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Author Topic: What kind of an effect does age of the world have on FPS?  (Read 1078 times)

WJLIII3

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What kind of an effect does age of the world have on FPS?
« on: December 31, 2013, 04:23:22 pm »

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Lav

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Re: What kind of an effect does age of the world have on FPS?
« Reply #1 on: December 31, 2013, 04:39:58 pm »

Erm... Why don't you make some research? Generate a few worlds with same seeds but different history lengths, start at the same place with the same team and observe... But frankly, I don't think history has any real effect on Fortress mode FPS, at least not to the degree where it's anything greater than low-level noise compared to other factors.
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kiwiphoenix

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Re: What kind of an effect does age of the world have on FPS?
« Reply #2 on: December 31, 2013, 09:09:34 pm »

Didn't notice any negative impact on FPS from a thousand-year world. However, all the historical figures make for a ridiculously huge save folder, which in turn makes saving or loading your game a royal pain.
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Blastbeard

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Re: What kind of an effect does age of the world have on FPS?
« Reply #3 on: December 31, 2013, 10:26:12 pm »

Didn't notice any negative impact on FPS from a thousand-year world. However, all the historical figures make for a ridiculously huge save folder, which in turn makes saving or loading your game a royal pain.

Yeah, have fun loading legends mode for a 2000 year old world for 5 minutes, and then exporting the data from it for another 30 minutes.
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AWellTrainedFerret

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Re: What kind of an effect does age of the world have on FPS?
« Reply #4 on: December 31, 2013, 11:26:20 pm »

In the actual fortress mode, world age will have no difference whatsoever in my experience. However, I have noticed one nice little feature: It may just be a couple of lucky gens in a row, but it it appears that having a large world with large civilizations growing for a long time dramatically improves the skillsets you get with migrants. I'm talking getting waves full of "Great" skilled dorfs. It may take a while to gen such a world because the history phase takes forever, but I will gladly wait if it means I no longer get waves of 40 dabbling fisherdwarves.

edit: I haven't tested it out yet...but does this mean the humans I go to war with will have higher skilled warriors? Could mean sieges are actually a threat?
« Last Edit: December 31, 2013, 11:28:55 pm by AWellTrainedFerret »
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WJLIII3

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Re: What kind of an effect does age of the world have on FPS?
« Reply #5 on: January 01, 2014, 09:52:35 am »

I've actually gotten mostly Great dwarves, to the point where I'm pretty sure half my fort has an 11, at least, in something, and I tend towards the sparse, on industries that aren't masonry or metalworking, and that was n my test world that I only aged 200 years. I'm not sure how the skill growths work, but young worlds still have highly skilled migrants.
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