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Author Topic: Mafia Setup Discussion and Review  (Read 236992 times)

webadict

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Re: Mafia Setup Discussion and Review
« Reply #585 on: September 13, 2018, 07:39:09 pm »

Should I start setup?
I technically wrote a bunch for your game, but I haven't gotten around to sending because school stuff. Maybe tomorrow.
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TricMagic

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Re: Mafia Setup Discussion and Review
« Reply #586 on: September 13, 2018, 07:40:43 pm »

Take your time then, I got Torna to explore tomorrow.
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Shakerag

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Re: Mafia Setup Discussion and Review
« Reply #587 on: September 21, 2018, 08:30:31 am »

To note, can I set up a game?

Unless I'm just totally misremembering, generally speaking if someone just shows up and tries to run a game it almost never gets up off the ground.
Looks like I wasn't misremembering. 

TricMagic

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Re: Mafia Setup Discussion and Review
« Reply #588 on: September 21, 2018, 08:57:00 am »

No sign-ups at all.
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Mephansteras

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Re: Mafia Setup Discussion and Review
« Reply #589 on: September 21, 2018, 09:11:43 am »

Try posting a blurb about it in the games threshold thread. Let people know what it is and why they should want to play it.
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webadict

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Re: Mafia Setup Discussion and Review
« Reply #590 on: September 21, 2018, 09:21:44 am »

No sign-ups at all.
Well, I never got a PM back about whether you liked my suggestions or whatevs, but... why should someone join? Don't take that wrong or anything, but, really, what's the appeal?
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TheBiggerFish

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Re: Mafia Setup Discussion and Review
« Reply #591 on: September 22, 2018, 03:56:16 pm »

No sign-ups at all.
You locked the thread, so we can't.
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Caz

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Re: Mafia Setup Discussion and Review
« Reply #592 on: September 22, 2018, 07:19:10 pm »

I looked at it, but it didn't seem to have any real description.
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TricMagic

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Re: Mafia Setup Discussion and Review
« Reply #593 on: September 23, 2018, 08:12:54 am »

I am not all that good with summaries. Especially if I don't receive 10 player like I would want.
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IcyTea31

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Re: Mafia Setup Discussion and Review
« Reply #594 on: September 25, 2018, 02:05:19 am »

I am not all that good with summaries. Especially if I don't receive 10 player like I would want.
"If you build it, they will come." A good summary brings players, not the other way.

I actually missed the thread, it being locked before I even noticed it.
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webadict

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Re: Mafia Setup Discussion and Review
« Reply #595 on: September 25, 2018, 08:50:41 am »

I am not all that good with summaries. Especially if I don't receive 10 player like I would want.
"If you build it, they will come." A good summary brings players, not the other way.

I actually missed the thread, it being locked before I even noticed it.
True. I think you have a good theme to build off of, but there needs to be something for a user to latch onto.
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TricMagic

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Re: Mafia Setup Discussion and Review
« Reply #596 on: October 04, 2018, 04:37:04 pm »

Right, I'm just hosting a build it, if anyone is interested. Yu-Gi-Oh limited.

Stacking the Deck
« Last Edit: October 04, 2018, 04:52:27 pm by TricMagic »
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IcyTea31

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Re: Mafia Setup Discussion and Review
« Reply #597 on: November 16, 2018, 07:36:42 am »

I'm feeling for a traditional game, one with simple, non-BYOR roles, no special gimmicks, no bastardry. I could host it, too, though I understand someone would probably like to advise a newbie.

What would you folks say about a return to the game's roots?
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Caz

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Re: Mafia Setup Discussion and Review
« Reply #598 on: November 16, 2018, 12:10:01 pm »

I'm feeling for a traditional game, one with simple, non-BYOR roles, no special gimmicks, no bastardry. I could host it, too, though I understand someone would probably like to advise a newbie.

What would you folks say about a return to the game's roots?

Sounds good.
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Tomasque

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Re: Mafia Setup Discussion and Review
« Reply #599 on: January 13, 2019, 06:25:03 pm »

With suggestions from webadict, IcyTea and FallacyofUrist, I've been working on an idea to help bring new players into mafia, and I want to pitch it here to see what you think about it. Like Beginner's Mafia, it's meant to introduce newbies to the conventions of forum-based mafia.  However, while BM eases them in with a minimalist design, my idea is to appeal to them with a thematic and mechanical link to Town of Salem. Potential players have probably played that game before, and so will be more likely to sign up and enjoy playing because they are familiar with the game and it's rules.

The round can be run with 6 players, but can support up to (and seems best with) 10. It's a semi-open setup, with many of the roleslots being one of three possible roles. Here is the breakdown of that:

6 Players
Mafiaso
Sheriff / Investigator / Lookout
Doctor / Bodyguard / Vigilante
Vigilante / Veteran / Escort
Escort / Transporter / Spy
Spy / Mayor / Doctor

7: Consort / Consigliere / Blackmailer
8: Sheriff / Investigator / Lookout
9: Random Town (from the 11 above)
10: Serial Killer / Arsonist

Days will last 48 hours, and nights will last until all actions are submitted (maximum of 24 hours). 6 players games (and maybe others?) will require a lynch everyday, to prevent the town from stalling things out while they gather info. Lynches will work as we're used to them, but - in the case of a forced lynch - ties will extend the day by 24 hours, and then will be broken at random if there's still a tie. Unlike Town of Salem, there are no whispers, and mafiachat works even during the day.

Now, I need to address the problem of balance. At face value, the town has a massive advantage because each of their players is a power role. However, I don't want to include vanilla roles in the game, because the guarantee of being a power role is the core appeal of Town of Salem. Therefore, I've done my best to balance out this advantage through other aspects of the game's design. First, the "1 of 3" roles make any claim by scum sound reasonable. Few of them can be directly counterclaimed, and even a massclaim can't pinpoint the liar. Secondly, the exact roles in the game have been chosen to give every type of scum at least one indesputable claim for an investigator. Lastly, some of the town roles in the game (Escort, Transporter, Vigilante and Veteran) can hurt or hinder the town, so their "anti-synergy" helps bring down the inherent advantage of being a power role.

What do you think? Is this a good setup, or are there some considerations I missed? Would anybody here - especially potential players who are considering joining the subforum - be interested in playing?
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