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Author Topic: ☼Cathedral☼ - Curious Underground - 2000 units down. Looking for Overseers!  (Read 50189 times)

TalonisWolf

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 Who needs Gandalf when you have what is essentially a Minecart Chainsaw? *evil grin*

 Hmmm... what if I wasn't merely putting those souls to rest, but consuming them... *evil grin widens*
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GENERATION 32:
The first time you see this, copy it i

CaptainMcClellan

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That'd be really convenient wouldn't it? We wouldn't have to bother putting anyone to rest. I also kinda wish you had the option to temporarially take control of a single dwarf in fortress mode as if it were adventurer mode while all the other dwarves still followed normal fortress mode. That way, you could go down to the corpses, cut off their middle fingers and entomb them yourself. Maybe in the future, ToadyOne will implement something similar... I've heard that the lines between the modes are to blur as the game progresses. Besides, how awesome would it be to be able to take control of your dorf and adventure in your own fortress while it's still running?

Grimmash

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A few days left in the turn.  Full write up tomorrow and the save.

Grimmash

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28th Sandstone, 37

Meg Helmet breached the walls.  As soon as the wall crumbled I enacted the new burrow restrictions, calling our dwarves up.  She was the last one coming up, and pulled the lever to close the bridge on her way out.  I wanted to make sure we had time to set the other bridges.  Unfortunately the design required at least on path to the fortress remain open to enact the breach.

Spoiler (click to show/hide)

That done, Ringo and Meg activated the grinder after closing the access bridges.

Spoiler (click to show/hide)
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13th Timber, 37


We have been waiting, but neither the undead nor the demons have been lured into the grinder.  I am at a loss.  We have left them a simple, if devious, route into our fortress, but none are trying to enter.

Spoiler (click to show/hide)

16th Timber

Since the undead seem to have no interest in our fortress, I have taken the step of closing the path to the fortress, but leaving the livestock bait in place and letting the grinder run, in case any venture upwards.  In the meantime, I shall open up exploratory mining again to find more gold, Armok willing, and begin planning of a grinder above ground to deal with invaders.  The human still sit out side, but I may be able to begin a system that future overseers can use to deal with less cautions foes.

20th Timber, 37

The humans have finally left!  I have opened the gate.  We will gather what we can while completing the outer wall. 

24th Timber, 37

I went to check on the grinder.  It appears a louse man wandered in, as I found at least three parts of one on the tracks.  It appears our defenses are working.

28th Timber, 37

A warlock ambush has appeared outside.  The walls are done, but the bridges will have to wait.  We will continue work on the upper grinder, and sell off another batch of platinum bars for more gold sovereigns.

Spoiler (click to show/hide)

27th Moonstone, 37

Yet another beast has entered the caverns.  A shell covered blob of ash.  I do not even know how we would begin attacking such a creature.

Spoiler (click to show/hide)
Good news, however.  Our experience building the first grinder, combined with the new grinder being located in easy to dig soil, allowed us to create the new upper grinder in record time.  Construction and testing are complete.  Once the warlocks leave and we can secure the bridges above we need only dig out an access tunnel from the surface to lure victims in.

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4th Opal, 37

It appears a python woman corpse gummed up the grinder.  We will clear it out and get the machine running again.  There are more bodies on the tracks, so it does seem that some of our friends from below are meeting our welcome mat.

Spoiler (click to show/hide)
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9th Opal, 37

On a whim, I went back to the walls to look for the warlocks.  They are still here, off the to the east.  They seem to be chasing kit moleweasles around.  What stupid, pointless creatures.  I am referring to both.
 
17th Opal, 37

While our exploratory mining is showing little, we do have almost 20000 sovereigns.  I am going to summon two more dwarves.

7th Obsidian, 37

Old Ark Withdraws, and creates a quern.

Spoiler (click to show/hide)

9th Obsidian, 37

It seems the Warlocks goaded some monkeys inside our wall.  The critters freed a plump helmet man, who was dressed like an Apostle of Armok, of all things.  The warlocks had a grand time bludgeoning him to death while using him for spell-casting practice. 

