good. Or not.
-Right leg repels Meat/bone/blood:
Strength of incoming attacks made with things made of those components will be reduced by 1.
You also have a -1 to your dexterity, due to movement problems caused by the repulsion.
[Pot:6]
A great chunk of iron appears in front of you, falling to the ground.
That was informative, you suppose?
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (1)
Status effects:Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]Silver-biometal gloves:
[Soft][Smooth surface]Silver-biometal arm-guards:
[Heavy][Soft][Smooth surface]Location:Greenhouse Room. North side.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4 (3)
Status effects:Transformation status: Diamond drake!
[Naturally sharp][Crystaline structure]Can't have inventory nor grab stuff.
Inventory:No inverntory!
Location:Arcane Room. East side.
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats: +7
Str: 3
Dex: 3
Spd: 3
Wil: 1
End: 3
Pot: 0
Pol: 3
Status effects:[Nausea]-Torso, arms and right leg:
[Burned]-Right leg:
[Bleeding II]Transformation status:Inventory:-Steampunk diamond naginata:
[Has an edge][Heavy][Two-handed]-Black biometal bow:
[Light]-Obsidian arrows(1):
[Heavy]Location: Bridge. West side.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6 (1)
Status effects:[Slight paralysis]-Chest and arms:
[Slightly mauled]-Head:
Lacks a chunk! 1/3 chance to get -1 to pot.
Transformation status: Biometal form
[Light][Yields][Soft][Naturally sharp]Inventory:Location:Arcane Room. South entrance.
Name:Mako Man Andy Ravage
Appearance:A muscled fellow wearing a sparkling golden-and-red wrestling
suit robe, rad party glasses and a sombrero.
Stats:Str:3
Dex:3
Spd:1
Wil:1
End:1
Pot:0
Pol:0
Status effects:[Nausea]Transformation status:Inventory:-Heavy steel knife:
[Heavy][Piercing weapon]Location:Arcane Room. East entrance.
Name:Igor Jr.
Appearance: Bishie. Still wearing pillows.
Stats:Str:1
Dex:1
Spd:0
Wil:0
End:5
Pot:1
Pol:1
Status effects:Soul meter:3/6-Torso:
[Profuse burns]-Arms:
[Heavy burns]-Head and legs:
[Burned]Transformation status:Inventory:-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning.] (Currently on)
[Energy based:0/7]Location:Arcane Room. South entrance.
Name: Thrancaole
Appearance: A shadowy figure. Neither its face nor clothes can be seen.
Stats:Str: 0
Dex: 0
Spd: 0
Wil: 0
End: 0
Pot: 3
Pol: 6
Status effects:Transformation status: Biometal form.
[Light][Yields][Soft][Naturally sharp]Inventory:-Biometal rapier:
[Light][Piercing weapon]Location: Greenhouse Room. North entrance. Name: Ali
Appearance: On the taller side, with light green robes.
Stats:
Str: 0
Dex: 1
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 7
Status effects:
Transformation status:
-Right leg repels Meat/bone/blood:
Strength of incoming attacks made with things made of those components will be reduced by 1.
You also have a -1 to your dexterity, due to movement problems caused by the repulsion.
Inventory:
Location: Magma Room. Center.