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Author Topic: Mafia Setup Discussion and Review  (Read 237109 times)

webadict

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  • Former King of the Mafia
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Re: Mafia Setup Discussion and Review
« Reply #300 on: September 30, 2014, 08:35:25 am »

New game idea: Lynch [Forum Member] now.

Now I'm super curious how I'd be spec'd into a mafia role.
same

Everyone who joins the games (plus a few other people so people can't just roleclaim to find scum) has a role made of them.
Not for them, of them.
When the game begins, everyone recieves a random role (may or may not be your own) and one of those roles is declared to be scum.
It would only have one scum, so it would focus around smaller game sizes, like King Mafia does.
Any thoughts?
Massclaim Day 1 breaks the game.
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4maskwolf

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Re: Mafia Setup Discussion and Review
« Reply #301 on: September 30, 2014, 08:48:14 am »

I think one of the old guard should run BYM (Bring yourself mafia). Everyone gets a role based on themselves.

flabort

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Re: Mafia Setup Discussion and Review
« Reply #302 on: September 30, 2014, 08:50:08 am »

How about Lynch Yourself Now, then?

Same as before, but each player has a different goal, and that is to lynch the player that has the role named after them. Some players have night kills for the purposes of being jerks (essentially scum) by making it so other people cannot win; with the side effect that they might cause themselves to not be able to win.

That way, the massclaim wouldn't break the game that way.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

TolyK

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Re: Mafia Setup Discussion and Review
« Reply #303 on: September 30, 2014, 08:53:09 am »

It's a good idea in the KWN theme...

But let me run KYOSN first. :p
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

webadict

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Re: Mafia Setup Discussion and Review
« Reply #304 on: September 30, 2014, 09:00:38 am »

How about Lynch Yourself Now, then?

Same as before, but each player has a different goal, and that is to lynch the player that has the role named after them. Some players have night kills for the purposes of being jerks (essentially scum) by making it so other people cannot win; with the side effect that they might cause themselves to not be able to win.

That way, the massclaim wouldn't break the game that way.
... But... then there's no way to lynch anyone?
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mastahcheese

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Re: Mafia Setup Discussion and Review
« Reply #305 on: September 30, 2014, 10:05:28 am »

It's like if everyone had the lyncher role, there has to be at least one common enemy.
Maybe you have to kill your role, in addition to a generic scum team?
That sounds awkward to play, though.
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Elephant Parade

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Re: Mafia Setup Discussion and Review
« Reply #306 on: September 30, 2014, 10:09:36 am »

Hmm. All this BYOR discussion gave me an idea.

How about Have Your Own Role Misinterpreted? Everyone would submit words/phrases as usual, but the mod would twist some weird meaning/alternate definition out of the role. For example, submitting "fish" could give you the poker meaning of "fish": someone who loses money.
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TolyK

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Re: Mafia Setup Discussion and Review
« Reply #307 on: September 30, 2014, 10:27:15 am »

You mean like an "anti-BYOR"?

I'd just send in aardvark and smile.

@lyncher everyone: It could be done by having some people be mafia (and also lyncher targets) who have the goal of making as many people as possible lose (having the target killed loses you the game, possibly? Or dying before them.)
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

webadict

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Re: Mafia Setup Discussion and Review
« Reply #308 on: September 30, 2014, 09:10:44 pm »

You mean like an "anti-BYOR"?

I'd just send in aardvark and smile.
You are Arthur (Anti-Brother).

You win if D.W. loses.
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Shakerag

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Re: Mafia Setup Discussion and Review
« Reply #309 on: October 01, 2014, 08:59:37 am »

You mean like an "anti-BYOR"?

I'd just send in aardvark and smile.
You are Arthur (Anti-Brother).

You win if D.W. loses.
Brilliant. 

TolyK

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Re: Mafia Setup Discussion and Review
« Reply #310 on: October 01, 2014, 09:11:38 am »

Well crud.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

4maskwolf

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Re: Mafia Setup Discussion and Review
« Reply #311 on: October 26, 2014, 01:58:34 pm »

Hmm...

After a lot of thought, I've decided to simplify the rules system for Bring Your Own Pokemon.  I'm going to mimic NQT and get rid of the whole stats thing (except for hp) and make the damage based on base power and type things.  Lynches still serve to eliminate a player.

Any suggestions?

TolyK

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Re: Mafia Setup Discussion and Review
« Reply #312 on: October 26, 2014, 02:29:06 pm »

Suggestions: see BYOCards, that system was good as well.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Leafsnail

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Re: Mafia Setup Discussion and Review
« Reply #313 on: October 30, 2014, 11:18:08 am »

I think I basically used a simplified MtG system for that one.  If I ran it again I'd probably just stick to that rather than including a mafiakill, giving the mafia more powerful creature killing effects was the more interesting way to go.
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flabort

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Re: Mafia Setup Discussion and Review
« Reply #314 on: November 19, 2014, 09:52:41 am »

So what would be the best way to run a Mario Party themed game?

Dice rolls to move around a board, gain coins, and a day lynch...
With something happening at night? And coins being used to buy 1-shot powers?
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.
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