You're clutching a spear stabbing clean through your chest. Standing in front of you, holding the other end of the polearm, is a knight, clad in midnight-black armor with strange symbols on his chest, seemingly moving and writhing on the cold steel. He raises the visor on his helmet, and you see not a face, but a moving mass of darkness. Somehow, though, it manages to speak in a voice that is commanding, regal, and yet somehow almost demonic.
It says to you, in this harsh, unforgiving voice, "Pd pfii gdds qkko", in red, even. With this, he releases the spear, and you fall backwards, through the ground below you, and darkness overtakes your vision.
* * * * * * * * *Jdmfoofom QlgzurslkoYou wake up, slowly. Looking around reveals that you're in a small field located inside. The ceilings and walls are forged of strong-looking, grey stone. In the corner is a sturdy and ornate wooden door. You try to remember the circumstances that brought you here, which brings about a worrying realization:
You have no memory.
There are a few blurry recollections, but they're disjointed, and make little sense. If you didn't know better, you'd think that you're in a poorly written story that uses "you" too much. Regardless, you can remember standing in front of several men in hooded, black robes, kneeling in respect, as well as laying down in a bed with several wires attached to you, but little to nothing else.
Still, though, some of your memories are slowly coming back into focus. Among these are your name, class, and gender. What were they again? Actually, now that you think about it, you probably could have figured out that last one out pretty quickly.