Oh my.
First off, I’m open to suggestions. I encourage them! I’ll be posting in character for the storyline then separately for the stats. A lot has happened since 11 struck the earth at Nilkulet Anil Non, the hammered Cathedral. DISCLAIMER: comments should not be taken as criticism of previous Overseers but, this place is a mess.
Since Meph added me to the Overseer list I’ve traded PMs with several players and everyone agrees this place is a mess. There is only so much that can be done in a year and there was this immediate problem of 4,500 undeads wanting to make us dead … This is way too lengthy but if everything blows up on me too, it will save time for somebody else.
Current stats and situation:
z screen open.
Therapist open screen.
u screen open
u screen others with breakdown count. 85 Frost Wraiths, the other 700 or so are various corpse types. Still, that’s down from the 4500 initially revealed.
Combat report. At least they don’t like each other.
Present squad setup.
Jobs, 1 of 2
Jobs, 2 of 2. Not shown: p.3, Pi_Age the psychiatrist playing a battle song in the tavern.
The fortress structure, leveling down:
Surface zoomed out.
Level 99. Fire clay, bypassed completely for whatever reason. Level 98 is dirt, 97 is yellow sand, also bypassed, then
The fortress begins, level 96.
Those are hanging braziers with open space on 95. The Cathedral dome (view from top).
Those are brazier supports with more open space. Up top are workshops and the beginnings of a metalworks. And an unmarked lever (naturally).
Let the massive stockpiles begin! Obsidian layer.
92, rubble bedrooms with a vein of olivine. One room will likely be sacrificed to get that tile of mithril. Another Shrine and that fancy smoothed room up top? That’s Kamikaze’s tomb-in-waiting.
91, a 21x21 furniture stockpile with planned exploratory mine shafts.
76, nothing much of interest until another Cathedral dome (and this is a religious-themed fortress). After this, the Hammer:
72, several levels more or less like this one. No notes so, nobody around here knows the Grand Design.
71, now we get to where The Hammer used to be. It hugs the map edge.
70. Drop Zone Ground Zero. Some of the floor is still standing but from the miasma and ichor, there were casualties. Up top is the marble mine and a planned excavation of galena (?).
69. A larger percentage of floor remains.
67. Some rubble but many corpsemen.
65. And here’s the problem: a few rubble boulders but the Demon City with its slade walls is mostly untouched. It’s already revealed to go another 10 levels down. The good news: there is a tiny hole punched in this level, giving the frost wraiths on the lower levels access to the corpsemen. They are having Fun together.
First question for the thread:
Therapist shows 17 dwarves. The U screen lists 18. Our religious-themed fortress’ High Priest Apostle of Armok and architect of The Hammer, Kamikaze (the jokes just write themselves) is listed as “tame” on the U screen, is missing from Therapist. This came up in the General Discussion thread but I didn’t get a satisfactory answer, now it’s happened here. When it seemed that I’d been wasting gold by changing guilded migrant dorfs to civilians before apprenticing them to another guild, others remarked that wasn’t necessary, just guild ‘em anew and go. When I did that, my fortress psychiatrist – Sigmund – went from being a Fisherdwarf to being “tame,” showing up among pets when assigning them to pasture zones. So now does Kamikaze. Is that what’s happened here? When I de-guilded ole’ Sig he became a dwarf again and was then guilded as a Merchant without problem.
So, overall first impressions:
Hmm.
I’m a traditionalist and dwarves are supposed to mine a mighty fortress in the mountains. A large wooden stockade on the surface is just too much “F Troop” for me. Still, here we are and from the smooth plank pillars, someone had planned on a 3x expansion of those wooden walls.
Second question:
Does anybody know from this?
I’m guessing one of those unmarked levers controls the bridge that would lead to the exposed and un-walled Depot but just to the right of it is -- ?? A Forbidden shrine, completely walled off but open to the sky. It is walled with blocks of Unknown Material.
?
In the inventory screen under bars, there were “bars” of no name in a previous save; they’re gone now and maybe that’s what walls off this forbidden shrine. Opening those walls will be a someday project.
I haven’t unpaused yet, no idea of current FPS. Screenshots are time consuming and I’ll need some more of same to wrap my head around this place. First order of business seems perhaps to reassign labors w/ Therapist and then get rid of all those Exact match, adamantine armor standing orders for the seven squads.