Easy break:
Industrious into Flexible. Then start buying and selling 2 point powers for 1 additional point. You suddenly have infinite buying power. Now assuming that I can ONLY buy these powers once, I will gain 15 points. But, that's just being a rules lawyer, and isn't likely to work.
Kill-breaking strategy:
Since I have no idea what number of points Townies start with, all Townies should take the following (As it adds up to 0):
1 - Scan (spot how many points a target has)
4 - Explosive (you kill anyone targeting a kill at you as well as dying)
6 - Kill Immune - (you are immune to kills)
-1 - Suspicious. shows up as scum under inspect. Scum get this auto for free.
-1 - Dense (you gain no experience points for surviving the day)
-1 - Mercenary (all your powers cost one point to play. Must have at least one applicable power in order to take this flaw)
-1 - Blatant (every time you target a player, it will be announced at the end of the phase that you targeted them, but not what with)
-1 Minimalist (If you ever receive a power or auto (through Gift, Santa, Bless, Generous etc.) it is randomly given away to a non-minimalist player if there are any non-minimalist players alive.)
-2 - Magnetic (powers have 50% chance of targeting yourself- must have at least one non-self-targeting power to take)
-2 – One-Shot (your powers disappear after they've been used. Must have at least one power to take.)
-2 - Intermittent (your powers only work on even phases)
No kills are possible. However, votes could be stolen and the game won that way... So, the work around, of course, is
2 – Industrious (other autos cost one less to purchase, to a minimum of 1)
3 – Super-Saint (The person who casts the final lynch vote on you will also die)
for an extra cost of 2 points. These 2 points should come from
-2 - Unable to vote
Boom. Unkillable, super saint, PGO Townies at the cost of 0 points.
Do I win?