NQT: A few semi-scattered thoughts on CYOMagic:
This is going to be pretty painful for the mafia early on, and I doubt there will be many scumkills for the first few nights.
The average townie, being unable to coordinate power selection, will probably pick from the two strongly town-oriented schools: Good and Truth. Evil L1 is a dud for town (Wound's scumteam only, pretty much, and Delay's quite a niche power), likely pushing townies away from it, and Lies is mostly disruption-focused. Could see a few townies going Lies and/or Evil, but not many. What that means is that there will be a ton of people with the low-level Good and Truth powers right from the start of the game, and they're good to great powers, especially en masse. Several protects (counter any evil spell? Nice, particularly with many protects floating around), tons of tracks, tons of watches (you're starting Truth with mid-high-power investigative powers), and, if newly acquired spells can be used when acquired, a cluster of Spell-Seeks searching for Evil and Lies spells.
It is almost suicidal for scum to try to kill in this scenario, at least for the first couple nights. As informed as they are, they are still stuck struggling in a giant net of strong counters against scumkilling right from the start, and killing via Wound is a great way to maximize the chance of failing or getting caught. Disruption through Delay and Lies helps against a few irritating townies, but just about every townie will be dangerous. A game full of trackers and watchers is not a great game for the scum.
Wound I see almost no use for outside of the scumteam, needing coordination to be effective, and with Spell-Seek being available almost immediately, why even take it as scum?
I'll be honest: I don't see much correlation between power strength and power level in the setup, except for in Evil. Truth, for instance, has an excellent L1 and excellent L4, with two useful but weaker levels in between.
Questions:
* How are mislynches counted for the illusionist's victory? Is a mislynch pushed only by the scumteam going to count towards town killing itself?
* Are newly acquired spells usable the night of acquisition?
* When do players know that they have been harmed?