And done with the 1.5 months that were left.
Here a little graphical summary:
And here the save:
http://dffd.wimbli.com/file.php?id=8307I was a bit shocked to see that neither the surface defenses nor the forges have been expanded since year 1, but we do have tons and tons and tons of food, drinks and animals. For 20 dwarves, so its save to assume that no one will starve for the next 100 ingame years. This also means we should probably stop food production.
What I did is just a few changed:
I removed the 2 miners and the lumberjack from the military, because they have uniform conflicts.
I walled and doored the entry to the curious structure, because people were getting spooked walking past the hole in the ground with all the zombies.
I watched both brass golems die, swamped by corpses.
I saw 2 frost giant ambushes, a (dead) drow caravan, and looked the gates.
We have 1 frost giant captive in a cage.
I made some iron bars, researched Metallurgy, build a Metallurgist, made Spring-Steel bars, build a Toolmaker, and queued up some precision tools. Also steel mechanisms. I researched the coin mint, after I build that brand new TownPortal and found out we have no coins. Nor gold. I started forging coins in the forge, then build a second forge and 2 taverns, to exchange the silver coins into gold coins. At the same time I started Alchemy Research, and I really, really hope that this gets finished. I assigned all moleweasel kits for the butcher, all cragtooth boars for war-training, penned all boars into one area, and put 3 changelings down near that zombie-hole. They are destined to become MAGMALINGS, to solve that issue once and for all. Lets just flood that damn structure with molten rock.
I also set all farms to fallow and made some oil for alchemy/chemistry, as well as some tools and crafts like Abacus, Mortar and Pestle, Jugs, small things we need for these workshops.
I forbid all slade, because it takes forever to haul it anywhere, and I forbid and walled of that large area that is empty and looks pretty, but doesnt do anything besides. I cancelled all the channel designations in it as well, instead sending the miners out to mine hematite, sphalerite and dig exploratory mining shafts in hunt for silver and gold. This is of high priority, because for each 5000 gold coins we get together, we can order a new worker from the mountainhomes. Time to stock up on dwarves.
Thats about it. 3 researches done, about 8 buildings build and some changes in labor, and the gates are closed. The dwarven traders left in peace, but the drow got wiped out by Frost Giants.
Next Overseer: Maybe try the magma-heat-death of the the zombies. BUT I am not sure if they melt and die. I can only hope. There are currently 1060 of them in view.