Turn 042Head toward the Portal Room (via Greenhouse Room). Anyone who attacks me gets put in a full nelson.
[Spd:6
+1-1=6]
You jog to the Portal Room, going through a room filled with strange bulbs opening and closing, and through a big and mostly empty room with a corpse emitting smoke and another dude here saying some bullshit. You hear him, because there is nothing else to do:
Anamnteibu = Seal
Umerata = Monkey
Cumlintede = User's Body?
Ritutuan= Fangs
Quaremru= strange spreading squares?
Iampeur= CAT
Isqua= Fire
Periamquaes= X goes forward
Quesiibu= Right leg
Antse= X jumps at your face
Issper= EXPERIMANTION
Tusru= Blood
Ererum= Hand
Sttat= needs experimantion
Itaquaestan=needs experimentation
Erante= Steampunk shit
Entam= ALLIGATOR
Tersse= Electricity
Tersse Periamquaes, pointing at a wall.
R-509 Etta
You give that odd book a shot, because, as the universal justification of varied causes says: "Why the hell not?"
[Pot:2
+1=3]
A spark suddenly appears, and for some reason, in its brief existence, it seemed to be moving away from you.
[Pot:5
+1=6]
A thick golden line appears and quickly draws out of itself a big orc in front of you. It tries to punch you, and you cower in fear, until you notice that its hand just went through you. Then you open your eyes and see it disappear. Nice.
Systar laughs as he saw this, and continued his jog to the Portal Room. The element whose existence is the reason of the name aforementioned room is emitting a pleasantly blue and purple light, as they seem to flicker and revolve through the portal itself. Here is also another guy. Well, thing, maybe. Its claws makes you think that it could be hostile. It seems to be trying to say some words, albeit not shouting them, like the previous scared guy:
Hmm.
+1 Pool I think. Fateful science beckons.
Also, word me.
Condolences to the massacred.
Hey, look, a new guy! Maybe another potential victim? The blood lying on the floor seems to have warned him, so no surprise attacks will be useful this time. Well, better do science:
[Spd:6
+1-1-2=4]
[Pot:1
+1=2]
Something involving a golden line happened, you are not sure what, though.
Well, that is a wasted turn.
Hmmm. A strange conundrum. Oh well, probably just another cool dream. Hopefully...
Time To Test.
You are not sure if this is a dream, but you don't want to either test the sharpness of the crystal pyramids attached to the wall, or put your hand over the octariney beams going to the ceiling.
Well, you have these papers here, so, why don't you try to read it, so that you die horribly some time after?
[Pot:2]
You can somehow feel a disturbance in nothing itself. Yeah, there is no contradiction in this sentence.
[Pot:1]
Well, you have no idea what happened.
[Pot:3]
The closest pyramid to you begins to emit a faint golden glow.
[Pot:1]
Again, you don't know what did just happen.
[Pot:4]
Your whole body begins to emit a golden glow, but it soon fades away.
[Pot:4]
The wall you have been staring while being concentrated on having your diction not fail you begins to glow, but, as with your body, it faded away.
That was slightly helpful
Head to the portal room trying out a new word
Erante Entam
((I have no idea if this will work))
[Spd:6
-1-1=4] ((This is a check to see if you actually manage to do an action after this))
You shout some words:
[Pot:1]
A golden line appears in front of you, shakes frantically and then jumps after you, just phasing through you chest.
Then you jog to the Portal room, to encounter a dead body, blood, and two people, one of them an emaciated and alien humanoid with sharp claws.
RIP, those three guys. We hardly knew ye and barely cared.
+1 Pool
Clean off my boot.
"Well. It seems that we've slain another knave. Perhaps we should find another area, free of such bodies, until such time as they have been removed by whatever dark forces maintain this strange place?"
Also, repair my hammer with the ring.
You clean off both your boot and the hammer with the clothes from Thrakor's body, then head to the Greenhouse Room, alongside Derm. You also rub your ring against your hammer, which is a really tedious task.
As you entered the Greenhouse Room, some of those cylindrical repairers came out, which begun rolling over the two holes in the ground in the hallway. They were joined by two floating pyramidal beings made from a translucent golden substance holding some black substance in their insides. Also, two bigger entities made of spinning balls emerged from the wall, near the floor, just phasing through it. These beings proceeded to float above the two corpses in the room. First, the assorted bits of flesh and bone from both your boot and hammer were pulled to the rotating spheres of them, and the whole bodies were soon totally pulled, until they were touching the central black sphere. Then the most horrific act happened: the components of the bodies were brutally yanked away and pulled towards a different sphere each; bones to the white one, viscera and flesh to a red one, and blood the other red sphere. The components encircled their respective spheres, the bones producing disturbing cracking sounds as they broke to be able to fully embrace the circumference of the white sphere. And then, each mass begun to slowly recede, like if it had been absorbed by the sphere, until the only thing that remained: some bits of cloth that lazily fell to the ground, only to be absorbed by one the pyramids that hovered over them and opened, which then proceeded to begin sucking the gaseous wall, a task in which was helped by the other pyramid, that by this time had absorbed and made disappear the gooey chair, notably reducing the amount of blackish matter on its inside. After the pyramids ended the operation, some short but wide tunnels could be seen leading to the wall, near the floor. The cylindrical creatures begun to roll vertically, defying gravity, to fix the wall, until the tunnels could not be seen. Then all these creatures phased through the walls, one of the pyramids going through a place where you remember one of the tunnels was.
