Turn 071Any experiment where something is learned is not a failure.
Melee combat. I guess.
Systar scratches his head. "This isn't working right!"
Killem!
Right after Systar scratches his head, the wooden monkey jumps happily, revealing that the object behind his back was an iron knife, the size of half its arm. Oh, crap.
The Dark Mage positions himself in front of Systar, some strategy forming in his mind.
The wooden monkey runs to Zolond, but, instead of using his knife, he tries to jump and land over him:
[Planky dex:1
+1=2]
[Zolond dex:2
+1=3]
But Zolond moves away at the last moment, the hands of the monkey getting dangerously close to his leg. Systar uses this opportunity to strike:.
[Systar dex:1
+1=2]
[Zolond dex:6
+1-1=6]
But Zolond sees him coming too! And thus he tries to move away Systar's feet as he runs towards him!
[Zolond str:2
-1=1]
[Systar dex:6
-1=5]
But Systar just stumbles, although he is stopped in his charge.
((Guys, would you mind to stop failing so hard at things?))
"That wasn't supposed to be plant, but I'll take it. Time to fix some stuff..."
Expeditious science to the rescue!
[Pot:5
+1=6]
A small tree erupts in front of you.
[Pot:4
+1=5]
Nothing happens.
[Pot:4
+1=5]
A golden line appears and draws a pair of gloves. Looks like you may have a trade partner with this.
[Pot:4
+1=5]
You get some leather. it falls and lays lazily against the young tree.
[Pot:4
+1=5]
Nothing happens!
Well, at least you got something!
Oh my goshes yesm.
Successful science is succulent science.
Since NO-ONE IN THIS DAMN PIT KNOWS HOW TO MAKE GLOVES! *ahem* Science.
Pointless turn ahoy!
[Pot:6
+1=7]
A thick golden line appears and draws a big hand. With a flash of light, it materializes into silver on the outside, but it has cloth on the inside.
Hmm, maybe you can do something about this:
[Dex:1
+1=2]
Yeah, but, you are not so sure about what to do.
Better try plan B:
[Pot:1
+1=2]
You get a dirty piece of cloth and a small shard of silver.
Well, that was disappointing.
You're a jerk
No, the GM is not. Maybe you are over-thinking things.
Back to the game, anyway:
[Pot:5]
A golden line appears and draws a hatchet.
[Pot:1]
You get another tangled mess.
[Pot:3]
You get a fistful of copper. When you try to touch it, you notice that it is pretty hot, even more than what it normally would be, considering that you are in the room of heat.
MULTIPLE PMs OF DOOM
First, you try to fix the bleeding:
[Dex:1]
You tear out most of the robe covering your legs. Now you are getting chilly. Fortunately nobody is here to tell you how you should have shaved your legs or something.
Well, better do science:
[Pot:4
+1=5]
A golden lien appears and draws a morningstar.
[Pot:3
+1=4]
Some assorted bones appear in front of you.
[Pot:2
+1=3]
Now you get two prisms attached to each other, via the shortest face of the longest one. Huh.
You nausea how receded into:
[Coughing]PM
You walk to the other side of the Grand Room, so that that weirdo doesn't kill you. That diamond wall, despite the hole you made, should help blocking nasty stuff.
[Pot:2
+1+1=4]
You get another chunk of diamond. That's boring.
[Pot:1
+1=2]
You get a little shard of what you presume is diamond. It falls above the other chunk, and disappears. Huh.
PM
More weird stuff!
[Pot:2
+1=3]
You get a small drawing. It seems to be a kind of a seal, but made from geometrical figures. It tail is composed by two pyramids pointing away from each other, its main body is a prism, and a sphere forms its head. Its facial features are still there, but the spherical design makes them seem very cartoonish. With a flash of light, it materializes into dirt, and stays floating. The animal proceeds to try to move, but really can't displace itself, just make some almost imperceptible movements due to air currents.
Why do you create life so pathetic?
Character sheetsName:Derm
Appearance:I put on my robe and wizard hat.
Stats:+5
Str:1
Dex:3
Spd:1
Wil:0
End:1
Pot:3
Pol:5
Status effects:-Torso and legs:
[Burned]Transformation status: Flesh man!
-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
Leg is a plant foot:
You need a crutch to stand or to be adjacent to a wall. You can't actually attack with the crutch without falling. Now your arms are involved in tripping attempts against you.
-1 to speed
-1 to dexterity evasion rolls and acrobatic actions.
[Soft]Inventory:-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning.] (Currently on)
[Energy based:0/7]Location:Northern hallway. Center.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +5
Str:2
Dex:2
Spd:0
Wil:1
End:1
Pot:3
Pol:5
Status effects:Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Silver-biometal arm-guards:
[Heavy][Soft][Smooth surface]Location:Magma Room. North entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4
Status effects:Transformation status: Diamond drake!
[Naturally sharp][Crystaline structure]Can't have inventory nor grab stuff.
Inventory:No inverntory!
Location:Grand Room. West side.
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats:Str: 3
Dex: 2
Spd: 2
Wil: 0
End: 1
Pot: 0
Pol: 1
Status effects:-Chest, arms and right leg:
[Burned]Transformation status:Inventory:-Cold aluminium warhammer
[Blunt weapon][Light]-Black biometal bow:
[Light]-Obsidian arrows(0):
[Heavy]Location:Portal Room. East entrance.
Name: Zolond
Appearance: A dark skinned man in a black robe and black pointy hat.
Stats:
Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 0
Pot: 3
Pol: 3 (2)
Status effects:
Transformation status:
Inventory:
Location:Portal Room. Center.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:-Full body:
[Minor burns]-Head:
Lacks a chunk! 1/3 chance to get -1 to pot.
Transformation status:Inventory:Location:Grand Room. East entrance.
Name: Li
Appearance: A rather typical-looking wizard with blue robes
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 3
Pol: 3
Status effects:Right arm: lacks a chunk! Chance of malus will persist even without the bleeding.
[Bleeding II][Coughing]Transformation status:Inventory:Location:Greenhouse Room. North entrance
Name: Magical Trevor
Appearance: White robes and hat, orange hair and beard
Stats:
Str: 1
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 4
Status effects:
Transformation status:
Inventory:
Location: Magma Room. Center