And the year comes to an end. It was quite different from what I expected. Here the highlight, then a tour of the fort, then the dwarves, then the save.
Highlights
We made two artefacts:
This is a marble journal. All craftsdwarfship is of the highest quality. On the item is an image of a crystal tree in marble.
On the item is an image of Kib Relicgames the dwarf and dwarves in olivine. Kib Relicgames is surrounded by the dwarves. The artwork relates to the ascension of the dwarf Kib Relicgames to the position of king of The Fragile Relics in 1.
On the item is an image of dwarves in obsidian. The dwarves are laboring. The artwork relates to the foundation of Nightmareground by The Vile Bell of The Fragile Relics in 11.
This is a smooth wooden cup. All craftsdwarfship is of the highest quality. It is decorated with smooth wood. This object menaces with spikes of smooth wood.
On the item is an image of dwarves in smooth wood. The dwarves are traveling. The artwork relates to the foundation of Spewsprung by The Lantern of Nuts of The Fragile Relics in 1.
On the item is an image of Kib Relicgames the dwarf in malachite bearing rock.
We had one death, Sawgile, dying of thirst. We had one attempted abduction of our only kid, Timeless Bob, which was unsuccesful. The caravan guards saw to that.
We had two caravans. Dwarves, that traded us a inactive swordgolem, drinks, plants, meat and silk cloth for some silk clothing, and 2 adamatine weapons. The golem was worth it. And a Drow caravan, attracted early by our high wealth, which traded us a few drinks, before the broker went to get one himself. The year ended, and the Drow are still there, waiting to trade proper.
We breached all three caverns, found adamantine, a curious underground structure and digged till we found warm rocks.
Our Overseer was a secret werebeast, but was healed by Armoks might.
Tour of the Fort
Notes for the next overseer:
- We have two miners, a copper pick and a wolfram battle-pick.
- We have only made adamantine weapons, but no armor yet.
- The southern wall in the third cavern is not air-right yet.
- The hollowed out area in the second cavern makes a good place for archers.
- The liaison has not talked to the expedition leader yet. Disable the labors and order what you want.
- The same holds true for the drow hoardmaster. Still waiting for audience.
- The levers are all marked with notes.
- Caravans will only arrive with wagons at the southern, slightly-walled area.
- Nothing is forbidden, except the 4 python man corpses.
- The tree-farm should come around in autumn. Better have a sawmill till then.
- Everything else should be fine. Dwarves are happy, no one is injured, no criminals, no tantrums.
- The drow traders have a forest spider and books of summoning. First one makes a good silk-farm possible, second one allows summoning colossus enemies in the colosseum. Maybe worth a look.
EDIT: - Completely forgot: I did buy a bonerattle from the drow. Maybe it will come in handy. If there are many dead outside and an enemy army, you can animate all corpses with it (play the bonerattle in the tavern to activate this) Should be enough to defeat at least one siege, and whoever is the victor will be weakened.
Dwarves
- Stormbuilder
- Grimmash
- Mc Meph
- Mc Jaxey
- Bigd the 145.
- General Splint
- McMuzz
- Meg Helmet, the cook
- Mc Marhgell, the miner
- The Old Ark
Sawgile - Died of Thirst - 1 year - Autumn.- Timeless
- Dohon
- Proto
- Pi Age
- MuDD
Save
http://dffd.wimbli.com/file.php?id=8281[/list]