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Author Topic: Robocraft - F2P Minecraft + World of Tanks  (Read 326507 times)

crazysheep

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2190 on: February 03, 2016, 10:04:17 pm »

This bug has been in the game for a long long time though, and I'm surprised it took them this long to fix it:
Quote
Fixed a mirroring issue with the Electroplate F Left
inb4 "unity 5 fixed it"
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itisnotlogical

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2191 on: February 05, 2016, 09:32:10 pm »

What's a non-stupid way to design hovercraft? Mine are uniformly awful, except for the design that I elaborated on in the own thread.
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Rose

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2192 on: February 05, 2016, 10:14:09 pm »

Make then helicopters.
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Insanegame27

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2193 on: February 05, 2016, 10:16:40 pm »

Whats the easiest way to level up?
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crazysheep

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2194 on: February 06, 2016, 12:23:56 am »

What's a non-stupid way to design hovercraft? Mine are uniformly awful, except for the design that I elaborated on in the own thread.
Eh. Hovercraft are quite like aircraft in terms of design principle in that you want to keep track of your center of mass. Since hovercraft are no longer constrained to 2 dimensions of movement, like aircraft, you need to take that extra dimension of movement into account now. You then want to make sure that your bot is balanced around that center of mass, so if you pile lots of guns on the top of your bot, you want to make sure that you have heavier cubes on the bottom of your bot.

((I design and play hovercrafts a lot so I think I know what I'm talking about))

Whats the easiest way to level up?
iirc everyone says slap nano guns on your bots and start healing everyone.
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LoSboccacc

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2195 on: February 08, 2016, 04:19:45 am »

What's a non-stupid way to design hovercraft? Mine are uniformly awful, except for the design that I elaborated on in the own thread.

this is the most basic hovercraft. notice it was built before the hover being nerfed and buffed again, but it still workish and the principles are definitely the same

https://youtu.be/jvO5o2mNmGk

I also have one T5 guide with images instead of videos, if you prefer
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crazysheep

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2196 on: February 08, 2016, 04:23:54 am »

oh man, those were the days when you couldn't raise or lower your bot while building and mirroring wasn't a thing
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Rose

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2197 on: February 08, 2016, 04:27:31 am »

Those are things now?
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crazysheep

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2198 on: February 08, 2016, 04:32:05 am »

the , and . keys (default keybinds) raise and lower your robot, arrow keys (also default keybinds) move your bot around the building space, and x provides a central mirror line.
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Aklyon

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Mephansteras

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2200 on: February 20, 2016, 12:04:24 pm »

Finally getting multiple weapon types on the same bot! Nice!
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Rose

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2201 on: February 20, 2016, 12:21:54 pm »

Noo! They're nerfing SMGs

T_T
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Aklyon

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2202 on: February 20, 2016, 12:24:12 pm »

They've said they were stripping hitscan off lasers for ages, japa. Its just, rails also get a useful effect as a result and lasers just become more average.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Aklyon

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2203 on: March 01, 2016, 12:05:55 pm »

Maximum Loadout is tomorrow, non-maximum doublepost is right now.
Interesting points from the patch notes:
EVERYTHING is now round-robin firing. Teslas don't fire, so they don't count. (instead they're only active when selected and drain power per blade while ramming thy enemy. Also teslas are no longer one shot weaponry)
Limit of 5 weapon/module types per bot (front&top lasers are the same type)
6-gun cap is dead, hail energy bar. Energy regen is 100% in 10 seconds.
Firing guns no longer interrupts regen.
All weapons now turn about as fast as the lasers do.

Laser damage buffed to solidify it as the short-range weapon. Hitscan removed as previously mentioned.
It sounds like Rails no longer have the 'charge everything before firing'. You may shoot as many non-hitscan round-robin penetrative railgun shots as your energy allows. Railgun shots are faster than laser shots by a significant amount. This probably confuses physics a bit.
Plasma damage at centre (and splash damage) buffed to compensate for less frequent alpha strikes. Mega Plasma now blows the shit out of things with one huge blast instead of two good ones.
Nanos no longer have offense. Instead, they have stronger round-robin burst healing.
More nerfs to lighter cubes, because bloody tesseract nonsense.
The shield module works exactly like base shields: You can shoot through it, but not through enemy shields. It also takes less power than the blink.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

crazysheep

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Re: Robocraft - F2P Minecraft + World of Tanks
« Reply #2204 on: March 01, 2016, 04:45:29 pm »

freejam patches, stopping crazysheep from streaming thursday nights when the patch lands :s
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