Well, that was a disturbing thing to see to make you forget the tedium you were doing. Fortunately, now you hammer is fine.
You ponder briefly about what happened to The Flimsy Wizard. Could it be possible that he was sucked by the pyramids? Well, he almost couldn't move, actually, and you left him there. Maybe he was seen as another kind of science by-product? You are not sure. Well, not that he could have survived much more anyway.
Meanwhile, Derm seems to be trying to cast a spell:
Movement and science.
[Pot:6
+1=7]
A golden line appears, then begins to draw a big spear, bigger than what you would have expected. It is also a bit thicker, and has a crank attached to a cog on one of its sides. With a flash of light, the spear materializes into iron. You can see that there is a little hollow point on the edge of the spear, and that heat is coming out of it. You pick it up, realizing that it is quite heavy, but that you could still use it as a crutch if needed, but you will need to use both arms to use it as such, rather than one. In fact, you would be using it as a kind of vaulting pole to move, doing little jumps, but without needing to drop it. Using the crack until it stops shows that it is able to pull back the head from the edge of the spear, thus making you able to activate or deactivate the searing pain at will. Well, the fire would also cauterize any kind of wound you make on flesh, so maybe this was not the best idea. oh, well, you were doing science anyway.
-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning. This also cauterizes flesh wounds] (Currently on)
[Energy based:7/7]And there is still magic mojo to do more science!
[Pot:1
+1=2]
A golden line appears and wiggles. Wigglity wigglity.
Miol appears in the Magma Room. Yeah, it is hot, everybody knows that already
Character sheetsName:Derm
Appearance:I put on my robe and wizard hat.
Stats:+4
Str:1
Dex:2
Spd:1
Wil:0
End:1
Pot:3
Pol:5
Status effects:[On ground]Transformation status: Iron man!
[Smooth surface][Yields]-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
-Right foot is a solid iron axe:
Further -1 to dodging! (offset by crutch)
-1 to speed!
-1 dex to performing physical attacks because it is really uncomfortable to move! (offset by crutch)
Inventory:-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning. This also cauterizes flesh wounds] (Currently on)
[Energy based:7/7]Location:Greenhouse Room. North entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +3
Str:1
Dex:2
Spd:0
Wil:1
End:1
Pot:3
Pol:4
Status effects:-Left leg
[Slightly mauled][Paralysis]Transformation status:Black Bio-Metal body
[Light][Yields][Soft][Naturally sharp]Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
Location:Portal Room. Center.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"Stats: +3
Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:1
Pol:3
Status effects:-Left leg:
[Burned]Transformation status:Inventory:-Golden hammer:
[Heavy]-Repair Golden ring
Location:Greenhouse Room. North entrance.
Name:Mark Hound
Appearance: Mark wears a robe with hood and large wizard hat both black and has his face hidden by the hood and wears the hat at the same time he is average height and loves explosions
Stats:Str: 1
Dex: 1
Spd: 0
Wil: 2
End: 1
Pot: 2
Pol: 2
Status effects:Transformation status:Inventory:Diamond nunchucks:
[Blunt weapon][Two-handed][Heavy]Location: Portal Room. East entrance. Name:Testurr, Thie
Appearance: Guy in a really geeky bathrobe meant to look like a wizard's robe. Has underwear on underneath, thankfully. They have dice on them.
Stats:
Str:0
Dex:1
Spd:0
Wil:1
End:0
Pot:1
Pol:6
Status effects:
Transformation status:
Inventory:
Location:Arcane Room. Center.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats:
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:3
Status effects:
Transformation status:
Inventory:
Location:Grand Room. Center
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats:
Str: 3
Dex: 2
Spd: 2
Wil: 0
End: 1
Pot: 0
Pol: 1
Status effects:
Transformation status:
Inventory:
Location:Portal Room. East entrance.
Name:Miol
Appearance: Male garbed in a turquoise robe upon which branching symbols are sewn with gold colored thread.
Stats:
Str:0
Dex:1
Spd:0
Wil:1
End:0
Pot:3
Pol:4
Status effects:
Transformation status:
Inventory:
Location: Magma Room. Center.