Spoiler (click to show/hide)

12th Obsidian, 37

A drow caravan appeared on the horizon, but upon survey the walls, the pointy hat of the warlocks and the piles of broken wagons, dead bodies and scattered trade goods, they set up camp well away from our walls.  Probably wise of them.

We finished clearing out the grinder, and restarted the mechanism.  All of the bits were thrown into a small room one floor below the killing floor.  Mc Muzz gleefully took an inventory of the remains:

Spoiler (click to show/hide)

19th Obsidian, 37

The warlocks started a fire to the south of the fortress, and then left after tiring of beating up a kit moleweasle.  They truly are imbeciles. 

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I opened the gates.  I tried to wave at the camp of drow.  They did seem to notice.  Well, they may have seen a shape flaining against a backdrop of smoke, and thought I was burning to death.  Either way, they are coming towards the gates now.  I’ve also ordered the bridges to be linked to levers by the main gate.

Spoiler (click to show/hide)

22nd Obsidian, 37

Spoiler (click to show/hide)

While McMuzz, Meg and Stormhelmet worked at the bridge mechanisms I meet with the Drow trade representative.  I asked everyone else to hual up whatever they though might trade.  Since we have so much food and drink, I asked the dark elves bring those giant spiders of theirs.  If we can get a few of those, we might be able to harvest their silk when at peace and unleash them on our foes when at war.  We already have piles of bloodsteel armor and weapons from previous drow caravans, but these traders do not seem to mind.

26th Obsidian, 37

Well, the drow had very little on them, so I took it all.  Armok knows we have enough crap lying around here.  Hopefully the drow will send another caravan next winter, and we can start making contact with the outside world again.  At the least they might be a distraction for all the sieges we get around here.

And with that, I step down.  I hope the next overseer finds these infernal machines useful, and keeps us safe another year.

Save:
http://dffd.wimbli.com/file.php?id=8479

Grimmash

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Oh, the upper grinder is done.  Works just like the ones downstairs.  Play with them, it's fun!

Just test all the levers before putting a minecart on the hatch.  It can be nasty when that backfires.

There is a new burrow, Grinder, with an associated alert.  It currently orders everyone inside and out of the path of grinder will allowing lever access.  You will want to make sure the new, upper grinder is NOT part of this burrow at some point.  All levers that I could figure out have notes that at the least have a matching symbol on what they control.

We have automated, if sticky and prone to gumming up with guts, defenses at the top and bottom of the fort.

Good luck!

kamikazi1231

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Well done getting a viable defense up with limited dwarves.  Do we have another overseer?
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Grimmash

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With Meph out and about, i assume the front page is no longer correct.

BigD145

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Someone on the front page should probably start updating the list of overseers.
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TalonisWolf

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 All that work on the Chainsaw, and the zombies decide they'd prefer the entrance to hell... we aren't evil enough? Or they see us as kindred...
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TalonisWolf has claimed the title of Sig-forger the Burning Champion of Lime Green!
GENERATION 32:
The first time you see this, copy it i

CaptainMcClellan

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I've been meaning to ask, what happened to Meph?

Grimmash

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He is on another of his bike trips I believe.  Outside DF he is a distance cyclist.  He just launched a webpage for it.  There is a post on the forums somewhere.

CaptainMcClellan

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Ah, nice.

jimboo

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Since Meph hasn't logged on for a week, my suggestion is that someone just go for it and leave a note here that the save has been d/l'd and play resumed. 
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Grimmash

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I second that idea.  I also recommend whoever is next, spend a few minutes testing each grinder so you understand how they work and how to control access.  On that note, I just realized that if you secure the top grinder, there is no path into the base.  I would recommend building a long tunnel from north side of the northe east corner.  Check the track orientation, just to make sure it doesn't sned the cart down the pathing tunnel.

danmanthedog

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Hes not coming back for 6 months hes on his bike trip.
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