4th Felsite, 37I’ve sent orders for two dwarves via the town portal. We shall see what comes. Hopefully the new dwarves will be able to live up to the examples of Mc Mahrgell, Big D, and Niku.
14th Felsite, 37Count one more vile beast in the caverns below.
19th Felsite, 37Looks like two new peasants showed up from the town portal, Ayeth and Ringo. They seem to know each other. I’ve set them to hauling and butcher the ungodly number of cragtooth boars in this place.
3rd Hematite, 37I had an odd dream over the night. Maybe this place is more than just a cursed tomb for all that come here. I was sitting at my desk, with the Grinder plans before me, trying to twist out the reasons for my continual failure to make the device work. Mahrgell wrote some notes in the margins, and sat with me for a time, explaining how to improve the corners and the drop chute. Armok be damned, when I woke up the notes were on the plans. Not in Mc Mahrgell’s handwriting, but my own. This place is starting to seep into my very beard.
12th Hematite, 37Summer dawns, and after a few more adjustments, Mahgrell’s Mistep has proven functional. While his spirit seems to rest easy, I almost feel as though he is still guiding us. Work on the second loop of the grinder begins. Once both are complete, we shall open the gates and be done with these foul beast from below.
3rd Malachite, 37A band of rhesus monkeys are running around across the river from our beloved human guests, stealing loot off the plains. But instead of engaging, the humans are happy to drink and eat. For all I know they are have unholy relations with those damn kangaroos over there.
All our dwarves are busy building the second half of the grinder. But Urist, one of our lead miners, has just been possessed, running off to claim some shop or another.
I’ve attached some drawings of the Grinder, and of the tunnels that have begun around it. When we open the gates to the hordes below, I plan to give us enough time to close off the fortress if the contraption fails to wreak Armok’s bloody vengeance. The two sides of the grinder are symmetrical. Long tunnels lead out of the north end to trick the undead to come towards us, but give us time to seal bridges that will be built. As of now, the access tunnels are undug, but I am wary of striking that stone too soon.
The real test will be all the fell beasts that have also take up residence below. We know of the following:
Metah, a beakless oxpecker with feathers and some sort of poison.
Okor, a caterpillar with deadly spittle.
Okung Ukuukla, a winged, hairy snail that shoots webs. Although I’ve been told it is slowly rotting to death, I am not so sure.
Igojir Ehipolu, an enormous cockroach which exudes poisonous vapor. It too is maimed and crippled, but refuses to die.
Ormon, an enormous pangolin with leathery wings that spread some strange dust.
Seviro Volturius Tuber, a great sauropod that also shoots webs.
Even if the grinder kills them, the combination of all their foul secretions will make the tracks a death trap to any who dare walk in if we ever reopen the doors.
We have a new problem, as well. Ghosts are arising that cannot be laid to rest.