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Author Topic: Robocraft - F2P Minecraft + World of Tanks  (Read 326657 times)

endlessblaze

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2025 on: October 21, 2015, 07:01:02 pm »

HAHAHAHAHHEHEHEHEHHEEHHEHEHEHEH IMA EXPLODE FORM HYPE!

-boom-
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Gabeux

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2026 on: October 21, 2015, 09:29:11 pm »

If I could build a Mech from the MechWarrior series that was actually good in combat I'd be so happy.

Are mech legs as mobile as the..spider..legs?
From screens, they seem to be the slowest ones and the one that'd probably make the easiest targets to kill with plasma or sniper.
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

crazysheep

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2027 on: October 21, 2015, 09:56:42 pm »

I think the point of the mech legs is to balance out mobility with tankiness. Kinda like the tank treads compared to the cruiser wheels.
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MrRoboto75

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2028 on: October 21, 2015, 10:51:43 pm »

Every time I try to pick up this game, I end up putting it down about a week later.
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crazysheep

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2029 on: October 21, 2015, 10:56:09 pm »

That's roughly how long it takes for a player to pick up the new meta and adjust to it, yeah :P
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Aklyon

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2030 on: October 22, 2015, 08:18:30 pm »

Game is not any better, but mech legs are nice. Battle Arena is still fucking hidden from everyone but the people who could build t19 or 10 bots and only want to play as those (the pit I could care less about), so its not any more interesting and you get 'fun' things happening like your base capture bar rising when no one is goddamn there. And I knew for certain no one was there, because there were 3 bots left in the match: me holding down the goddamn bar from rising, my teammate fighting at the other team's base, and the guy he was fighting.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Gabeux

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2031 on: October 22, 2015, 08:49:46 pm »

Yeah maybe it's the "people going underground" bug (or exploit?)
Sometimes a player can go below the ground, kill people, take over the base, and is pretty much untouchble - and as a bonus, his name might not even appear at the player's list.

Never happened to me, and never saw no one complaining they fell off the map.. so I guess it's an exploit.

There's also that bug that has been there since the game was in alpha/beta: sometimes your team eliminates the opposite team but the game doesn't end and you have to capture the enemy base.
Fun ensues when everyone is immobilized when that happens. [quit match or wait for 5+ minutes while people lose their crap on the chat]
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Aklyon

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2032 on: October 22, 2015, 08:54:00 pm »

You could solve all of those problems by letting people not play the capture the base mode.
But noooo, apparently this stupid mode is more popular, and I can't be bothered to waste all of my rp on an upgrade that might not even reach that arbitrary mark.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

MrRoboto75

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2033 on: October 22, 2015, 09:08:38 pm »

The team DM matches are absolutely silly.  Two blobs just sort of loitering just outside of view from each other, trading a couple of shots here and there that are immediately healed up by the three medics per team.  And then one of the medics die by plasma bomber/random rail guy and the other team finally presses the advantage.
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crazysheep

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2034 on: October 22, 2015, 09:30:38 pm »

I much prefer playing team deathmatch over Battle Arena, and if I had a say in game development decisions, I'd have vetoed the Battle Arena mode straight away. As such I can't agree with any suggestion to do away with team deathmatch altogether.

Also, mouseover tips for each block tells you how much roboranking it gives, so you should be able to know whether your RP investment is worth it. iirc some of the old rules of thumb still apply, so something like 6-8 identical weapons would keep your robot on the same tier as the weapon.
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MrRoboto75

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2035 on: October 22, 2015, 09:44:12 pm »

If half the game is only available to one tier, it begs the question of why the other nine tiers even exist.  The only real differences are bigger numbers and all the non-block parts doubling in size.  Oh, and that some parts only become available at certain tiers, while a lot of other don't for ... reasons.
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Aklyon

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2036 on: October 22, 2015, 09:54:34 pm »

Honestly, its not the gameplay of either mode that I like more, except for the lack of cap rushing in ba while you move half across the map, due to it being impossible. It is simply that one has respawning, and one does not. I'm fine with not having respawns if it is the only option, because oh well, if I get tired of playing, I can play more later. But you can in BA, I've played BA, and it was enjoyed. Usually. Now its basically 'no no no, we don't have multiple game modes, that was a test. Keep on playing the old mode, and have some more parts. Pretend respawning never existed, and ignore the overclock ratings on parts.' All of that interest in playing, and all the hype about finally adding a second real game mode, up in smoke for the sake of queue timing.

Also, mouseover tips for each block tells you how much roboranking it gives, so you should be able to know whether your RP investment is worth it. iirc some of the old rules of thumb still apply, so something like 6-8 identical weapons would keep your robot on the same tier as the weapon.
I cannot pull a t7 armor helicopter that needed a redesign even back then to go any further up 28k rr in under 100k rp, unless I've very much misguessed the total rp costs of the t9 stuff the level-based tech tree gave me access to. Even if I could, I don't know how to play against the megabots and the maxed-cpu bots there, just bots that have had to compromise one way or the other because they don't have enough cpu to build everything into their bot they want at once. I'd have more luck succeeding in soviet destroyers in WoWS, though probably less fun.
« Last Edit: October 22, 2015, 09:59:31 pm by Aklyon »
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

blazing glory

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2037 on: October 22, 2015, 10:26:07 pm »

Well, as for mech legs, I think they're pretty great.

Pros:
Really sturdy.
Unlike other movement types, if you lose one on the on side, you're still pretty good to go with your other leg, if a bit more clumsy.
The focus on being vertical means that you have an easier time placing electroplates.
While they can't climb everything like a spider bot can, they are pretty good at climbing slopes that a ground hugger would have a fair bit of trouble with, plus they can jump up what they can't climb.
They can do a decent crouch which is good if you want to hide them behind cover.
They are also really hard to tip over, really, the only real way you can pull it off is by jumping off a cliff and colliding with something on the way down.

Cons:
If you get temporarily unbalanced (or lose a leg) then you can spend a second and a half stumbling around like a drunk idiot.
While they are really sturdy, they are also really exposed, so if a rail or plasma hits you right then it's gone.
I'm pretty sure they are the slowest movement type we have yet.
They tend to be the tallest bots running around, so if you didn't place electroplates right, then you're toast.
For that matter, they pretty much /must/ have electroplates as they are getting shot the most.

There's also a sound bug around them that is endlessly irritating, chittering and going shick and click.

There's also other stuff I'm missing but I think mech legs are great.

Hey look, here's my Stomper.

Spoiler (click to show/hide)

It can take a lot of punishment and keep going, death typically coming from all my stuff breaking instead of losing the cockpit.

I have yet to die from a cockpit death actually, from rails or otherwise.

The shoulder thrusters are there for reasons.

Of course, there is a lil' man in the round belly.

Spoiler (click to show/hide)

It also has butt-plates for reasons.

So far it's the only thing I've made that does really well.
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crazysheep

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2038 on: October 23, 2015, 01:30:30 am »

I think I see what you're getting at, Aklyon.

Megabot play is more of an escort mission most of the time.
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endlessblaze

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2039 on: October 23, 2015, 12:06:37 pm »

It will take a bit to learn how to make a good mecha walker. But I think I have a good start.

It's a rail mecha of all things.....
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!
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