Turn 061"Time to combine science and combat. Two of my favorite things."
Too legit to quit
While Zolond prepares to dodge another arrow, Systar prepares it.
[Systar str:5
+1=6]
[Systar dex:3
-1=2]
[Zolond dex:3
+1=4]
And Systar just can't coordinate his strength. The arrow just gets away again. Dammit, and now it seems that the dark guy has recovered his magic mojo.
((By the way, as I said earlier, I'm only allowing one physical attack per turn. There are some punctual exceptions, but that goes related to a matter of properly using inertia and momentum.))
Time for Science!
Let's say a bunch of words together, and hope that you don't die!
[Pot:4
+1=5]
A thick golden line appears and draws a huge hand from itself, like the size of your chest. The form looks slightly unstable, like if it was
flowing. It just sits there, floating for a brief time, until it disappears.
((I ran the turn thinking that you wanted to say the words in just one sentence, because you said group. If that was not the case, please state that the words are to be said separately))
That moment when I realized I PM'd my action but forgot to post.
My apologies; science/murder/oh-god-what-is-that! will be back with you shortly.
This is the time. You have been waiting for this for, like, two Time Units Replacing Normal Seconds (TURNS, for short). Now, you will conquer the world with sheer awesomeness:
[Pot:6
+1=7]
Your body begins to glow as infinitesimally small points of light begin to be absorbed by it, only to flash a couple moments later. You are fleshy again, and then you realize that your head hurts and bleeds, as well as your leg, and you even have slight bruises on another part of your body. But your thoughts are interrupted as you begins to glow again, and with a flash of light, you feel incredibly different. You drop the morningstar, which falls to the ground some of the spikes chipping in the act. It appears that your hands are not as responsive as before. And your overall new body structure is making you bend on all fours. It feels odd. You look at your hands. They are claws, but the finger are even more elongated than before. The sharpness hasn't been lost, that's for sure. You are really exited about all this, then you discover that you have a new limb as it almost slams into your face. Yeah, that's a very long, and also sharp tail. You try to grin, then realize that your face is not nearly as expressive as before. Your, tongue, on the other hand, feels extremely odd.
Now, better test what you have acquired:
You try to spit. The first thing that you realize is that you have a mouth inside your own mouth, and that you have to open both of your mouths, and pull out your tongue-mouth to even think about spitting. This takes some time to realize, but then you are ready:
[Bigf01t pot: (fixed):2] ((7 Pot divided by 3))
[Bigf01t dex:1
+1+1=3]
You spit some acid towards the diamond wall. You barely hit it. Yes, you barely hit a wall. You are bad. But also you are just learning, and realize that, if acid had to go through what would have been an esophagus had you needed to eat, that conduit must be somewhat resistant to it. You walk on all fours to the diamond wall and slightly touch the acid with the side of your tail. If this operation hadn't involved acid, it would have still been a feat for you. Sadly, you realize that the acid still burns. Damn.
And, to make things worse, you don't seem to be able to spit again. Maybe you are not an endless tank of acid. Or maybe you need to give your body some time back.
You also realize that, while you still have your crude armplate on one of your front legs, you dropped all the paper and cloth that was still left.
What is good, is that you don't feel that your wounds carried to this form.
Xenomorph form! ((Adapted from dragon form. Because biometal, acid, and because why the hell not? The differences are purely cosmetic.))
[Light][Yields][Soft][Naturally sharp]Can't grab things, has no inventory.
Biting mechanics:
-Can be attempted while wrestling at no penalty for you. Can be attempted out of wrestling too.
-Opposed dex check, successful bite deals half a strength roll damage, and latches.
-From that on, you can freely roll for strength each turn, dealing one third of that as damage.
-Damage is generally bleeding or cutting. May not have effect at all on stronger materials.
-You are even less likely to evade attacks from third parties than while simply wrestling.
Again, I suppose.
I think that now would be a good time to leave the area.
I'm helpful.
"You just don't know when to back off, do you?"
[Thrancaole spd:1
-1=0]
[Flimsy spd:2
-1=1]
[Robert spd:3]
[Derm spd:1
-1=0]
The Ork, noticing all this rattle with that shadowy thing, tries to be helpful, and so he attempts to release a spell at it, but first he grabs his nice battle axe. Anyway, what was he doing? Oh, yes, trying to burn someone:
[Robert pot:4
+1=5]
1st word: 5/1=5
2nd word: 1d6=6/2=3
Total fire pot: 8
[Thrancaole dex:1
+3=4]
[Robert end:4]
[Thrancaole end:5
-1=4]
A cone of the reddest flames you have ever seen erupts in front of the Ork spellcaster, engulfing part of him and most of the shade, which, despite jumping backwards, couldn't escape from the tremendous amount of flames! It managed to pull its head out before the were engulfed too, fortunately.
Unfortunately for both the shade and the ork, the fire was charged with static, which was unleashed into both combatants, and they felt how their limbs went numb:
Robert has:
[Slight paralysis]Thrancaole has:
[Slight paralysis]With
[Minor burns] in arms, chest and right leg.
