So I once ran a game on another forum, that didn't turn out so well for reasons. And everyone won due to a tie-game ending.
Well, anyways, the concept was a townless 5 faction game (iirc). Each player was a member of two factions, and each faction hated two other factions; a player couldn't be a member of two factions if they hated each other, and to win a faction had to eliminate all players belonging to the factions it hated. Each faction had 2-3 roles that would be dispersed among the players in the faction, so that certain factions could not have ability X or Y, or whatever, the point of which was to cause certain groups to dislike each other more, or whatever, and give them a reason to hunt factions that they might have been OK with. The original concept allowed for a tie between two factions, where they both win since all three factions the two of them hate (1 mutual and 2 exclusive) were both dead. However, the game ended when two opposed players both killed each other simultaneously.
So I was thinking of reworking it. Instead of a random spread, the players would be evenly seeded between the factions, of which there are now seven. This would make it 14 players if there's one of each legal pairing.
Where the factions are A, B, C, D, E, F, and G.
A hates G and B. B hates A and C. C hates B and D. D hates C and E. Etc.
1: Factions A/C
2: Factions A/D
3: Factions A/E
4: Factions A/F
5: Factions B/D
6: Factions B/E
7: Factions B/F
8: Factions B/G
9: Factions C/E
10: Factions C/F
11: Factions C/G
12: Factions D/F
13: Factions D/G
14: Factions E/G
So now each faction has 4 players. (When I ran the first one iirc each faction had 6.4 players)
Now I need there to be abilities.
Let's say I give each member of a faction a X-shot ability. Picking pseudorandomly, Faction A gets a 2-shot doctor, Faction B gets a 1-shot kill, Faction C gets a 1-shot Jailkeeper, Faction D gets a 2-shot roleblock, E gets a 1-shot douse and a 1-shot ignite, F gets a 2-shot redirection, and G gets a 1-shot bulletproof. This is by no means the finished list.
That way the four members of the faction each have the same ability, but they also each have a separate ability that makes them unique in their team.
Also, doing some math, each faction would want 7 players dead, and each person would want 9 or 11 players dead to win.
Hitlist in {brackets}, total in (brackets)
1: Factions A/C 2-shot doc, 1-shot jailkeep {2, 5, 6, 7, 8, 11, 12, 13, 14} (9)
2: Factions A/D 2-shot doc, 2-shot roleblock {1, 3, 5, 6, 7, 8, 9, 10, 11, 13, 14} (11)
3: Factions A/E 2-shot doc, 1/1-shot Arsony {2, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14} (11)
4: Factions A/F 2-shot doc, 2-shot redirection {3, 5, 6, 7, 8, 9, 11, 13, 14} (9)
5: Factions B/D 1-shot kill, 2-shot roleblock {1, 2, 3, 4, 6, 9, 10, 11, 14} (9)
6: Factions B/E 1-shot kill, 1/1-shot Arsony {1, 2, 3, 4, 5, 7, 9, 10, 11, 12, 13} (11)
7: Factions B/F 1-shot kill, 2-shot redirection {1, 2, 3, 4, 6, 8, 9, 10, 11, 13, 14} (11)
8: Factions B/G 1-shot kill, 1-shot bullet proof {1, 2, 3, 4, 7, 9, 10, 11, 12} (9)
9: Factions C/E 1-shot Jailkeep, 1/1-shot arsony {2, 4, 5, 6, 7, 8, 10, 12, 13} (9)
10: Factions C/F 1-shot Jailkeep, 2-shot redirection {2, 3, 5, 6, 7, 8, 9, 11, 12, 13, 14} (11)
11: Factions C/G 1-shot Jailkeep, 1-shot bullet proof {1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 13} (11)
12: Factions D/F 2-shot roleblock, 2-shot redirection {1, 3, 6, 8, 9, 10, 11, 13, 14} (9)
13: Factions D/G 2-shot roleblock, 1-shot bullet proof {1, 2, 3, 4, 6, 7, 9, 10, 11, 12, 14} (11)
14: Factions E/G 1/1-shot arsony, 1-shot bullet proof {1, 2, 3, 4, 5, 7, 10, 12, 13} (9)
Hitlist in {brackets}, total in (brackets)
A 8-shots of Doc, 1 Jailkeep, 2 roleblock, 1/1 arson, 2 redirect {5, 6, 7, 8, 11, 13, 14}(7)
B 4-shots of kill, 2 roleblock, 1/1 arson, 2 redirect, 1 bullet proof {1, 2, 3, 4, 9, 10, 11} (7)
C 4-shots of Jailkeep, 2 doc, 1/1 arsony, 2 redirect, 1 bullet proof {2, 5, 6, 7, 8, 12, 13} (7)
D 8-shots of roleblock, 2 doc, 1 kill, 2 redirect, 1 bullet proof {1, 3, 6, 9, 10, 11, 14} (7)
E 4/4-shots of arsony, 2 doc, 1 kill, 1 jailkeep, 1 bulletproof {2, 4, 5, 7, 10, 12, 13} (7)
F 8-shots of redirection, 2 doc, 1 kill, 1 jailkeep, 2 roleblock {3, 6, 8, 9, 11, 13, 14} (7)
G 4-shots of bulletproof, 1 kill, 1 jailkeep, 2 roleblock, 1/1 arsony {1, 2, 3, 4, 7, 10, 12} (7)
Each faction gets a team-chat, and yes you will need someone on your own team to die in order to win. No, I don't think they'll tell you.