But, now, it comes the axe!
WAAAAAAAGHHHH!
[Robert dex:3
-1=2]
[Thrancaole dex:5
+2-1=6]
But the Ork noticed that he could barely swing the axe, being too heavy and all! The shade used the opportunity to get a good grasp of it!
Disarming:
[Thrancaole str:6
-1=5]
[Robert str:1
-1=0]
And the shade then kicks the ork in the chest, and he falls on his shiny buttocks.
Thrancaole now has the axe!
But, oh shit, now comes the Wizard:
[Flimsy pot:6
+1=7]
1 fire: 7/1=7
2 fire: 1d6+1=22=1
3 fire: 1d6+1=3/3=1
Total fire: 9
1 electricity: 7/1=7
2 electricity: 1d6+1=7/2=3.5
Total electricity: 10.5=11
Guess why I tried to put diminishing returns?
[Flimsy dex:6
-1+2=7]
[Thrancaole dex:1
+3=4]
[Flimsy end:6
-1=5]
[Thrancaole end:4
-1=3]
Electricity pot: 11
Total exposure: 14
11/14=0.785 per point of exposure.
Thrancaole exposure: 8*0.785=6.285=6
Flimsy exposure: 6*0.785=4.714=5
A huge ball of fire erupts in front of the Wizard, as electricity crackles into the air. It is too big for the shade to evade it completely, and soon it is totally engulfed in it. But it doesn't even feel the fire, it is the static energy flowing trough all its body, making everything go numb, making it lose control of everything. As the fire quickly dissipates, only a prone and twitching shadowy figure remains, heavily scarred. The movement lasts very few time, though, and soon the twitching is replaced by stiffness.
Thrancaole is dead. The Flimsy Wizard gains a stat pointThe Wizard didn't even feel the ecstasy of that reaped soul going into his body. He is suffering the same thing as the shade did, but his hearth is still working. Or so it seems.
The Wizard now has:
[Minor burns] in chest and right arm.
[Paralysis:2]Derm arrived then, only to notice that he had missed all the fun. Also, his foot flashed with light and became an axe again.
ExcellentThe ork, on the other hand, moves in and grabs his axe again from the scarred corpse of the shade.
Magical Trevor appears in the Magma Room. The flowing magma goes well with his hair. He sincerely hopes that someone doesn't decide to put him in there though.
Character sheetsName:Derm
Appearance:I put on my robe and wizard hat.
Stats:+5
Str:1
Dex:3
Spd:1
Wil:0
End:1
Pot:3
Pol:5
Status effects:Transformation status: Wax-iron man!
[Soft]-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
-Right foot is a solid iron axe:
Further -1 to dodging!
-1 to speed!
-1 dex to performing physical attacks because it is really uncomfortable to move!
Inventory:-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning.] (Currently on)
[Energy based:0/7]Location:Grand Room. North entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +5
Str:2
Dex:2
Spd:0
Wil:1
End:1
Pot:3
Pol:5
Status effects:Transformation status:Xenomorph!
[Light][Yields][Soft][Naturally sharp]Can't grab things, has no inventory.
Inventory:-Chitin armplate on right arm:
[Smooth surface]Location:Grand Room. West entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4 (1)
Status effects:[Slight paralysis]Transformation status: Diamond orc
[Crystaline structure]Inventory:-Diamond battle axe:
[Hacking weapon][Heavy][Two-handed]Location:Grand Room. West entrance
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats:Str: 3
Dex: 2
Spd: 2
Wil: 0
End: 1
Pot: 0
Pol: 1
Status effects:Transformation status:Inventory:-Cold aluminium warhammer
[Blunt weapon][Light]-Black biometal bow:
[Light]-Obsidian arrows(0):
[Heavy]Location:Portal Room. East entrance.
Name: Zolond
Appearance: A dark skinned man in a black robe and black pointy hat.
Stats:
Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 0
Pot: 3
Pol: 3 (2)
Status effects:
Transformation status:
Inventory:
Location:Portal Room. Center.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex:
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:-Chest and Right arm:
[Minor burns][Paralysis:2]Transformation status:Inventory:Location:Grand Room. East entrance.
Name: Li
Appearance: A rather typical-looking wizard with blue robes
Stats:
Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 3
Pol: 3
Status effects:
Transformation status:
Inventory:
Location:Greenhouse Room. North entrance
Name: Magical Trevor
Appearance: White robes and hat, orange hair and beard
Stats:
Str: 1
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 4
Status effects:
Transformation status:
Inventory:
Location: Magma Room
GM commentsSo, this happened when someone tried to repeat words in a spell. He almost ended up dying. I even changed the system during the making of the turn, so that the numbers didn't get too high. At the end, the RNG gods decided that they wanted the numbers to get high, no matter that I wanted them to be as average as possible.
Anyway, the system is simple:
You roll 1d6+ bonuses for each word. Each roll is then divided by the amount of repeated words, in a progressive order, the the results are added. At the end, the number is rounded to a manageable number.